scorpion-26 
							
						 
					 
					
						
						
							
						
						e5977f05d8 
					 
					
						
						
							
							Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 ,  #6609 )  
						
						
						
						
					 
					
						2023-07-18 11:49:43 +02:00 
						 
				 
			
				
					
						
							
							
								williamhCode 
							
						 
					 
					
						
						
							
						
						3dc3aef8a4 
					 
					
						
						
							
							Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 ,  #6188 )  
						
						
						
						
					 
					
						2023-07-13 12:42:08 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0e8eb8c48e 
					 
					
						
						
							
							Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.  
						
						... 
						
						
						
						Our codebase requires VS2012+ since a while. 
						
						
					 
					
						2023-07-13 12:38:16 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						33e13c85e1 
					 
					
						
						
							
							Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )  
						
						
						
						
					 
					
						2023-07-13 11:27:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						121072cfe6 
					 
					
						
						
							
							Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 ,  #5037 )  
						
						... 
						
						
						
						Simplified for master branch.
# Conflicts:
#	backends/imgui_impl_vulkan.cpp 
						
						
					 
					
						2023-07-04 14:16:28 +02:00 
						 
				 
			
				
					
						
							
							
								sean 
							
						 
					 
					
						
						
							
						
						7812e836e4 
					 
					
						
						
							
							Backends: Vulkan: Support for dynamic_rendering ( #5446 ,  #5037 )  
						
						... 
						
						
						
						Co-authored-by: Caio Oliveira <cmarcelo@gmail.com >
Simplified for master branch.
# Conflicts:
#	backends/imgui_impl_vulkan.cpp 
						
						
					 
					
						2023-07-04 14:01:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cb5542bce5 
					 
					
						
						
							
							Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 ,  #6333 )  
						
						
						
						
					 
					
						2023-06-20 15:30:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						884e3fd21f 
					 
					
						
						
							
							Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 ,  #6189 ,  #6114 )  
						
						
						
						
					 
					
						2023-06-12 11:58:17 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dec082ff97 
					 
					
						
						
							
							Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 ,  #6508 )  
						
						... 
						
						
						
						Amend dd9db5e839f7248d4 
						
						
					 
					
						2023-06-12 11:45:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b476184574 
					 
					
						
						
							
							Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )  
						
						
						
						
					 
					
						2023-05-30 20:36:07 +02:00 
						 
				 
			
				
					
						
							
							
								Andrea Carcone 
							
						 
					 
					
						
						
							
						
						0b57c07c79 
					 
					
						
						
							
							Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )  
						
						... 
						
						
						
						This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR 
						
						
					 
					
						2023-05-30 20:30:30 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b709b02e96 
					 
					
						
						
							
							Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )  
						
						
						
						
					 
					
						2023-05-30 20:15:31 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						88e7d773df 
					 
					
						
						
							
							Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )  
						
						
						
						
					 
					
						2023-05-30 20:11:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						52e19113f3 
					 
					
						
						
							
							Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )  
						
						
						
						
					 
					
						2023-05-23 11:43:16 +02:00 
						 
				 
			
				
					
						
							
							
								Jason Millard 
							
						 
					 
					
						
						
							
						
						39f7248d4a 
					 
					
						
						
							
							Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )  
						
						... 
						
						
						
						Amended given addition of GlProfileIsES3 in dd9db5e 
						
						
					 
					
						2023-05-09 15:17:18 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dd9db5e889 
					 
					
						
						
							
							Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )  
						
						
						
						
					 
					
						2023-05-09 15:09:47 +02:00 
						 
				 
			
				
					
						
							
							
								Alex 
							
						 
					 
					
						
						
							
						
						70cca1eac0 
					 
					
						
						
							
							Backends: avoid null dereference in metal and osx shutdown ( #6385 ,  #6334 )  
						
						... 
						
						
						
						Co-authored-by: Alexander Rath <alex@ist.besonders.cool > 
						
						
					 
					
						2023-05-04 17:18:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5dc6013713 
					 
					
						
						
							
							Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )  
						
						
						
						
					 
					
						2023-05-04 17:06:36 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a89590b425 
					 
					
						
						
							
							Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in  a566ecc ( #3218 )  
						
						
						
						
					 
					
						2023-04-20 10:38:45 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9308cfdcfb 
					 
					
						
						
							
							Examples: Amend Win32/Winapi + OpenGL example. ( #3218 ,  #5170  and  #6086 ,  #2772 ,  #2600 ,  #2359 ,  #2022 ,  #1553 )  
						
						
						
						
					 
					
						2023-04-19 16:28:15 +02:00 
						 
				 
			
				
					
						
							
							
								Mark Jansen 
							
						 
					 
					
						
						
							
						
						a566ecc58f 
					 
					
						
						
							
							Examples: Add Win32/Winapi + OpenGL example. ( #3218 ,  #5170  and  #6086 ,  #2772 ,  #2600 ,  #2359 ,  #2022 ,  #1553 )  
						
						... 
						
						
						
						Removed mulit-viewpot stuff in this commit on master, will be re-added separately. 
						
						
					 
					
						2023-04-19 16:22:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a338b78eb9 
					 
					
						
						
							
							Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )  
						
						
						
						
					 
					
						2023-04-19 11:55:40 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						d0836aa89a 
					 
					
						
						
							
							Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )  
						
						
						
						
					 
					
						2023-04-19 11:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						055e71518e 
					 
					
						
						
							
							Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 ,  #6335 )  
						
						... 
						
						
						
						Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad. 
						
						
					 
					
						2023-04-17 14:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								Gereon V 
							
						 
					 
					
						
						
							
						
						f304603e13 
					 
					
						
						
							
							Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )  
						
						
						
						
					 
					
						2023-04-17 14:44:56 +02:00 
						 
				 
			
				
					
						
							
							
								Elie Michel 
							
						 
					 
					
						
						
							
						
						d81f2ae4fb 
					 
					
						
						
							
							Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )  
						
						... 
						
