- rewrote Map to generate Triangles for glBindBuffer - Coordinates is not longer used AFTER the change but generates Data until change is complete - Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1 * 3 float coordinats * 3 float color * 3 float normal yielding about 13.5mb VRAM for 500x500-Map
Pioneers ======== A Settlers II inspired game written in Haskell
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