omar
|
37cb177745
|
Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042)
|
2018-03-12 14:47:41 +01:00 |
|
omar
|
1c18d65313
|
Examples: Renamed glfw error callback for clarity.
|
2018-03-12 14:43:37 +01:00 |
|
Peter Particle
|
b2453d7e8f
|
Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
|
2018-03-12 14:34:36 +01:00 |
|
omar
|
5e63711084
|
Viewport, DPI: Some early work on per-viewport DPI support. At the moment the easiest way is to replace fonts during the ChangedViewport callback, but down the line we should aim at handling some of it at ImFont level. (#1542, #1676)
|
2018-03-12 10:31:39 +01:00 |
|
omar
|
a2fbcc9ad4
|
Examples: DPI: Portable DPI related helpers in the _Win32 examples. Using one in examples's main.cpp, the GetDpiScale functions are not wired anywhere for now. (#1542, #1676)
|
2018-03-12 10:31:39 +01:00 |
|
omar
|
1eb89d7e3b
|
Viewport: Changed signature of ResizeViewport to be consistent with other similar functions.
|
2018-03-08 20:32:34 +01:00 |
|
omar
|
4d46383100
|
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
|
2018-03-08 20:27:01 +01:00 |
|
omar
|
aa3fe81c87
|
Examples: DPI: Hacked in a quick compile-and-run-everywhere call to SetProcessDpiAwareness(), will need to revisit.
|
2018-03-08 18:46:30 +01:00 |
|
omar
|
9ea16e344a
|
Viewport: Disable extra viewports from hosting other windows. (#1542)
|
2018-03-07 16:34:18 +01:00 |
|
omar
|
d8719cf59b
|
Fixed warnings.
|
2018-03-07 14:46:53 +01:00 |
|
omar
|
9dcc07422e
|
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
|
2018-03-07 12:35:26 +01:00 |
|
omar
|
52c78820aa
|
Examples: SDL: Fix for pre 2.0.4.
|
2018-03-07 12:19:19 +01:00 |
|
omar
|
19b92751b9
|
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
|
2018-03-07 12:05:47 +01:00 |
|
omar
|
f318f2d5ea
|
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
|
2018-03-07 11:51:41 +01:00 |
|
omar
|
7fd62baa42
|
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
|
2018-03-07 11:50:56 +01:00 |
|
omar
|
3637193556
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-03-06 20:02:40 +01:00 |
|
omar
|
a2ed3ee2cf
|
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
|
2018-03-06 19:48:30 +01:00 |
|
omar
|
c4a158656e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/directx9_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_vulkan.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
|
2018-03-03 23:13:31 +01:00 |
|
omar
|
e026c8d3b7
|
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
|
2018-03-03 22:53:31 +01:00 |
|
omar
|
cab41d954e
|
Examples: Vulkan: Further refactor.
|
2018-03-03 22:38:24 +01:00 |
|
omar
|
69e700f869
|
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
|
2018-03-03 20:15:10 +01:00 |
|
omar
|
e0cbfd74d7
|
Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
|
2018-03-02 23:59:21 +01:00 |
|
omar
|
426930e028
|
Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
|
2018-03-02 23:05:23 +01:00 |
|
omar
|
e9fa17e1bf
|
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
|
2018-03-02 22:44:06 +01:00 |
|
omar
|
7113fc7dee
|
Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
|
2018-03-02 21:37:14 +01:00 |
|
omar
|
e0f283cfcb
|
Examples: Vulkan: Fix 7b968b098e
|
2018-03-02 20:09:21 +01:00 |
|
omar
|
7b968b098e
|
Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
|
2018-03-02 20:01:18 +01:00 |
|
omar
|
e927a6ac4a
|
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
|
2018-03-02 19:40:09 +01:00 |
|
omar
|
9da475e4e8
|
Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
|
2018-03-02 19:24:24 +01:00 |
|
omar
|
5b282bdd48
|
Examples: Renamed glfw error callback so it's more clear what it is.
