Commit Graph

3967 Commits

Author SHA1 Message Date
Ben Carter
542f1da1e2 Shadows: Added initial version of convex shape shadow code.
(+stripped out of original polygon generation demo, moved to imgui_dev)
2022-02-07 18:21:40 +01:00
ocornut
f882102374 Shadows: Demo code in Custom Rendering section. Added AddShadowRectFilled() variant. BeginMainMenuBar() disable shadows. 2022-02-07 18:21:39 +01:00
Ben Carter
b306474a2f Shadows: Added experimental texture-based shadows (stripped of dynamic tex config and back-end code)
(merged 10 commits, removing dynamic tex config, moved tex config to internal structs, removed back-end changes)

Shadows: Added  IMGUI_HAS_SHADOWS
2022-02-07 18:21:39 +01:00
ocornut
c71a50deb5 Version 1.87 2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80 TestEngine: submit window data to item system. 2022-02-01 15:20:32 +01:00
Clownacy
422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. 2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) 2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) 2022-01-27 17:46:48 +01:00
ocornut
c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) 2022-01-27 16:59:24 +01:00
ocornut
075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. 2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972 Popups: Fix b17b2fb (#4936) 2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit.
Amend 100ede57 + amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b Comments, tweaks. 2022-01-21 14:50:31 +01:00
ocornut
26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) 2022-01-21 14:41:34 +01:00
ocornut
62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 2022-01-20 17:39:25 +01:00
ocornut
f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) 2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) 2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) 2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). 2022-01-19 15:42:27 +01:00
ocornut
91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 2022-01-19 15:10:42 +01:00
ocornut
673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) 2022-01-18 17:41:35 +01:00
ocornut
90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. 2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) 2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 2022-01-17 15:42:04 +01:00
ocornut
6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) 2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 2022-01-12 16:12:10 +01:00
ocornut
956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 2022-01-10 15:09:56 +01:00
ocornut
afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) 2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. 2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e Platform IME: reworked internals to simplify adding new features. 2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8 Fix IdxBuffer related comments. (#4845, #4863) 2022-01-05 12:20:33 +01:00
ocornut
28eabcb099 Internals: refactor: mouse input functions into their own section. 2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs(). 2022-01-04 13:01:30 +01:00
ocornut
b0a6cd6305 Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 2021-12-29 12:44:12 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0 Version 1.86 2021-12-22 15:31:13 +01:00