Jonas Betzendahl
a727131f13
Forgot Combinator module
2014-04-24 14:24:20 +02:00
Jonas Betzendahl
0a7a882f8f
Now generates a different unique map each time.
2014-04-24 12:44:58 +02:00
Jonas Betzendahl
2b435b7cb2
Added first primitive groundwork for map generation combinators. This is gonna be fun! :o)
2014-04-24 02:45:55 +02:00
Jonas Betzendahl
ca831692d2
Merge remote-tracking branch 'origin/master' into Mapping
2014-04-23 14:00:17 +02:00
Jonas Betzendahl
fa9bda5e7a
Added apply-by functions
2014-04-23 13:52:43 +02:00
Jonas Betzendahl
313992efaf
Merged Types with PioneerTypes
2014-04-23 12:11:45 +02:00
jbetzend
b7fef589a9
commit
2014-04-23 11:23:24 +02:00
48082c87d9
fixed shader for windows
2014-04-22 18:06:09 +02:00
7575521e4d
texture on HUD is now drawn correctly
2014-04-22 16:35:17 +02:00
a1389ba524
prepared overview-texture
2014-04-22 16:25:29 +02:00
1bbf900ec4
changed map a bit
2014-04-22 11:27:07 +02:00
ae304ddc5c
Blending is now much sharper and cleaner..
2014-04-22 10:51:10 +02:00
Jonas Betzendahl
5d36bb5156
Added stripify, TestMap now looking like it should (still not pretty, though), cleanup, docs
2014-04-22 03:00:39 +02:00
8d9cc3384d
forgot file
2014-04-22 01:27:01 +02:00
89c624012f
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
src/Map/Graphics.hs
2014-04-22 01:17:22 +02:00
Jonas Betzendahl
673c64946b
Merge with master
2014-04-22 01:09:09 +02:00
45e2f3578c
moved draw-method into render and cleaned up imports
2014-04-21 20:25:47 +02:00
06bd9c4214
changed camera to new model
2014-04-21 19:46:24 +02:00
e2da50b6d9
defined camera in abstract sense
2014-04-21 19:21:13 +02:00
Jonas Betzendahl
e451281e40
Jiggled code enough to reduce compiler warnings
2014-04-21 19:16:24 +02:00
3de372f83f
added fog.
2014-04-21 15:55:22 +02:00
85e1fe6325
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
src/Map/Graphics.hs
2014-04-21 15:11:41 +02:00
jbetzend
ebae8dd593
Added Map.Maps with Neighbourfunction
2014-04-18 16:07:51 +02:00
jbetzend
ee8c91237c
Took out annotation (Haddock complained) and improved path type
2014-04-18 16:07:26 +02:00
jbetzend
a2433638df
docs
2014-04-18 14:28:32 +02:00
dc0ed4770a
haddock for iqm (so far) complete
2014-04-16 13:45:14 +02:00
ae5ea60d65
added more haddock
2014-04-16 13:31:03 +02:00
f7dea8e964
haddock now works as well..
2014-04-15 17:28:38 +02:00
d0ce4dcf6a
fixed compiler warnings.
...
most of them .. not all are my modules.
2014-04-15 17:03:54 +02:00
413c74c0a7
minor stuff
2014-04-15 08:59:53 +02:00
7b54ec9006
improved Parser and added documentation
2014-04-15 07:17:45 +02:00
b0e78033e5
rewrote Parser
...
now uses Parser a in Combination with StateT Int64 a yielding
type CParser a = StateT Int64 Parser a
So now the parser Counts how many Bytes get read. This can be
used by the get-function to get the currently read bytes.
2014-04-15 06:43:49 +02:00
6104e7349b
changed cabal-version back to 1.16
2014-04-14 19:48:40 +02:00
40e3b6ed4d
started iqm-parser
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- can parse header
- can parse initial texts
- can parse mesh-structure
- cannot parse everything else.
2014-04-09 20:04:06 +02:00
a642c78c32
fixed indentation
2014-04-09 17:45:13 +02:00
5077bfd793
changed cabal-info
2014-04-09 17:42:07 +02:00
5ec9db8534
changed x-lens to _x-lens and cabal-info
2014-04-07 17:32:13 +02:00
d59e13e64f
minor
...
- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane
2014-04-05 23:27:52 +02:00
38d807b9b1
Merge remote-tracking branch 'origin/Mapping' into tessallation
...
Conflicts:
Pioneers.cabal
2014-04-05 23:12:33 +02:00
26903deb19
we can haz GUI?
...
we can.
2014-04-05 23:09:57 +02:00
a24b562a88
Merge branch 'ui' into tessallation
2014-04-05 22:03:47 +02:00
4811b65a0a
Hud is now transparent pink.
2014-04-05 22:02:48 +02:00
189f9f84fa
Textures work now.
...
Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes #472 @2h
2014-04-05 15:53:49 +02:00
tpajenka
d8967b1b4b
refined button handling
2014-04-04 15:47:16 +02:00
39341bf0f9
removed non-working renderer again.
2014-04-04 11:18:42 +02:00
ba84ede01d
HUD-Texture renders.
...
HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472 @5h
2014-04-04 11:15:00 +02:00
tpajenka
1898758eb5
basic gui working... somehow (no painting yet)
2014-04-03 20:05:49 +02:00
jbetzend
4ffab54d04
Fixed bug with non-exhaustive tile matching
2014-03-28 14:05:28 +01:00
8e0450a712
works now again and we have a renderer
2014-03-26 18:48:59 +01:00
9cd0eacd31
still WIP.
2014-03-24 23:26:02 +01:00