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Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
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@ -114,7 +114,7 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
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}
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// Functions
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bool ImGui_ImplWin32_Init(void* hwnd)
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static bool ImGui_ImplWin32_Init(void* hwnd, bool platformHasOwnDC)
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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@ -139,6 +139,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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// Set platform dependent data in viewport
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ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
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IM_UNUSED(platformHasOwnDC); // Used in 'docking' branch
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// Dynamically load XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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@ -164,6 +165,17 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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return true;
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
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{
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return ImGui_ImplWin32_Init(hwnd, false);
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}
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IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
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{
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// OpenGL needs CS_OWNDC
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return ImGui_ImplWin32_Init(hwnd, true);
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}
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void ImGui_ImplWin32_Shutdown()
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{
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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@ -804,45 +816,3 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
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HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
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return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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}
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//---------------------------------------------------------------------------------------------------------
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// Transparency related helpers (optional)
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//--------------------------------------------------------------------------------------------------------
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#if defined(_MSC_VER)
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#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
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#endif
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// [experimental]
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// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
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// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
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void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
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{
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if (!_IsWindowsVistaOrGreater())
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return;
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BOOL composition;
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if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
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return;
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BOOL opaque;
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DWORD color;
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if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
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{
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HRGN region = ::CreateRectRgn(0, 0, -1, -1);
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DWM_BLURBEHIND bb = {};
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bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
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bb.hRgnBlur = region;
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bb.fEnable = TRUE;
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::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
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::DeleteObject(region);
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}
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else
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{
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DWM_BLURBEHIND bb = {};
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bb.dwFlags = DWM_BB_ENABLE;
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::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
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}
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}
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//---------------------------------------------------------------------------------------------------------
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@ -17,6 +17,7 @@
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#include "imgui.h" // IMGUI_IMPL_API
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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