|
2018-03-02 19:24:23 +01:00 |
|
omar
|
fc80f2b41a
|
Merge branch 'examples_refactor' into viewport
# Conflicts:
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.h
|
2018-03-01 23:27:11 +01:00 |
|
omar
|
68e9ef9885
|
Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
296db2ed33
|
Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
3171d61dfc
|
Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
|
2018-03-01 23:22:01 +01:00 |
|
omar
|
57e9f61852
|
Examples: Vulkan: Debug report tweak + always enable in Debug build.
|
2018-03-01 18:59:07 +01:00 |
|
omar
|
cf365ed00b
|
Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
|
2018-03-01 18:41:19 +01:00 |
|
omar
|
b37ef20c5c
|
Makefile: updated sdl_opengl3_example with all changes from #885.
|
2018-03-01 15:54:12 +01:00 |
|
Sam Hocevar
|
124d8522b1
|
Do not store compiled objects outside the project tree.
|
2018-03-01 15:50:39 +01:00 |
|
Sam Hocevar
|
b6f251103b
|
Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
|
2018-03-01 15:46:43 +01:00 |
|
Sam Hocevar
|
d4f63c3844
|
Use make variables $@ and $^ where appropriate.
|
2018-03-01 15:45:34 +01:00 |
|
Sam Hocevar
|
551932697d
|
Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
|
2018-03-01 15:45:23 +01:00 |
|
omar
|
d98a5d54aa
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 19:03:39 +01:00 |
|
omar
|
8074d56bdd
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 18:58:34 +01:00 |
|
omar
|
2c9f45bbe7
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 18:51:40 +01:00 |
|
omar
|
fc3c3de70d
|
Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)
|
2018-02-28 18:35:16 +01:00 |
|
omar
|
997d1bd0eb
|
Examples: NULL pointers for consistency.
|
2018-02-27 23:34:28 +01:00 |
|
omar
|
baef79415b
|
Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
|
2018-02-27 23:34:28 +01:00 |
|
omar
|
cb601d79e8
|
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
ImGui_ImplSDL2_Init() now takes a SDL GL context.
|
2018-02-27 23:34:27 +01:00 |
|
omar
|
4cee46f909
|
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:27:41 +01:00 |
|
omar
|
25349b31d7
|
Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:26:51 +01:00 |
|
omar
|
29510fcb83
|
Examples: Misc tweaks/fixes.
|
2018-02-27 10:29:37 +01:00 |
|
omar
|
3f335b0d42
|
Merge branch 'master' into examples_refactor
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-02-26 18:22:36 +01:00 |
|
omar
|
d7f97922b8
|
Examples: Fix d749d49903 missing the deletion code. (#1217)
|
2018-02-23 22:46:14 +01:00 |
|
omar
|
d749d49903
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
|
2018-02-23 12:37:49 +01:00 |
|
omar
|
ffda84cfae
|
Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
|
2018-02-23 10:56:06 +01:00 |
|
omar
|
e6bc840f6f
|
Merge branch 'master' into examples_refactor
|
2018-02-23 10:47:32 +01:00 |
|
omar
|
288351a801
|
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
|
2018-02-23 00:00:43 +01:00 |
|
omar
|
63be3e7c82
|
Update README.txt
|
2018-02-22 23:20:37 +01:00 |
|
omar
|
7e24ce0956
|
Examples: DirectX12: Fixed shutdown issue. (#301)
|
2018-02-22 23:04:28 +01:00 |
|
omar
|
9be7d048c8
|
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
|
2018-02-22 23:03:47 +01:00 |
|
omar
|
913f3692a2
|
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
|
2018-02-22 22:38:22 +01:00 |
|
omar
|
0d063585e8
|
Merge branch 'jdm3_master'
|
2018-02-22 17:04:15 +01:00 |
|
omar
|
f43068c543
|
Examples: DirectX10, DirectX11: Simplified main example code.
