omar
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f1b5c742ff
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Viewports: Add various comments
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2020-01-20 19:59:55 +01:00 |
|
omar
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44174b1fa1
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Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
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2020-01-14 20:01:27 +01:00 |
|
omar
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4f7bf7e96a
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Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. (#2716)
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2020-01-14 14:58:36 +01:00 |
|
omar
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ff5299e0e0
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Docs: FAQ, Comments.
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2020-01-12 22:09:18 +01:00 |
|
Rokas Kupstys
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f03c00bc89
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Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
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2020-01-10 19:04:35 +01:00 |
|
omar
|
861f786d81
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2020-01-10 14:38:09 +01:00 |
|
Rokas Kupstys
|
00c515f51a
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Add glbinding build sample to Makefiles of GL3 examples. (#2870)
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2020-01-09 16:26:42 +01:00 |
|
Rokas Kupstys
|
f6951bb67d
|
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117)
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2020-01-07 21:13:24 +01:00 |
|
Rokas Kupstys
|
5e2329b98e
|
Backends: GL3: Implement glbinding opengl loader support. (#2870)
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2020-01-07 21:06:37 +01:00 |
|
omar
|
d581939387
|
Removed trailing spaces.
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2020-01-06 15:24:16 +01:00 |
|
omar
|
c706ff6f3a
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2019-12-18 20:49:41 +01:00 |
|
omar
|
0f7105e156
|
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147 ) (#2800, 2802)
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2019-12-17 14:35:45 +01:00 |
|
NeroBurner-tux
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78ff147181
|
SDL: On wayland use SDL_GetMouseState (#2802)
When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
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2019-12-17 14:33:36 +01:00 |
|
omar
|
992736dc5d
|
Merge branch 'refs/heads/master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2019-12-13 17:06:27 +01:00 |
|
Rokas Kupstys
|
03b7170dac
|
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. (#2922)
|
2019-12-06 15:12:26 +01:00 |
|
omar
|
7ff13f4ee1
|
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798]
|
2019-12-06 10:43:27 +01:00 |
|
Max Thrun
|
6d9a54a904
|
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap (#2910, #2917)
|
2019-12-05 15:50:33 +01:00 |
|
omar
|
8342e5b91a
|
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
Amend b5cad20d79 , 945a509773
+ unrelated minor typos
|
2019-12-05 15:45:30 +01:00 |
|
Rokas Kupstys
|
945a509773
|
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
|
2019-12-05 15:32:10 +01:00 |
|
Rokas Kupstys
|
b5cad20d79
|
Implement new GLFW 3.4 resizing cursors.
|
2019-12-05 15:27:09 +01:00 |
|
omar
|
abaf0256b8
|
Version 1.75 WIP
Added message to font file loading assert.
|
2019-11-28 20:58:16 +01:00 |
|
omar
|
28dd8d7efd
|
Docking: Fixed various conflicts not properly resolved on 813e0c1
New git client confusion.
|
2019-11-27 19:27:44 +01:00 |
|
Rokas Kupstys
|
bf6d1ba3d1
|
CI: Add 32/64 bit build variations to builds with extra warnings.
|
2019-11-27 16:20:19 +01:00 |
|
Rokas Kupstys
|
1742ca45c5
|
CI: Add unity builds test. (#2893)
|
2019-11-27 16:18:52 +01:00 |
|
omar
|
813e0c18e6
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2019-11-26 12:23:43 +01:00 |
|
omar
|
bdce833636
|
Version 1.74
|
2019-11-25 18:38:53 +01:00 |
|
omar
|
26d177bc03
|
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
|
2019-11-25 18:29:28 +01:00 |
|
Rokas Kupstys
|
1615e9ea2a
|
CI: Enable extended warnings in example_null builds.
CI: Add MinGW build with extra warnings on windows.
(cherry picked from commit ebc98c273054d0f9b305a1346db98052616a8b21)
|
2019-11-25 16:38:21 +01:00 |
|
omar
|
ca63349eb4
|
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
|
2019-11-20 11:58:25 +01:00 |
|
omar
|
4e90906b04
|
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734)
Using in Emscripten example.
|
2019-11-19 21:14:44 +01:00 |
|
omar
|
69b5c2f541
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2019-11-08 15:45:12 +01:00 |
|
omar
|
3929255b77
|
Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov]
|
2019-11-05 12:53:30 +01:00 |
|
Konstantin Podsvirov
|
916487a653
|
example_emscripten: skip outdated compiler option
For more info see: https://github.com/ocornut/imgui/issues/2877
|
2019-11-05 12:43:15 +01:00 |
|
omar
|
a704614b3e
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2019-11-04 16:33:57 +01:00 |
|
Rokas Kupstys
|
c9182424a8
|
Normalize all the line endings.
(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319)
|
2019-11-04 15:28:31 +01:00 |
|
omar
|
b3e94f5de8
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
|
2019-10-29 17:21:19 +01:00 |
|
omar
|
f002a11898
|
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa]
|
2019-10-25 11:56:44 +02:00 |
|
dawid
|
4d0c88e9e6
|
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852)
|
2019-10-25 11:42:55 +02:00 |
|
omar
|
0cbb96895a
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx12.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
|
2019-10-24 15:11:37 +02:00 |
|
Funto
|
75d540d336
|
Example: Emscripten: Fix for compilation (filesystem module is required) (#2734)
|
2019-10-23 16:55:26 +02:00 |
|
omar
|
048b73dfaa
|
Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code.
|
2019-10-21 20:57:07 +02:00 |
|
omar
|
7b77cb3bb8
|
Backend: DX12: Fixed incorrect assert (#2851)
|
2019-10-21 13:38:33 +02:00 |
|
omar
|
6ffee0e75e
|
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851)
+ Using SafeRelease() in master.
|
2019-10-18 18:32:48 +02:00 |
|
omar
|
6faad0c34f
|
Backend: DX12: Amend 899e485. Fix memory leaks. Remove unused variable. (#2851)
(cherry picked from commit 39e2db6d94c295e7468c6a5fb39d247c641fb123)
|
2019-10-18 18:21:44 +02:00 |
|
Ilya.Sevrikov
|
05c1f2795a
|
Add multi-viewports for DX12. (#2851)
(cherry picked from commit 899e48565d1ecefde06063f99c75e702adcef175)
|
2019-10-18 18:21:35 +02:00 |
|
omar
|
eedc8f993f
|
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
|
2019-10-18 18:20:53 +02:00 |
|
omar
|
7feccf9ab2
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
|
2019-10-18 16:50:30 +02:00 |
|
malte-v
|
4de32cc87e
|
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down (#2836)
|
2019-10-18 16:27:40 +02:00 |
|
omar
|
53278be61f
|
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
|
2019-10-18 16:18:05 +02:00 |
|
omar
|
3bbc27ebd9
|
Fixed more FAQ links. (#2848)
|
2019-10-16 11:23:15 +02:00 |
|