omar
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dfb82d5c22
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Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
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2019-04-25 17:53:11 +02:00 |
|
omar
|
6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
|
David Amador
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994a92d79d
|
Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
|
omar
|
882d480b5e
|
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
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2019-04-15 01:01:39 +02:00 |
|
omar
|
9afb849e16
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
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2019-03-12 18:28:47 +01:00 |
|
omar
|
cfa8f672f6
|
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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2019-03-12 18:27:14 +01:00 |
|
omar
|
7f6a025c93
|
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
|
2019-02-11 19:00:33 +01:00 |
|
omar
|
f6fbb99a9c
|
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
|
2019-02-05 15:45:26 +01:00 |
|
omar
|
8079344cee
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2019-01-20 22:12:06 +01:00 |
|
omar
|
2c38b32db1
|
Removed trailing spaces (#2038, #2299)
|
2019-01-20 17:56:17 +01:00 |
|
omar
|
951c9dd68b
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2019-01-02 19:00:31 +01:00 |
|
omar
|
d9a4cbc429
|
Examples: Comments about GLFW/SDL versions
|
2019-01-02 16:04:13 +01:00 |
|
omar
|
a9a60a24c1
|
Tweaked asserts
|
2018-12-23 17:51:50 +01:00 |
|
omar
|
2889a14f86
|
Build fix for master.
|
2018-12-21 16:45:24 +01:00 |
|
omar
|
9d0bc3f9ab
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2018-12-21 16:43:12 +01:00 |
|
omar
|
b1cd52b674
|
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
|
2018-12-21 16:41:29 +01:00 |
|
omar
|
afe9c5c5f7
|
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5 . (#1542, #2117)
|
2018-12-21 16:26:17 +01:00 |
|
omar
|
8dd83c5fe8
|
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
|
2018-12-20 22:28:31 +01:00 |
|
omar
|
f3a0b17bb8
|
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
|
2018-12-06 16:30:10 +01:00 |
|
omar
|
48f6fdb349
|
Fixed typo.
|
2018-11-30 18:30:21 +01:00 |
|
omar
|
7658035e5a
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
|
2018-11-30 18:30:21 +01:00 |
|
omar
|
afeefadb4e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
|
2018-11-30 18:24:43 +01:00 |
|
omar
|
a423f032ee
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
|
2018-11-30 18:18:15 +01:00 |
|
omar
|
01f940dc9a
|
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
|
2018-11-28 22:50:48 +01:00 |
|
omar
|
5261e5a6ba
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2018-11-26 14:53:51 +01:00 |
|
omar
|
35d648341b
|
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
|
2018-11-23 18:12:37 +01:00 |
|
omar
|
d8ab2c1ac9
|
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
|
2018-11-23 16:55:33 +01:00 |
|
Brandon
|
5f79a28a07
|
Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
|
2018-10-18 10:48:18 +02:00 |
|
omar
|
e73217d6f7
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-10-12 15:50:48 +02:00 |
|
Michael Vetter
|
084c26aa41
|
Fix spacing in imgui_imp_sdl example (#2111)
|
2018-10-05 10:04:10 +02:00 |
|
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2018-09-26 21:34:52 +02:00 |
|
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
|
2018-09-20 10:37:55 +02:00 |
|
omar
|
b85f345369
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
|
2018-09-14 11:32:55 +02:00 |
|
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
2018-09-13 16:50:13 +02:00 |
|
omar
|
0ada716184
|
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
|
2018-08-25 20:15:18 +02:00 |
|
omar
|
8ef0ca9765
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-08-01 12:27:56 +02:00 |
|
omar
|
b1fc988c6b
|
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
|
2018-08-01 11:34:17 +02:00 |
|
omar
|
352695bc57
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-07-24 16:50:49 +02:00 |
|
omar
|
d016ef1825
|
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
|
2018-07-19 12:51:20 +02:00 |
|
omar
|
7b4fbf4301
|
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542)
|
2018-07-17 16:37:10 +02:00 |
|
omar
|
6277781e83
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
2018-07-08 13:08:16 +02:00 |
|
omar
|
7b2662d245
|
Examples: Comments, bits of documentation
|
2018-07-04 19:06:28 +02:00 |
|
omar
|
770cba0bd0
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
|
2018-07-02 20:13:16 +02:00 |
|
omar
|
c4e34aaace
|
Examples: Comments to clarify how the keyboard data is indexed.
|
2018-06-30 14:33:45 +02:00 |
|
omar
|
62b3d7c51e
|
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
|
2018-06-29 16:36:40 +02:00 |
|
Aiekick
|
ecd9a223e3
|
add hand cursor support (+11 squashed commit)
|
2018-06-29 16:36:40 +02:00 |
|
omar
|
ce500f8727
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_win32.cpp
|
2018-06-22 12:01:42 +02:00 |
|
omar
|
c44a4bed84
|
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
|
2018-06-20 11:06:29 +02:00 |
|
omar
|
70b0bd13aa
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
# imgui.h
|
2018-06-14 15:30:15 +02:00 |
|
omar
|
185b4dde87
|
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
|
2018-06-13 19:22:47 +02:00 |
|