|
2018-02-22 13:15:16 +01:00 |
|
omar
|
0b26387a2b
|
Simplified .gitignore list
|
2018-02-21 23:14:55 +01:00 |
|
omar
|
493ec0bc98
|
Simplified .gitignore list
|
2018-02-21 23:13:53 +01:00 |
|
omar
|
f7ef10e547
|
Examples: Titles/comments in headers
|
2018-02-21 23:05:17 +01:00 |
|
omar
|
91cadc1130
|
Merge branch 'master' into examples_refactor
|
2018-02-21 22:47:03 +01:00 |
|
omar
|
9b9d9321cf
|
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
|
2018-02-21 22:46:49 +01:00 |
|
omar
|
47d1360124
|
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
|
2018-02-21 22:41:46 +01:00 |
|
omar
|
f67699456c
|
Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
|
2018-02-21 22:41:04 +01:00 |
|
omar
|
387f724d33
|
Examples: Vulkan: Formatting and tweaks (to match SDL's main).
|
2018-02-21 22:39:49 +01:00 |
|
omar
|
bcdfd5d61c
|
Merge branch 'master' into examples_refactor
|
2018-02-20 16:18:02 +01:00 |
|
omar
|
9c20a40b36
|
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
|
2018-02-20 15:49:17 +01:00 |
|
omar
|
daddd09cd5
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
|
2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
|
2018-02-20 14:09:46 +01:00 |
|
omar
|
7e2e0535dd
|
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 13:55:09 +01:00 |
|
omar
|
e660d92fa5
|
Examples: GLFW: Added mouse cursors support (#1495)
|
2018-02-19 22:29:52 +01:00 |
|
omar
|
9fdf72e42b
|
Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
|
2018-02-18 21:23:11 +01:00 |
|
omar
|
df9051ded2
|
Examples: Vulkan: Added support for io.DisplayPos.
|
2018-02-18 21:15:51 +01:00 |
|
omar
|
230c5ca735
|
Examples: Vulkan: Fixed GLFW calls.
|
2018-02-18 21:15:41 +01:00 |
|
omar
|
3bd3693fb7
|
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
|
2018-02-18 21:09:28 +01:00 |
|
omar
|
6d0f9244b8
|
Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
80a8aea7e3
|
Examples: Added SDL, Vulkan examples to .sln file.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
4f0db01f7c
|
Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
6cd4e30b58
|
Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
19540479d4
|
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
90dffb5a06
|
Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
ef521d1e0b
|
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
42c32bf00c
|
Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
c8a9969511
|
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
b0a8734c92
|
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
|
2018-02-18 20:26:19 +01:00 |
|
omar
|
f5f3730b16
|
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-16 23:19:38 +01:00 |
|
omar
|
9e713b115f
|
Examples: Renamed .sln file.
|
2018-02-16 22:38:19 +01:00 |
|
omar
|
243fd67b1c
|
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
|
2018-02-16 22:37:46 +01:00 |
|
omar
|
10752423ec
|
Examples: Vulkan: Added .vcproj files.
|
2018-02-16 22:37:41 +01:00 |
|
omar
|
31158e575f
|
Examples: SDL: Fixed minor warning.
|
2018-02-16 22:37:29 +01:00 |
|
omar
|
00b24f27c2
|
Examples: SDL: Added .vcproj files.
|
2018-02-16 22:37:24 +01:00 |
|
omar
|
03a44acf6f
|
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
|
2018-02-16 19:55:16 +01:00 |
|
omar
|
7c75835200
|
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
|
2018-02-16 19:49:33 +01:00 |
|
Oliver Faircliff
|
ffb6e89f30
|
Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
|
2018-02-16 19:41:27 +01:00 |
|
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
|
2018-02-16 19:18:16 +01:00 |
|
omar
|
0cefd40888
|
Examples: Added Changelog to make updates easier.
