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Docking: Fixed various conflicts not properly resolved on 813e0c1
New git client confusion.
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@ -30,7 +30,6 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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<<<<<<< HEAD
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DOCKING BRANCH (In Progress)
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-----------------------------------------------------------------------
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@ -100,10 +99,7 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.74 WIP (In Progress)
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=======
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VERSION 1.74 (Released 2019-11-25)
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>>>>>>> master
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-----------------------------------------------------------------------
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Breaking Changes:
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@ -3,12 +3,8 @@
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
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<<<<<<< HEAD
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// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
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=======
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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>>>>>>> master
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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@ -3,13 +3,9 @@
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
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<<<<<<< HEAD
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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// Missing features:
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// [ ] Renderer: Multi-viewport / platform windows.
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=======
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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>>>>>>> master
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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@ -2,12 +2,8 @@
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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<<<<<<< HEAD
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
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// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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=======
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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>>>>>>> master
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// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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// Missing features:
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// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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