ocornut 
							
						 
					 
					
						
						
							
						
						6e63fcaca3 
					 
					
						
						
							
							Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )  
						
						
						
						
					 
					
						2022-01-20 16:56:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ceb26bac48 
					 
					
						
						
							
							Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
						
						
						
						
					 
					
						2022-01-20 15:53:28 +01:00 
						 
				 
			
				
					
						
							
							
								Marcell Kiss 
							
						 
					 
					
						
						
							
						
						29f104319e 
					 
					
						
						
							
							Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). ( #914 )  
						
						
						
						
					 
					
						2022-01-20 15:53:11 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						b8e56dce83 
					 
					
						
						
							
							IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)  
						
						... 
						
						
						
						Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 ) 
						
						
					 
					
						2022-01-17 17:35:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b6582a471a 
					 
					
						
						
							
							Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )  
						
						
						
						
					 
					
						2022-01-17 16:22:32 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						92c4ff1c2f 
					 
					
						
						
							
							Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )  
						
						
						
						
					 
					
						2022-01-17 15:42:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0755767440 
					 
					
						
						
							
							Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) +  fix   #2622  again broken by  746c9f7 
						
						... 
						
						
						
						Amended to submit modifiers before. 
						
						
					 
					
						2022-01-17 15:21:17 +01:00 
						 
				 
			
				
					
						
							
							
								RandomErrorMessage 
							
						 
					 
					
						
						
							
						
						45c4365ec3 
					 
					
						
						
							
							Backends: GLFW: glfwGetKeyName is not implemented in emscripten ( #4907 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-14 11:54:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6188e94108 
					 
					
						
						
							
							Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )  
						
						... 
						
						
						
						https://github.com/mosra/magnum-integration/pull/89  
					
						2022-01-14 11:51:59 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						553b04883e 
					 
					
						
						
							
							Backends: SDL: Fix for Emscriptem. Amend  98ce013.  
						
						
						
						
					 
					
						2022-01-13 18:52:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						200a8f1ea2 
					 
					
						
						
							
							Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
						
						... 
						
						
						
						+ Allegro5 remove unnecessary clear. 
						
						
					 
					
						2022-01-12 17:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						98ce013242 
					 
					
						
						
							
							Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
						
						
						
						
					 
					
						2022-01-12 17:48:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bf4de2a46b 
					 
					
						
						
							
							Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.  
						
						
						
						
					 
					
						2022-01-12 17:48:46 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7f8a89c25c 
					 
					
						
						
							
							Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().  
						
						
						
						
					 
					
						2022-01-12 16:12:10 +01:00 
						 
				 
			
				
					
						
							
							
								Liu Liu 
							
						 
					 
					
						
						
							
						
						457d4b7b72 
					 
					
						
						
							
							Backends: OSX: Adedd basic IME support for macOS. ( #3108 ,  #2598 )  
						
						
						
						
					 
					
						2022-01-12 14:37:05 +01:00 
						 
				 
			
				
					
						
							
							
								Théo Monnom 
							
						 
					 
					
						
						
							
						
						0818a42396 
					 
					
						
						
							
							Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )  
						
						... 
						
						
						
						+ squash SDL alignment bits. 
						
						
					 
					
						2022-01-12 14:16:55 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						956e03009a 
					 
					
						
						
							
							Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().  
						
						
						
						
					 
					
						2022-01-11 18:48:16 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e8172fdfbc 
					 
					
						
						
							
							Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 ,  #4858 )  
						
						... 
						
						
						
						Amend 790132a 
						
						
					 
					
						2022-01-10 17:00:32 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b2e2cc44c2 
					 
					
						
						
							
							Backends: OSX: Fixed typo.  
						
						
						
						
					 
					
						2022-01-10 15:47:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						790132a672 
					 
					
						
						
							
							Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:17:00 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						1797135db5 
					 
					
						
						
							
							Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:15:24 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						ee436aa803 
					 
					
						
						
							
							Backends: OSX: Update to use io.AddEventKey() will full key map ( #2625 ,  #1873 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:14:52 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						da1864d79e 
					 
					
						
						
							
							Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:14:01 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						1bfe4a75be 
					 
					
						
						
							
							Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:13:36 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						fe646ea591 
					 
					
						
						
							
							Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 ) + created localized key (using keycode instead of scancode) ( #456 )  
						
						... 
						