|
2018-02-16 17:20:18 +01:00 |
|
omar
|
41ecebff5a
|
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
|
2018-02-15 11:11:31 +01:00 |
|
omar
|
7cc1bc7635
|
Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
|
2018-02-10 16:50:19 +01:00 |
|
omar
|
2493f609ef
|
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
|
2018-02-06 20:57:33 +01:00 |
|
omar
|
f0364aa359
|
Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
|
2018-02-06 20:16:03 +01:00 |
|
omar
|
ae30efc0fd
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
|
2018-02-06 19:58:23 +01:00 |
|
omar
|
3171f90a1a
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
|
2018-02-06 19:54:30 +01:00 |
|
omar
|
057807f4a7
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
|
2018-02-06 19:29:31 +01:00 |
|
omar
|
7e32fc7109
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
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omar
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cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
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omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
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omar
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7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
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omar
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fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
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omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
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533fe8cb55
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-05 14:55:57 +01:00 |
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Gerry Hernandez
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4786321754
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Fix iOS code; fixes entire XCode build for Apple example
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2018-02-04 21:47:08 -05:00 |
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omar
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27980d9688
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Merge branch 'master' into context
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2018-01-31 16:02:26 +01:00 |
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omar
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47e81a6194
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Merge branch 'master' into navigation
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2018-01-31 16:00:25 +01:00 |
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omar
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cd3dd886de
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Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
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2018-01-31 16:00:07 +01:00 |
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omar
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23c11e9764
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-01-31 15:43:19 +01:00 |
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omar
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6c38aa2dc7
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Examples: Apple: Tweak code and sync with other examples better (untested).
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2018-01-31 00:16:44 +01:00 |
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omar
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cca9c3e3da
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Examples: Using Dark theme by default. (#707). Tweaked demo code.
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2018-01-31 00:15:47 +01:00 |
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omar
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955d86199f
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Examples: Tweaks formatting.
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2018-01-30 23:55:23 +01:00 |
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omar
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2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
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omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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91d77be36e
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Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
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2018-01-29 00:55:16 +01:00 |
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Omar Cornut
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3cdd2096ec
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Examples: Use Clang in old Makefile.
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2018-01-29 00:48:21 +01:00 |
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omar
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ddff378daf
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Examples: Synced Makefile comments. Added build/ folder into git ignore list/
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2018-01-29 00:38:00 +01:00 |
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Omar Cornut
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858d75ab59
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Examples: Apple: Fixed filenames in OSX xcode project.
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2018-01-28 23:24:57 +01:00 |
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omar
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66d5712a8a
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Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
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2018-01-28 20:03:41 +01:00 |
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omar
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3ded262776
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Merge branch 'master' into navigation
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2018-01-26 16:07:43 +01:00 |
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omar
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827f4b17d3
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Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:18:57 +01:00 |
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omar
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3967ff58b2
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:02:33 +01:00 |
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Jérôme Pasquier
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94ed44b5cb
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Fix allegro5_example build instructions
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2018-01-25 13:33:35 +01:00 |
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Jérôme Pasquier
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c226e02ca0
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Fix sdl_opengl2_example filename in README.md's build instructions
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2018-01-25 13:27:57 +01:00 |
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omar
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2c7324da56
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TODO list, added uSynergy README
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2018-01-25 12:38:15 +01:00 |
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omar
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f3776055d6
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Merge branch 'master' into context
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2018-01-24 19:31:11 +01:00 |
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omar
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8c57d8cc1e
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Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
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2018-01-24 19:10:09 +01:00 |
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omar
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6f27d6b5b8
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Natvis: Made ImGuiWindow display shorter.
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2018-01-24 18:52:26 +01:00 |
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omar
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c2e92ab61b
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Added imgui.natvis helper for visual studio users. Added to examples projects.
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2018-01-24 18:40:54 +01:00 |
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omar
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277f6e7842
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Examples: Comments
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2018-01-24 18:40:23 +01:00 |
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omar
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dd89c9ea59
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Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
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2018-01-21 20:58:50 +01:00 |
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omar
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d3e826c247
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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2018-01-21 20:16:55 +01:00 |
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omar
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7e7c017b75
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Examples: Simplified mouse wheel handling. (#1463)
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2018-01-20 12:45:31 +01:00 |
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omar
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7dea158175
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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
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0b1fecb792
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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2018-01-20 12:36:16 +01:00 |
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omar
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6f6b6194b2
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-01-20 12:06:06 +01:00 |
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