e3e1fbcf02
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )
2021-08-23 15:03:27 +02:00
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
2021-08-23 14:57:54 +02:00
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
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(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
d2ffbd9b86
Version 1.84
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Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
cb00972b87
ImDrawList: Fix AddCircle{Filled} with 12 segment case ( #4419 , #4421 )
2021-08-19 17:06:40 +02:00
e3988a84db
Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )
2021-08-19 16:24:59 +02:00
459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )
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Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
7bbf8f2ab0
Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
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Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
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Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
86afe966d3
Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.
2021-08-17 16:23:26 +02:00
7e9e1ff1c2
InputText: Fix named filtering flags disabling newline or tabs in multiline inputs ( #4409 , #4410 )
2021-08-17 16:10:11 +02:00
8fa502ca42
Nav: Alt doesn't toggle menu layer if other modifiers are held. ( #4439 )
2021-08-17 12:23:54 +02:00
f99fe72c42
Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )
2021-08-02 17:22:33 +02:00
db686ad522
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #2696 , #3751 , #4377 )
2021-07-29 19:38:33 +02:00
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
2021-07-29 19:37:18 +02:00
1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #3751 , #4377 )
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(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
923bd2fd21
Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. ( #4346 , #4348 )
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This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call.
2021-07-26 16:39:09 +02:00
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
2021-07-26 12:22:48 +02:00
3e4c89051d
Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. ( #4308 )
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Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
9c77734447
Correct version 1.83 release date ( #4355 )
2021-07-24 02:07:11 +02:00
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
2021-07-12 15:43:17 +02:00
638e1a721b
Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. ( #211 )
2021-07-12 15:01:02 +02:00
5dd1e38b7a
Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. ( #211 , #3419 ) + Menus: fix hovering a disabled menu or menu item not closing other menus.
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Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87
.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
cac869b333
Disabled: don't prevent Selectable() from being selected. ( #211 ) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
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ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
2021-07-09 19:54:43 +02:00
29525255f3
Disabled items more consistently release active id if the active item got disabled. ( #211 )
2021-07-09 19:54:41 +02:00
f6682404e1
InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. ( #211 )
2021-07-09 19:54:34 +02:00
4a100f7f11
Nav: Disabled items are not candidate for default focus. ( #211 , #787 ) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.
2021-07-09 18:57:23 +02:00
f8fae02270
Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign ( #126 )
2021-07-08 15:05:02 +02:00
30d164eb26
Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) ( #2590 , #738 , #4185 , #4301 )
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Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
2021-07-08 14:23:31 +02:00
baa4caf9e3
Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
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+ Comments (#3934 )
2021-07-07 14:12:48 +02:00
d9b606672a
InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. ( #4038 )
2021-07-05 17:52:44 +02:00
4ddb6b46c3
Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. ( #4281 , #3272 )
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Revert 4b94738c
2021-06-30 16:12:52 +02:00
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
2021-06-30 15:04:40 +02:00
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
2ab7f96f21
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 , #4267 )
2021-06-25 16:19:55 +02:00
9440974f66
Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31
). ( #4269 )
2021-06-25 15:47:42 +02:00
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
2021-06-25 15:44:14 +02:00
8ced41570e
Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )
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imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
30224fdde0
Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. ( #4253 )
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Fix follows event capture scheme of example_apple_metal, where this issue is not present.
2021-06-25 11:34:12 +02:00
e534c56485
Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
2021-06-24 17:15:14 +02:00
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
0b8a247074
Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )
2021-06-23 15:25:10 +02:00
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
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In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
7c44d067e8
Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. ( #4233 )
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Amend 4ce6bd8cf
, but with usage of ImPool<> bug existed even before 4ce6bd8c
. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
2021-06-17 15:18:11 +02:00
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
2021-06-14 17:43:42 +02:00
b66529fe3e
Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 , #4191 )
2021-06-08 18:38:20 +02:00
020d1ced1d
Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
2021-06-08 17:10:24 +02:00