						
						
						Legacy indexing stills uses Scancode 
						
						
					 
					
						2022-01-10 15:12:58 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						ecd212c01d 
					 
					
						
						
							
							Backends: GLFW: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:12:23 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						746c9f76e4 
					 
					
						
						
							
							Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 )  
						
						
						
						
					 
					
						2022-01-10 15:11:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						afffcd5810 
					 
					
						
						
							
							Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )  
						
						
						
						
					 
					
						2022-01-06 14:25:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						100ede5764 
					 
					
						
						
							
							Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. ( #456 ,  #2625 )  
						
						
						
						
					 
					
						2022-01-05 16:57:50 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3a90dc3893 
					 
					
						
						
							
							Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.  
						
						... 
						
						
						
						Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642  
						
						
					 
					
						2022-01-05 13:47:20 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						efa50f72a7 
					 
					
						
						
							
							Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )  
						
						
						
						
					 
					
						2022-01-03 22:14:19 +01:00 
						 
				 
			
				
					
						
							
							
								luigifcruz 
							
						 
					 
					
						
						
							
						
						41e39ea6e1 
					 
					
						
						
							
							Backends: Metal: Add Metal C++ bindings support. ( #4824 ,  #4746 )  
						
						
						
						
					 
					
						2021-12-30 15:04:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dbeea7220f 
					 
					
						
						
							
							Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )  
						
						
						
						
					 
					
						2021-12-29 12:44:12 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						89a28209e8 
					 
					
						
						
							
							Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 ,  #4830 )  
						
						
						
						
					 
					
						2021-12-26 20:02:02 +01:00 
						 
				 
			
				
					
						
							
							
								Sean Ridenour 
							
						 
					 
					
						
						
							
						
						4bad852a78 
					 
					
						
						
							
							Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )  
						
						
						
						
					 
					
						2021-12-21 14:32:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9bc1e44af 
					 
					
						
						
							
							Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 ,  #375 )  
						
						
						
						
					 
					
						2021-12-20 19:29:41 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						0cdc4a9565 
					 
					
						
						
							
							Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )  
						
						... 
						
						
						
						Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect) 
						
						
					 
					
						2021-12-16 18:16:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						389982eb5a 
					 
					
						
						
							
							Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 ,  #4504 ,  #2981 ,  #3381 )  
						
						
						
						
					 
					
						2021-12-15 11:50:00 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						1b6b8602c1 
					 
					
						
						
							
							Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. ( #4759 ,  #4253 ,  #1873 )  
						
						... 
						
						
						
						Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides. 
						
						
					 
					
						2021-12-13 11:56:43 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						b720f1f03c 
					 
					
						
						
							
							Backends: OSX: Add Game Controller support. ( #4759 )  
						
						
						
						
					 
					
						2021-12-13 11:25:59 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a19815dc6b 
					 
					
						
						
							
							Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:34:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c80e8b964c 
					 
					
						
						
							
							Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
					 
					
						2021-12-08 16:26:52 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						5c388c39f4 
					 
					
						
						
							
							Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )  
						
						
						
						
					 
					
						2021-12-03 12:28:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						440824d431 
					 
					
						
						
							
							Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 ,  #4464 )  
						
						... 
						
						
						
						Amend/fix 2b0bd40b 
						
						
					 
					
						2021-11-30 21:48:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ccb66794b 
					 
					
						
						
							
							Backends: WebGPU: Passing explicit buffer sizes  as validation layers appears to not do what the in-flux specs says. ( #4766  
						
						
						
						
					 
					
						2021-11-29 12:18:25 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						19c3773cc0 
					 
					
						
						
							
							Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. ( #4644 )  
						
						
						
						
					 
					
						2021-10-15 12:11:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bbd5119a26 
					 
					
						
						
							
							Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). ( #4644 )  
						
						
						
						
					 
					
						2021-10-15 12:01:35 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dde31030e9 
					 
					
						
						
							
							Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect ( #3926 ,  #4582 ,  #4633 )  
						
						
						
						
					 
					
						2021-10-07 15:07:58 +02:00 
						 
				 
			
				
					
						
							
							
								Basil Fierz 
							
						 
					 
					
						
						
							
						
						30a6873a44 
					 
					
						
						
							
							Backends: WebGPU: Fix missing initialization of local variable ( #4634 )  
						
						
						
						
					 
					
						2021-10-07 14:58:09 +02:00 
						 
				 
			
				
					
						
							
							
								Basil Fierz 
							
						 
					 
					
						
						
							
						
						25332fa5ac 
					 
					
						
						
							
							Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 ( #4512 )  
						
						
						
						
					 
					
						2021-10-06 17:51:00 +02:00