- Movement works. Keys are read out by KeyCode thus independent from Keyboard-Layout On a normal quertz-layout they map like so: * e, s, d, f for movement * r, w for rotation * space/caps for up/down
- map is now displayed correctly - camera is adjusted - created ProgramState as TVar for concurrent reading/writing
- added primitive map-template - window now renders correctly - height-calculation is still a bit off