Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						df9b37429c 
					 
					
						
						
							
							cameraaaaaaa -.-  
						
						 
						
						
						
						
					 
					
						2014-01-04 23:47:07 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						6cc9177082 
					 
					
						
						
							
							wiered camera  
						
						 
						
						
						
						
					 
					
						2014-01-04 17:57:30 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						602b20eb6c 
					 
					
						
						
							
							it works...  
						
						 
						
						
						
						
					 
					
						2014-01-04 16:55:59 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						cde5231e6a 
					 
					
						
						
							
							whole map..  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:20:26 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f23b4e38fd 
					 
					
						
						
							
							color!!!  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:16:10 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fd4d2a0d14 
					 
					
						
						
							
							TRIANGLEEEEESS!!!!11!!  
						
						 
						
						... 
						
						
						
						finally. 
						
						
					 
					
						2014-01-04 14:09:42 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						47de89ca39 
					 
					
						
						
							
							here a triangle works -.-  
						
						 
						
						
						
						
					 
					
						2014-01-04 03:14:44 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						42e7bd65ac 
					 
					
						
						
							
							new projection  
						
						 
						
						
						
						
					 
					
						2014-01-04 03:10:06 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						33b1ec5534 
					 
					
						
						
							
							flickering triangle (rendering cube)  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:53:12 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7db4bff2e4 
					 
					
						
						
							
							moooaaarrr work on triangles ... still nothing  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:45:13 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a2c1effb48 
					 
					
						
						
							
							all gl-stuff is now Core3.1-compatible  
						
						 
						
						
						
						
					 
					
						2014-01-03 23:25:59 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a2214082ca 
					 
					
						
						
							
							minor stuff .. STILL NO TRIANGLE -.-  
						
						 
						
						
						
						
					 
					
						2014-01-03 23:19:39 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2fc28adfd1 
					 
					
						
						
							
							Triiiiangleeeeesss!!!! *narf*  
						
						 
						
						
						
						
					 
					
						2014-01-03 22:31:01 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						590d720b2a 
					 
					
						
						
							
							removed coodinates as they were deprecated  
						
						 
						
						
						
						
					 
					
						2014-01-03 20:06:45 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7d201cf216 
					 
					
						
						
							
							shaders now compile and link correctly  
						
						 
						
						... 
						
						
						
						- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug 
						
						
					 
					
						2014-01-03 17:46:41 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e5193fc7c5 
					 
					
						
						
							
							Migrated to OpenGL3.x - compiles but renders nothing  
						
						 
						
						... 
						
						
						
						- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there 
						
						
					 
					
						2014-01-03 03:01:54 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						306381c4ed 
					 
					
						
						
							
							little cleanup  
						
						 
						
						... 
						
						
						
						- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane) 
						
						
					 
					
						2014-01-02 13:02:01 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2ff7534ede 
					 
					
						
						
							
							wrote some render-functions and shaders  
						
						 
						
						... 
						
						
						
						- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested) 
						
						
					 
					
						2014-01-02 03:35:38 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						673a0f786a 
					 
					
						
						
							
							rewriting to OpenGL4.3  
						
						 
						
						... 
						
						
						
						- rewrote Map to generate Triangles for glBindBuffer
- Coordinates is not longer used AFTER the change but generates
  Data until change is complete
- Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1
  * 3 float coordinats
  * 3 float color
  * 3 float normal
  yielding about 13.5mb VRAM for 500x500-Map 
						
						
					 
					
						2014-01-02 03:05:35 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						35f1a09d13 
					 
					
						
						
							
							No shadows anymore - but shadow-map is correct  
						
						 
						
						
						
						
					 
					
						2014-01-01 21:58:43 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						448bb7ac73 
					 
					
						
						
							
							Shadows!!! But awful looking...  
						
						 
						
						
						
						
					 
					
						2014-01-01 21:26:54 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fbcce8f715 
					 
					
						
						
							
							added design-folder  
						
						 
						
						... 
						
						
						
						- explanatory Map-Design with layers
- added free Font wich can render really small (8pt - no AA) 
						
						
					 
					
						2014-01-01 20:34:06 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7110d9404b 
					 
					
						
						
							
							Scene renders better now  
						
						 
						
						... 
						
						
						
						- Enabled BackCulling
- Wrote shadow-mapping-functions
- temp. changed to flat-shading for better distinction
- defined Tiles CCW for BackCulling 
						
						
					 
					
						2014-01-01 20:32:35 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e1cad5786e 
					 
					
						
						
							
							removed debug-output  
						
						 
						
						
						
						
					 
					
						2013-12-29 18:32:10 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f3b218c44e 
					 
					
						
						
							
							Movement works now.  
						
						 
						
						... 
						
						
						
						- Movement works. Keys are read out by KeyCode
  thus independent from Keyboard-Layout
  On a normal quertz-layout they map like so:
  * e, s, d, f for movement
  * r, w       for rotation
  * space/caps for up/down 
						
						
					 
					
						2013-12-29 18:18:18 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						55a873022b 
					 
					
						
						
							
							fixed map  
						
						 
						
						... 
						
						
						
						- map is now displayed correctly
- camera is adjusted
- created ProgramState as TVar for concurrent reading/writing 
						
						
					 
					
						2013-12-29 14:39:01 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						14ce8c5986 
					 
					
						
						
							
							added light properly to scene  
						
						 
						
						
						
						
					 
					
						2013-12-29 06:12:25 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						65934809d5 
					 
					
						
						
							
							added primitive map-render  
						
						 
						
						... 
						
						
						
						- added primitive map-template
- window now renders correctly
- height-calculation is still a bit off 
						
						
					 
					
						2013-12-29 06:03:32 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8bca5a82df 
					 
					
						
						
							
							made code compile  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:23:02 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ae1ac08a6a 
					 
					
						
						
							
							Merge branch 'master' of pwning.de:/pioneers  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:05:03 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						47788b4ef0 
					 
					
						
						
							
							started work on Coordinate-System for the Map  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:05:01 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								jbetzend 
							
						 
					 
					
						
						
							
						
						1c07d1ed64 
					 
					
						
						
							
							added module  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:02:52 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f23ef3cadb 
					 
					
						
						
							
							small changes  
						
						 
						
						... 
						
						
						
						more reference:
http://www.haskell.org/haskellwiki/Gtk2Hs/Demos/GtkGLext/terrain.hs  
						
						
					 
					
						2013-12-23 00:56:34 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						26fc2dc711 
					 
					
						
						
							
							added openGL-demo  
						
						 
						
						
						
						
					 
					
						2013-12-23 00:00:51 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						c46e24befd 
					 
					
						
						
							
							added empty GTK-Hello-World-Project  
						
						 
						
						
						
						
					 
					
						2013-12-22 23:29:11 +01:00  
					
					
						 
						
						
							
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2fa501e272 
					 
					
						
						
							
							initial  
						
						 
						
						
						
						
					 
					
						2013-12-22 22:54:43 +01:00