ocornut
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fbaf65b8f6
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Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
This reverts commit f2c7f3b200 .
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2020-03-06 17:53:09 +01:00 |
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ocornut
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f2c7f3b200
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Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
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2020-03-06 17:28:32 +01:00 |
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Omar
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bb1e6f8af6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
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2020-02-17 18:33:59 +01:00 |
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Rokas Kupstys
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21b9e42964
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Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017.
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2020-02-10 16:53:37 +01:00 |
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omar
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861f786d81
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-01-10 14:38:09 +01:00 |
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Rokas Kupstys
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00c515f51a
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Add glbinding build sample to Makefiles of GL3 examples. (#2870)
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2020-01-09 16:26:42 +01:00 |
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Rokas Kupstys
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5e2329b98e
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Backends: GL3: Implement glbinding opengl loader support. (#2870)
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2020-01-07 21:06:37 +01:00 |
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omar
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992736dc5d
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Merge branch 'refs/heads/master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
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2019-12-13 17:06:27 +01:00 |
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omar
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7ff13f4ee1
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Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798]
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2019-12-06 10:43:27 +01:00 |
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omar
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813e0c18e6
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
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2019-11-26 12:23:43 +01:00 |
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omar
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26d177bc03
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Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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2019-11-25 18:29:28 +01:00 |
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omar
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7feccf9ab2
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
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2019-10-18 16:50:30 +02:00 |
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Rokas Kupstys
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6892b81578
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Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
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2019-10-15 16:04:02 +02:00 |
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omar
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e0c0e53edf
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
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2019-10-04 19:22:42 +02:00 |
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omar
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a2f3dcfc97
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Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
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2019-10-02 11:40:03 +02:00 |
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omar
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6994bf10bc
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Merge branch 'master' into docking + fix for RenderMouseCursor()
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
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2019-09-24 17:14:51 +02:00 |
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omar
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97691643b7
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Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
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2019-09-22 23:19:04 +02:00 |
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omar
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575df6f192
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
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2019-09-17 16:35:50 +02:00 |
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NeroBurner
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e7e88ed413
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Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
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2019-09-17 17:04:40 +09:00 |
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omar
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e2c1f0a7cd
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
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2019-06-18 23:12:50 +02:00 |
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omar
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516c3dee80
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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2019-06-18 11:28:26 +02:00 |
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omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
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omar
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dfb82d5c22
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Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
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2019-04-25 17:53:11 +02:00 |
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omar
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6789ea3482
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Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
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David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
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omar
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f159eb35fb
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Examples: SDL: Removed unused code. (#2484)
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2019-04-22 10:43:14 +02:00 |
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omar
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b89202824e
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
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2019-04-15 16:03:17 +02:00 |
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omar
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35cbf9c052
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Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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2019-04-15 15:48:38 +02:00 |
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omar
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cf029b3e1c
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Merge branch 'master' into docking
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2019-04-08 18:05:52 +02:00 |
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omar
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42423d5ea4
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Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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2019-04-07 23:02:07 +02:00 |
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omar
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49fb8e6c45
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
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2019-04-03 11:17:26 +02:00 |
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omar
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da035ced97
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InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
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2019-04-03 11:04:00 +02:00 |
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omar
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3eedb542a6
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Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
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2019-03-11 11:07:23 +01:00 |
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omar
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87ded34f9f
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
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2019-02-22 12:29:18 +01:00 |
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omar
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d0c98bf880
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Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
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2019-02-19 20:13:06 +01:00 |
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omar
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2cada3c143
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
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2019-02-11 18:59:49 +01:00 |
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omar
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d16dbc5b87
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
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2019-02-11 18:52:08 +01:00 |
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omar
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f94af2f5c5
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
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2019-01-20 22:13:35 +01:00 |
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omar
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8079344cee
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Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2019-01-20 22:12:06 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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ce1626a51e
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Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
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2019-01-02 21:36:21 +01:00 |
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omar
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a71d3c8cb3
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Viewport: Misc comments following user feedbacks..
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2018-12-21 18:40:16 +01:00 |
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omar
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81a2546cea
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-12-20 23:06:29 +01:00 |
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omar
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ee5560a958
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Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
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2018-12-20 23:04:40 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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62cfdceac1
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Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
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2018-12-20 22:40:22 +01:00 |
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omar
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b8d9c5c130
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Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
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2018-11-26 21:36:48 +01:00 |
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omar
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12a1e7d04e
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Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
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2018-11-26 19:20:37 +01:00 |
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omar
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4a43f347bb
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
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2018-11-15 14:00:01 +01:00 |
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omar
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a3d6554e8e
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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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2018-11-08 16:56:51 +01:00 |
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