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5578bb401a
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tessallation-factor will now change max once every 5 sec
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2014-06-15 03:42:58 +02:00 |
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e512149461
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Merge branch 'ui' into iqm
Conflicts:
src/UI/UIBase.hs
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2014-06-15 03:29:03 +02:00 |
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3cd3ba55f9
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disabled culling
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2014-06-11 00:07:06 +02:00 |
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32f1043d7c
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minor cleanup
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2014-06-10 23:37:05 +02:00 |
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1e9c6a24fd
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minor
- fixed imports
- cleaned debug-info. now not binary anymore, but readable
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2014-06-10 23:15:59 +02:00 |
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4bbf80ecab
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not changing to Data.Vector and staying on C-Array
- added Print-Function for Float-C-Arrays
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2014-06-10 22:59:48 +02:00 |
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d8747c0bd3
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minor cleanup
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2014-06-02 08:11:44 +02:00 |
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ac832268ca
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iqm now gets read in more correctly
before only the first vertex/normal/.. was read in.
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2014-06-01 23:22:12 +02:00 |
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eaeae7d4e2
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cleanup & debug-output
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2014-06-01 23:13:28 +02:00 |
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fc72fd8095
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corrected compile-mistakes due to indentation
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2014-06-01 23:05:39 +02:00 |
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6bb915c25c
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added sample box-model with all files
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2014-06-01 23:02:15 +02:00 |
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3db6d6f9eb
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live-Coding
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2014-05-30 15:28:09 +02:00 |
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b3323ef054
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live-Coding
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2014-05-30 15:26:12 +02:00 |
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tpajenka
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c7ea247b70
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introducing window resize event, main viewport resizing to actual window size
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2014-05-24 13:47:47 +02:00 |
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tpajenka
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9761e7c6c2
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Merge branch 'master' into ui
Conflicts:
src/UI/Callbacks.hs
caused by using TMVar for camera state
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2014-05-21 14:57:39 +02:00 |
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tpajenka
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9523e733c6
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new UI-Widget type: Viewport, removed old hacked code (except mouse wheel) to handle camera movement and using viewport instead
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2014-05-21 14:10:47 +02:00 |
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tpajenka
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03d99c5fcc
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bugfix mouse motion handler: handler has been invoked with wrong coordinates, motion handler is now also called while leaving while still mouse-active
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2014-05-21 14:03:28 +02:00 |
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tpajenka
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8a84e7ba95
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press/release handlers receive boolean as parameter to indicate if the click is inside widget
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2014-05-21 11:51:40 +02:00 |
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tpajenka
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e72e8c9333
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more strictness to Types.hs: UIState
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2014-05-20 20:38:02 +02:00 |
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tpajenka
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74fc3af201
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haddock
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2014-05-20 20:34:05 +02:00 |
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91ad0f5e38
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hlint
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2014-05-20 11:09:04 +02:00 |
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c2dc6e28f1
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cleaned up
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2014-05-20 11:01:37 +02:00 |
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9c33af543c
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fixed bits & pieces here and there
refs #482 @20m
refs #470 @15m
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2014-05-20 08:57:42 +02:00 |
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cea71238f1
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played a bit with shaders .. won't render.
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2014-05-20 00:12:16 +02:00 |
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7c8c7cac98
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a bit refactoring to get the imperative stuff shorter
refs #482 @2h
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2014-05-20 00:06:53 +02:00 |
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1cded31ecc
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works now again - still renders nothing.
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2014-05-19 22:29:16 +02:00 |
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fe73c3a6b0
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removed dysfunctional code
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2014-05-19 21:45:09 +02:00 |
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324d7037bf
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changed much render-code.
- mapobjects and map get intitialized different
- added mapobjects-data to Types
refs #482 @3h
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2014-05-19 21:42:58 +02:00 |
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3dc26c45eb
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Merge branch 'tessallation' into iqm
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2014-05-19 19:59:43 +02:00 |
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f6e52d732c
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haddock & small fix
- some haddock in renderer
- small fix in gamestate-handling function
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2014-05-18 07:30:19 +02:00 |
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bb75883f7d
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Merge branch 'master' into tessallation
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2014-05-18 07:27:54 +02:00 |
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ef549eac4d
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fixed haddock for UI
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2014-05-18 00:14:19 +02:00 |
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aa6a5c060f
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added some helper-functions for handling gamestate
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2014-05-17 23:19:34 +02:00 |
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481a386e0e
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Merge branch 'master' into iqm
Conflicts:
src/Render/Types.hs
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2014-05-17 12:59:35 +02:00 |
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35364b50aa
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Merge branch 'STM'
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2014-05-17 12:58:23 +02:00 |
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230e31bf63
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changed TMVar to TVar
- compiles & runs again
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2014-05-17 12:57:49 +02:00 |
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0d65a485d5
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changed constant in Map.Map
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2014-05-17 11:40:23 +02:00 |
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27d7873595
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reworked Types to support STM
- deadlocks somewhere...
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2014-05-16 22:05:27 +02:00 |
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2944d36703
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changed camera-height
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2014-05-16 19:06:05 +02:00 |
|
Jonas Betzendahl
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ffa45515c3
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attempting to compensate once more
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2014-05-16 18:59:26 +02:00 |
|
Jonas Betzendahl
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c624121e23
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Clamped reference points
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2014-05-16 18:48:46 +02:00 |
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Jonas Betzendahl
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cd4250336b
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moar reference points
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2014-05-16 17:56:03 +02:00 |
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Jonas Betzendahl
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a71ce917ec
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fixed floor/ceiling crap
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2014-05-16 17:43:31 +02:00 |
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Jonas Betzendahl
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5b2537188f
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(\_/)
=(^.^)=
(")_(") bunny approves this commit!
(rewrote the whole damn camera-height-function.
Should be better now.)
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2014-05-16 17:26:40 +02:00 |
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Jonas Betzendahl
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15d55e1577
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compensating for stripe depth
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2014-05-16 15:58:07 +02:00 |
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Jonas Betzendahl
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1c1aedda30
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Grass is back, bettered mountains
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2014-05-16 11:39:29 +02:00 |
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Jonas Betzendahl
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f2fbf101ef
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Camera function not NaNing / breaking anymore / merge tessalation
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2014-05-16 11:30:15 +02:00 |
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da3a334121
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iqm still does not render, starts again.
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2014-05-16 09:10:09 +02:00 |
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a6efea80cf
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Merge branch 'tessallation' into iqm
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2014-05-16 08:04:48 +02:00 |
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4285cefa31
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Merge branch 'ui' into tessallation
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2014-05-16 07:57:03 +02:00 |
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