ocornut
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b6582a471a
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Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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2022-01-17 16:22:32 +01:00 |
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ocornut
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92c4ff1c2f
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Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858)
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2022-01-17 15:42:04 +01:00 |
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ocornut
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0755767440
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Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7
Amended to submit modifiers before.
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2022-01-17 15:21:17 +01:00 |
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ocornut
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eb823655af
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Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537)
Build all
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2022-01-17 11:54:11 +01:00 |
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Adheesh Trivedi
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f84c93d834
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Update BACKENDS.md (#4909)
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2022-01-16 18:16:39 +01:00 |
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RandomErrorMessage
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45c4365ec3
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Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858)
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2022-01-14 11:54:35 +01:00 |
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ocornut
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6188e94108
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Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
https://github.com/mosra/magnum-integration/pull/89
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2022-01-14 11:51:59 +01:00 |
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ocornut
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553b04883e
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Backends: SDL: Fix for Emscriptem. Amend 98ce013 .
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2022-01-13 18:52:19 +01:00 |
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ocornut
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9551635684
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IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
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2022-01-13 18:42:18 +01:00 |
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ocornut
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200a8f1ea2
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Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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98ce013242
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Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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bf4de2a46b
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Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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2022-01-12 17:48:46 +01:00 |
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ocornut
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7f8a89c25c
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Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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2022-01-12 16:12:10 +01:00 |
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Liu Liu
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457d4b7b72
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Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
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2022-01-12 14:37:05 +01:00 |
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ocornut
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290c51735e
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Fixed warning in ImFloorSigned(). (#4889)
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2022-01-12 14:18:34 +01:00 |
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Théo Monnom
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0818a42396
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Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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2022-01-12 14:16:55 +01:00 |
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Bertie Wheen
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96186a93b9
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Typo correction in imgui_demo.cpp (#4892)
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2022-01-12 14:12:25 +01:00 |
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ocornut
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956e03009a
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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2022-01-11 18:48:16 +01:00 |
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ocornut
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e8172fdfbc
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
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2022-01-10 17:00:32 +01:00 |
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ocornut
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b2e2cc44c2
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Backends: OSX: Fixed typo.
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2022-01-10 15:47:37 +01:00 |
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ocornut
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790132a672
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Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
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thedmd
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1797135db5
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
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thedmd
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ee436aa803
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
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thedmd
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da1864d79e
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
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thedmd
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1bfe4a75be
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
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thedmd
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fe646ea591
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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2022-01-10 15:12:58 +01:00 |
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thedmd
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ecd212c01d
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
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thedmd
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746c9f76e4
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
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bf08c13e9b
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Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
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2022-01-10 15:09:56 +01:00 |
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thedmd
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3b66929301
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Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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100ede5764
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Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
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ocornut
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4d023bd7fe
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Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2022-01-05 14:55:17 +01:00 |
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Liu Liu
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de36ff043e
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Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
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2022-01-05 13:47:21 +01:00 |
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actboy168
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29a8ee0826
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Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
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2022-01-05 13:47:21 +01:00 |
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ocornut
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1cbfe93520
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Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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2022-01-05 13:47:21 +01:00 |
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ocornut
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2706c9d66e
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Platform IME: reworked internals to simplify adding new features.
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2022-01-05 13:47:20 +01:00 |
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ocornut
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3a90dc3893
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Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
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ocornut
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04bc0b0bb8
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Fix IdxBuffer related comments. (#4845, #4863)
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2022-01-05 12:20:33 +01:00 |
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ocornut
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28eabcb099
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Internals: refactor: mouse input functions into their own section.
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2022-01-04 14:53:36 +01:00 |
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ocornut
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206b9ead8f
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IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
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2022-01-04 13:01:30 +01:00 |
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ocornut
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c5a3cae83a
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Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
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2022-01-04 13:01:30 +01:00 |
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ocornut
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efa50f72a7
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
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ocornut
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b0a6cd6305
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Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
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2022-01-03 21:45:20 +01:00 |
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ocornut
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2402958aec
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Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
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2022-01-03 16:37:33 +01:00 |
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ocornut
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92d7869fc7
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Happy new year!
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2022-01-03 16:27:51 +01:00 |
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Jonathan Hoffstadt
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83d22f4e48
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Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().(#4843, #4844)
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2021-12-30 22:03:52 +01:00 |
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luigifcruz
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41e39ea6e1
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
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ocornut
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dbeea7220f
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
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ocornut
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89a28209e8
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
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