Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						cc6dfb28a7 
					 
					
						
						
							
							minor clean  
						
						 
						
						
						
						
					 
					
						2014-02-10 16:26:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						95a7a5b9f1 
					 
					
						
						
							
							forgot files -.-  
						
						 
						
						
						
						
					 
					
						2014-02-05 21:06:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						1126cfc25a 
					 
					
						
						
							
							moved types to types  
						
						 
						
						... 
						
						
						
						- moved types to types
- added callback
- included sdl-ttf 
						
						
					 
					
						2014-02-05 16:33:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2d97d4e8ca 
					 
					
						
						
							
							added performance-compile-options  
						
						 
						
						... 
						
						
						
						- added various GHC-Option to perform a better compile
- Using LLVM to optimize further 
						
						
					 
					
						2014-02-04 14:15:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						02c02454fd 
					 
					
						
						
							
							cleaned up  
						
						 
						
						... 
						
						
						
						- removed unused imports
- removed unneccessary $
- removed unneccessary ()
- changed variables hiding functions 
						
						
					 
					
						2014-02-04 14:11:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0d887354d5 
					 
					
						
						
							
							added resize-handler, made event-code not as wide  
						
						 
						
						
						
						
					 
					
						2014-02-04 13:58:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						5f313c4495 
					 
					
						
						
							
							Window shows fps-count + proc-tex-shader  
						
						 
						
						... 
						
						
						
						- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader 
						
						
					 
					
						2014-01-22 14:04:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						080776b25c 
					 
					
						
						
							
							keyboard-controls for tessellation  
						
						 
						
						
						
						
					 
					
						2014-01-21 16:44:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						3b8d3f8f9e 
					 
					
						
						
							
							tessellationgit status  
						
						 
						
						
						
						
					 
					
						2014-01-21 16:18:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						33b06a787d 
					 
					
						
						
							
							works again like the prototype  
						
						 
						
						
						
						
					 
					
						2014-01-20 23:18:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						6264e526ef 
					 
					
						
						
							
							window now closes on escape & quit-button  
						
						 
						
						
						
						
					 
					
						2014-01-20 20:04:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						60346766fd 
					 
					
						
						
							
							Forgot to init the GL-Context -.-  
						
						 
						
						
						
						
					 
					
						2014-01-20 19:43:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						ce055339ec 
					 
					
						
						
							
							should work - but GL crashes internally somewhere with unlimited allocation of memory  
						
						 
						
						
						
						
					 
					
						2014-01-20 19:28:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0c1bdad465 
					 
					
						
						
							
							window opens .. and crashes! :p  
						
						 
						
						... 
						
						
						
						No Events handled yet -.-... 
						
						
					 
					
						2014-01-20 16:11:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						c01c776e94 
					 
					
						
						
							
							sdl2 (raw) not used due to clash with SDL2 (hsSDL2), packet-dependencies removed until further problems reoccour  
						
						 
						
						
						
						
					 
					
						2014-01-20 15:03:20 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e56d995958 
					 
					
						
						
							
							deleted main, wrote script for non-cabal-dependencies  
						
						 
						
						
						
						
					 
					
						2014-01-20 14:12:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2193a0e7fd 
					 
					
						
						
							
							added normals to shader  
						
						 
						
						
						
						
					 
					
						2014-01-06 21:13:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						db4d55b811 
					 
					
						
						
							
							changed map a bit for testing  
						
						 
						
						
						
						
					 
					
						2014-01-05 23:26:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0c4ac0a2b2 
					 
					
						
						
							
							map now has normals..  
						
						 
						
						
						
						
					 
					
						2014-01-05 22:37:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						22fe07e0f3 
					 
					
						
						
							
							viewport scales with window now  
						
						 
						
						
						
						
					 
					
						2014-01-05 21:26:47 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						61ed20c865 
					 
					
						
						
							
							bigger map  
						
						 
						
						
						
						
					 
					
						2014-01-05 21:09:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8622881a13 
					 
					
						
						
							
							Misc movement  
						
						 
						
						... 
						
						
						
						- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output 
						
						
					 
					
						2014-01-05 20:23:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a1968ca31a 
					 
					
						
						
							
							doh! fragment-shader war rot zu testzwecken -.-  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:13:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2b2108ab87 
					 
					
						
						
							
							merged .. but colors broken..  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:09:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								jbrinkro 
							
						 
					 
					
						
						
							
						
						df1fdc60d3 
					 
					
						
						
							
							finish my work and be thankful! rotation works in special angles so u cant look under the map  
						
						 
						
						
						
						
					 
					
						2014-01-05 03:38:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						ee9a8c455a 
					 
					
						
						
							
							Misc: lookAt corrected (previous: transformation standard camera -> local  
						
						 
						
						... 
						
