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Viewport: Disable extra viewports from hosting other windows. (#1542)
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@ -392,7 +392,6 @@ int main(int, char**)
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VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
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VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
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VkResult err;
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err = vkResetCommandPool(g_Device, command_pool, 0);
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check_vk_result(err);
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VkCommandBufferBeginInfo begin_info = {};
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@ -3252,7 +3252,7 @@ static void ImGui::UpdateMovingWindowDropViewport(ImGuiWindow* window)
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ImRect mouse_viewport_rect = g.MouseViewport->GetRect();
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ImVec2 window_pos_in_mouse_viewport = ConvertOsDesktopPosToViewportPos(ConvertViewportPosToOsDesktopPos(window->Pos, window->Viewport), g.MouseViewport);
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ImRect window_rect_in_mouse_viewport = ImRect(window_pos_in_mouse_viewport, window_pos_in_mouse_viewport + window->Size);
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if (mouse_viewport_rect.Contains(window_rect_in_mouse_viewport))
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if ((g.MouseViewport->Flags & ImGuiViewportFlags_HostOtherWindows) && mouse_viewport_rect.Contains(window_rect_in_mouse_viewport))
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{
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// Drop on an existing viewport
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ImGuiViewport* old_viewport = window->Viewport;
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@ -3388,7 +3388,7 @@ static void ImGui::UpdateViewports()
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ImVec2 main_viewport_os_desktop_pos = ImVec2(0.0f, 0.0f);
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if ((g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
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main_viewport_os_desktop_pos = g.IO.PlatformInterface.GetWindowPos(main_viewport);
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Viewport(IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport, main_viewport_os_desktop_pos, g.IO.DisplaySize);
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Viewport(IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_MainViewport | ImGuiViewportFlags_HostOtherWindows, main_viewport_os_desktop_pos, g.IO.DisplaySize);
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
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{
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@ -517,9 +517,10 @@ struct ImDrawDataBuilder
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enum ImGuiViewportFlags_
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{
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ImGuiViewportFlags_MainViewport = 1 << 0,
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ImGuiViewportFlags_NoDecoration = 1 << 1, // Platform Window: Disable platform title bar, borders, etc.
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ImGuiViewportFlags_NoFocusOnAppearing = 1 << 2, // Platform Window: Don't take focus when created.
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ImGuiViewportFlags_NoInputs = 1 << 3 // Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
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ImGuiViewportFlags_HostOtherWindows = 1 << 1,
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ImGuiViewportFlags_NoDecoration = 1 << 2, // Platform Window: Disable platform title bar, borders, etc.
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ImGuiViewportFlags_NoFocusOnAppearing = 1 << 3, // Platform Window: Don't take focus when created.
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ImGuiViewportFlags_NoInputs = 1 << 4 // Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
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};
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struct ImGuiViewport
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