AA branch: ImDrawList: rename commands to cmd_buffer

Not strictly necessary but while we're doing minor breakage let's do
them at all once.
This commit is contained in:
ocornut
2015-07-06 21:09:05 -06:00
parent e7e2fcdd19
commit 6a22835f63
6 changed files with 30 additions and 30 deletions

View File

@ -119,9 +119,9 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);

View File

@ -97,9 +97,9 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);

View File

@ -86,8 +86,8 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
const ImDrawIdx* idx_buffer = (const unsigned short*)&cmd_list->idx_buffer.front();
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
const ImDrawCmd* pcmd_end = cmd_list->cmd_buffer.end();
for (const ImDrawCmd* pcmd = cmd_list->cmd_buffer.begin(); pcmd != pcmd_end; pcmd++)
{
if (pcmd->user_callback)
{

View File

@ -62,9 +62,9 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);