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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts: examples/directx11_example/imgui_impl_dx11.cpp examples/directx9_example/imgui_impl_dx9.cpp examples/opengl3_example/imgui_impl_glfw_gl3.cpp examples/opengl_example/imgui_impl_glfw.cpp imgui.cpp
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@ -119,7 +119,7 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->cmd_lists_count; n++)
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{
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const ImDrawList* cmd_list = draw_data->cmd_lists[n];
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for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
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if (pcmd->user_callback)
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@ -43,7 +43,7 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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{
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const ImDrawList* cmd_list = draw_data->cmd_lists[n];
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const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
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for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++)
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for (int i = 0; i < cmd_list->vtx_buffer.size(); i++)
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{
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vtx_dst->pos.x = vtx_src->pos.x;
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vtx_dst->pos.y = vtx_src->pos.y;
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@ -97,7 +97,7 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
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for (int n = 0; n < draw_data->cmd_lists_count; n++)
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{
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const ImDrawList* cmd_list = draw_data->cmd_lists[n];
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for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
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if (pcmd->user_callback)
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@ -23,7 +23,7 @@ static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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static size_t g_VboSize = 0;
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static int g_VboSize = 0;
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static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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@ -59,7 +59,7 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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// Grow our buffer according to what we need
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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size_t needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
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int needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
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if (g_VboSize < needed_vtx_size)
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{
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g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer
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@ -62,7 +62,7 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
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for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
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if (pcmd->user_callback)
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