Commit Graph

184 Commits

Author SHA1 Message Date
6879201c53 worked on storing widgets in HashMap and referencing via Id
incorporated Pioneers monad into ui operations
!!still WIP, does not compile (TODO: UIOperations, Callbacks, Main?,
Types?)!!
2014-04-24 23:42:05 +02:00
dc4fc1238b Merge remote-tracking branch 'origin/Mapping' into tessallation 2014-04-24 14:26:29 +02:00
a727131f13 Forgot Combinator module 2014-04-24 14:24:20 +02:00
2ecf4fe5c4 Merge remote-tracking branch 'origin/Mapping' into tessallation 2014-04-24 14:22:27 +02:00
f76da4b5f6 moved generation of GLMapState
GLMapState now get generated inside the renderer and takes the
map-data as argument

GLMapState got extended by (up to now) uninitialized and unused textures.
2014-04-24 14:21:25 +02:00
0a7a882f8f Now generates a different unique map each time. 2014-04-24 12:44:58 +02:00
2b435b7cb2 Added first primitive groundwork for map generation combinators. This is gonna be fun! :o) 2014-04-24 02:45:55 +02:00
ca831692d2 Merge remote-tracking branch 'origin/master' into Mapping 2014-04-23 14:00:17 +02:00
fa9bda5e7a Added apply-by functions 2014-04-23 13:52:43 +02:00
a9a97f7544 started referencing ui widgets by id via hashmap, WIP, does not compile 2014-04-23 13:08:18 +02:00
313992efaf Merged Types with PioneerTypes 2014-04-23 12:11:45 +02:00
b7fef589a9 commit 2014-04-23 11:23:24 +02:00
a1389ba524 prepared overview-texture 2014-04-22 16:25:29 +02:00
1bbf900ec4 changed map a bit 2014-04-22 11:27:07 +02:00
5d36bb5156 Added stripify, TestMap now looking like it should (still not pretty, though), cleanup, docs 2014-04-22 03:00:39 +02:00
8d9cc3384d forgot file 2014-04-22 01:27:01 +02:00
89c624012f Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts:
	src/Map/Graphics.hs
2014-04-22 01:17:22 +02:00
673c64946b Merge with master 2014-04-22 01:09:09 +02:00
45e2f3578c moved draw-method into render and cleaned up imports 2014-04-21 20:25:47 +02:00
06bd9c4214 changed camera to new model 2014-04-21 19:46:24 +02:00
e451281e40 Jiggled code enough to reduce compiler warnings 2014-04-21 19:16:24 +02:00
3de372f83f added fog. 2014-04-21 15:55:22 +02:00
85e1fe6325 Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts:
	src/Map/Graphics.hs
2014-04-21 15:11:41 +02:00
ebae8dd593 Added Map.Maps with Neighbourfunction 2014-04-18 16:07:51 +02:00
ee8c91237c Took out annotation (Haddock complained) and improved path type 2014-04-18 16:07:26 +02:00
a2433638df docs 2014-04-18 14:28:32 +02:00
e5857e8435 changed massively in Types of IQM-Loader
- massive Type-Change internally
- VertexArrays are now read headerwise

- IQM needs postprocessing for allocating C-Arrays of the Vertex-Objects
as they cannot be guaranteed to be collected in the first pass of reading.
(Normally they are sorted linear - but the offsets WOULD allow for them
to be anywhere in-between the sections)
2014-04-16 21:21:08 +02:00
dc0ed4770a haddock for iqm (so far) complete 2014-04-16 13:45:14 +02:00
ae5ea60d65 added more haddock 2014-04-16 13:31:03 +02:00
f7dea8e964 haddock now works as well.. 2014-04-15 17:28:38 +02:00
d0ce4dcf6a fixed compiler warnings.
most of them .. not all are my modules.
2014-04-15 17:03:54 +02:00
413c74c0a7 minor stuff 2014-04-15 08:59:53 +02:00
7b54ec9006 improved Parser and added documentation 2014-04-15 07:17:45 +02:00
b0e78033e5 rewrote Parser
now uses Parser a in Combination with StateT Int64 a yielding
type CParser a = StateT Int64 Parser a

So now the parser Counts how many Bytes get read. This can be
used by the get-function to get the currently read bytes.
2014-04-15 06:43:49 +02:00
40e3b6ed4d started iqm-parser
- can parse header
- can parse initial texts
- can parse mesh-structure
- cannot parse everything else.
2014-04-09 20:04:06 +02:00
a642c78c32 fixed indentation 2014-04-09 17:45:13 +02:00
5ec9db8534 changed x-lens to _x-lens and cabal-info 2014-04-07 17:32:13 +02:00
d59e13e64f minor
- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane
2014-04-05 23:27:52 +02:00
38d807b9b1 Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts:
	Pioneers.cabal
2014-04-05 23:12:33 +02:00
26903deb19 we can haz GUI?
we can.
2014-04-05 23:09:57 +02:00
a24b562a88 Merge branch 'ui' into tessallation 2014-04-05 22:03:47 +02:00
4811b65a0a Hud is now transparent pink. 2014-04-05 22:02:48 +02:00
189f9f84fa Textures work now.
Scene gets rendered and alpha-overlayed with HUD-Texture.

fixes #472 @2h
2014-04-05 15:53:49 +02:00
d8967b1b4b refined button handling 2014-04-04 15:47:16 +02:00
39341bf0f9 removed non-working renderer again. 2014-04-04 11:18:42 +02:00
ba84ede01d HUD-Texture renders.
HUD-Texture renders and the whole screen is black.

Still TODO:

- Will have to sort out alpha
- Clean up

refs #472 @5h
2014-04-04 11:15:00 +02:00
1898758eb5 basic gui working... somehow (no painting yet) 2014-04-03 20:05:49 +02:00
4ffab54d04 Fixed bug with non-exhaustive tile matching 2014-03-28 14:05:28 +01:00
8e0450a712 works now again and we have a renderer 2014-03-26 18:48:59 +01:00
9cd0eacd31 still WIP. 2014-03-24 23:26:02 +01:00