						
						
						camera, now: transformation local camera -> standard camera) 
						
						
					 
					
						2014-01-05 02:20:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						df9b37429c 
					 
					
						
						
							
							cameraaaaaaa -.-  
						
						 
						
						
						
						
					 
					
						2014-01-04 23:47:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						6cc9177082 
					 
					
						
						
							
							wiered camera  
						
						 
						
						
						
						
					 
					
						2014-01-04 17:57:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						602b20eb6c 
					 
					
						
						
							
							it works...  
						
						 
						
						
						
						
					 
					
						2014-01-04 16:55:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						cde5231e6a 
					 
					
						
						
							
							whole map..  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:20:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f23b4e38fd 
					 
					
						
						
							
							color!!!  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:16:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fd4d2a0d14 
					 
					
						
						
							
							TRIANGLEEEEESS!!!!11!!  
						
						 
						
						... 
						
						
						
						finally. 
						
						
					 
					
						2014-01-04 14:09:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						47de89ca39 
					 
					
						
						
							
							here a triangle works -.-  
						
						 
						
						
						
						
					 
					
						2014-01-04 03:14:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						42e7bd65ac 
					 
					
						
						
							
							new projection  
						
						 
						
						
						
						
					 
					
						2014-01-04 03:10:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						33b1ec5534 
					 
					
						
						
							
							flickering triangle (rendering cube)  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:53:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7db4bff2e4 
					 
					
						
						
							
							moooaaarrr work on triangles ... still nothing  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:45:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a2c1effb48 
					 
					
						
						
							
							all gl-stuff is now Core3.1-compatible  
						
						 
						
						
						
						
					 
					
						2014-01-03 23:25:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a2214082ca 
					 
					
						
						
							
							minor stuff .. STILL NO TRIANGLE -.-  
						
						 
						
						
						
						
					 
					
						2014-01-03 23:19:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2fc28adfd1 
					 
					
						
						
							
							Triiiiangleeeeesss!!!! *narf*  
						
						 
						
						
						
						
					 
					
						2014-01-03 22:31:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						590d720b2a 
					 
					
						
						
							
							removed coodinates as they were deprecated  
						
						 
						
						
						
						
					 
					
						2014-01-03 20:06:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7d201cf216 
					 
					
						
						
							
							shaders now compile and link correctly  
						
						 
						
						... 
						
						
						
						- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug 
						
						
					 
					
						2014-01-03 17:46:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e5193fc7c5 
					 
					
						
						
							
							Migrated to OpenGL3.x - compiles but renders nothing  
						
						 
						
						... 
						
						
						
						- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there 
						
						
					 
					
						2014-01-03 03:01:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						306381c4ed 
					 
					
						
						
							
							little cleanup  
						
						 
						
						... 
						
						
						
						- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane) 
						
						
					 
					
						2014-01-02 13:02:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2ff7534ede 
					 
					
						
						
							
							wrote some render-functions and shaders  
						
						 
						
						... 
						
						
						
						- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested) 
						
						
					 
					
						2014-01-02 03:35:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						673a0f786a 
					 
					
						
						
							
							rewriting to OpenGL4.3  
						
						 
						
						... 
						
						
						
						- rewrote Map to generate Triangles for glBindBuffer
- Coordinates is not longer used AFTER the change but generates
  Data until change is complete
- Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1
  * 3 float coordinats
  * 3 float color
  * 3 float normal
  yielding about 13.5mb VRAM for 500x500-Map 
						
						
					 
					
						2014-01-02 03:05:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						35f1a09d13 
					 
					
						
						
							
							No shadows anymore - but shadow-map is correct  
						
						 
						
						
						
						
					 
					
						2014-01-01 21:58:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						448bb7ac73 
					 
					
						
						
							
							Shadows!!! But awful looking...  
						
						 
						
						
						
						
					 
					
						2014-01-01 21:26:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7110d9404b 
					 
					
						
						
							
							Scene renders better now  
						
						 
						
						... 
						
						
						
						- Enabled BackCulling
- Wrote shadow-mapping-functions
- temp. changed to flat-shading for better distinction
- defined Tiles CCW for BackCulling 
						
						
					 
					
						2014-01-01 20:32:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e1cad5786e 
					 
					
						
						
							
							removed debug-output  
						
						 
						
						
						
						
					 
					
						2013-12-29 18:32:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f3b218c44e 
					 
					
						
						
							
							Movement works now.  
						
						 
						
						... 
						
						
						
						- Movement works. Keys are read out by KeyCode
  thus independent from Keyboard-Layout
  On a normal quertz-layout they map like so:
  * e, s, d, f for movement
  * r, w       for rotation
  * space/caps for up/down 
						
						
					 
					
						2013-12-29 18:18:18 +01:00