mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 04:28:47 +02:00
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
This commit is contained in:
@ -37,7 +37,7 @@
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static HWND g_hWnd = 0;
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static INT64 g_Time = 0;
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static INT64 g_TicksPerSecond = 0;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_Count_;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
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// DirectX data
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static ID3D10Device* g_pd3dDevice = NULL;
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@ -36,7 +36,7 @@
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static HWND g_hWnd = 0;
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static INT64 g_Time = 0;
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static INT64 g_TicksPerSecond = 0;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_Count_;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
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// DirectX data
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static ID3D11Device* g_pd3dDevice = NULL;
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@ -24,7 +24,7 @@
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static HWND g_hWnd = 0;
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static INT64 g_Time = 0;
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static INT64 g_TicksPerSecond = 0;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_Count_;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
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// DirectX data
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static ID3D12Device* g_pd3dDevice = NULL;
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@ -27,7 +27,7 @@
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static HWND g_hWnd = 0;
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static INT64 g_Time = 0;
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static INT64 g_TicksPerSecond = 0;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_Count_;
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static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
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// DirectX data
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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@ -50,7 +50,7 @@
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[3] = { false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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// OpenGL data
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static GLuint g_FontTexture = 0;
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@ -282,7 +282,7 @@ bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfwGL2_Shutdown()
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{
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// Destroy GLFW mouse cursors
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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@ -48,7 +48,7 @@
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[3] = { false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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// OpenGL3 data
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static GLuint g_FontTexture = 0;
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@ -400,7 +400,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfwGL3_Shutdown()
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{
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// Destroy GLFW mouse cursors
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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@ -44,7 +44,7 @@
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static Uint64 g_Time = 0;
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static bool g_MousePressed[3] = { false, false, false };
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static GLuint g_FontTexture = 0;
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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// OpenGL2 Render function.
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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@ -275,7 +275,7 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
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void ImGui_ImplSdlGL2_Shutdown()
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{
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// Destroy SDL mouse cursors
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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SDL_FreeCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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@ -42,7 +42,7 @@
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// SDL data
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static Uint64 g_Time = 0;
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static bool g_MousePressed[3] = { false, false, false };
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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// OpenGL data
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static GLuint g_FontTexture = 0;
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@ -394,7 +394,7 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
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void ImGui_ImplSdlGL3_Shutdown()
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{
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// Destroy SDL mouse cursors
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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SDL_FreeCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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@ -42,7 +42,7 @@
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[3] = { false, false, false };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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// Vulkan data
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static VkAllocationCallbacks* g_Allocator = NULL;
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@ -820,7 +820,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
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void ImGui_ImplGlfwVulkan_Shutdown()
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{
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// Destroy GLFW mouse cursors
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(g_MouseCursors[cursor_n]);
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memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
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