						
						
						Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes. 
						
						
					 
					
						2023-04-11 16:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								Elie Michel 
							
						 
					 
					
						
						
							
						
						e67f2f4791 
					 
					
						
						
							
							Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )  
						
						... 
						
						
						
						Amend from original pr to use a macro. 
						
						
					 
					
						2023-04-11 15:46:05 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cbdac1e150 
					 
					
						
						
							
							Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.  
						
						... 
						
						
						
						In theory supporting multiple contexts (untested). 
						
						
					 
					
						2023-04-11 15:25:21 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Martz 
							
						 
					 
					
						
						
							
						
						506f7e0074 
					 
					
						
						
							
							Using nullptr in locations where warning disable is not convenient.  ( #6313 ,  #4537 )  
						
						
						
						
					 
					
						2023-04-11 11:33:50 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9203883bbe 
					 
					
						
						
							
							Comments + Metal using SetTexID(0) for consistency.  
						
						
						
						
					 
					
						2023-04-11 11:22:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Maas 
							
						 
					 
					
						
						
							
						
						e92b29ad53 
					 
					
						
						
							
							Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )  
						
						... 
						
						
						
						Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
#	docs/CHANGELOG.txt 
						
						
					 
					
						2023-04-11 10:14:53 +02:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
						
						db4c4e3321 
					 
					
						
						
							
							Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 ,  #6318 ,  #2702 ,  #4921 )  
						
						
						
						
					 
					
						2023-04-11 10:01:53 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a7703fe6f7 
					 
					
						
						
							
							Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 ,  #6071 ,  #1953 )  
						
						... 
						
						
						
						Amend 734c6af187 
						
						
					 
					
						2023-04-06 19:12:10 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f070497cbd 
					 
					
						
						
							
							Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 ,  #2702 )  
						
						... 
						
						
						
						SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling. 
						
						
					 
					
						2023-04-04 20:19:01 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8a6911b894 
					 
					
						
						
							
							Backends: Fixes zealous warnings ( #5760 )  
						
						
						
						
					 
					
						2023-03-23 18:18:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7dcf129b3b 
					 
					
						
						
							
							Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 ,  #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-23 13:27:55 +01:00 
						 
				 
			
				
					
						
							
							
								Aiekick 
							
						 
					 
					
						
						
							
						
						91577c7f51 
					 
					
						
						
							
							Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 ,  #6034 )  
						
						
						
						
					 
					
						2023-03-16 11:59:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0d606968d8 
					 
					
						
						
							
							Backend: OpenGL3: Amend  b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 ,  #4445 ,  #3530 )  
						
						
						
						
					 
					
						2023-03-15 12:25:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e39c2552ac 
					 
					
						
						
							
							Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )  
						
						
						
						
					 
					
						2023-03-14 16:00:29 +01:00 
						 
				 
			
				
					
						
							
							
								Cyphall 
							
						 
					 
					
						
						
							
						
						66b762577c 
					 
					
						
						
							
							Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 ,  #6224 )  
						
						
						
						
					 
					
						2023-03-06 11:55:55 +01:00 
						 
				 
			
				
					
						
							
							
								Adam Kewley 
							
						 
					 
					
						
						
							
						
						2496b973f9 
					 
					
						
						
							
							Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 ,  #6114 ,  #3644 )  
						
						
						
						
					 
					
						2023-02-23 15:07:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d74891285 
					 
					
						
						
							
							Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 ,  #6162 )  
						
						
						
						
					 
					
						2023-02-15 18:11:41 +01:00 
						 
				 
			
				
					
						
							
							
								Laurens Holst 
							
						 
					 
					
						
						
							
						
						b0c1816664 
					 
					
						
						
							
							Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 ,  #4445 ,  #3530 )  
						
						... 
						
						
						
						GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries 
Regressed since 459de65477https://github.com/ocornut/imgui/pull/3530  
						
						
					 
					
						2023-02-14 15:39:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						85395b76b0 
					 
					
						
						
							
							CI: Update versions.  
						
						... 
						
						
						
						Backends: GLFW: Warning fix under Linux. 
						
						
					 
					
						2023-02-07 20:17:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fac19e1883 
					 
					
						
						
							
							Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 ,  #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )  
						
						
						
						
					 
					
						2023-02-07 19:29:44 +01:00 
						 
				 
			
				
					
						
							
							
								imkzh 
							
						 
					 
					
						
						
							
						
						734c6af187 
					 
					
						
						
							
							Backends: SDL2: Implement SetPlatformImeDataFn. ( #6071 ,  #1953 )  
						
						
						
						
					 
					
						2023-02-07 18:50:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						13fbd99491 
					 
					
						
						
							
							Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )  
						
						... 
						
						
						
						More update upcoming in docking branch. 
						
						
					 
					
						2023-02-07 16:07:53 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9bf80f655 
					 
					
						
						
							
							Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). ( #6146 )  
						
						... 
						
						
						
						NO OTHER CHANGES. This WILL NOT compile with SDL3.
This intermediate commit designed to make it easier to visualize the meaningful channges commit in the next commit. 
						
						
					 
					
						2023-02-07 13:32:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e816bc6723 
					 
					
						
						
							
							Merge misc changes from docking branch to reduce small drift.  
						
						... 
						
						
						
						In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches. 
						
						
					 
					
						2023-02-07 13:22:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b27ac982f 
					 
					
						
						
							
							Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )  
						
						... 
						
						
						
						+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10 
						
						
					 
					
						2023-02-07 12:04:38 +01:00