ocornut
|
5834297928
|
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
|
2015-01-31 21:12:59 +00:00 |
|
ocornut
|
381c7428c1
|
Examples: changed default background color.
|
2015-01-31 20:08:43 +00:00 |
|
ocornut
|
edcf2d3bf6
|
Examples: more comments on loading fonts.
|
2015-01-18 11:38:14 +00:00 |
|
ocornut
|
1916a0c78c
|
Renamed FontAtlas to Fonts. Further cleanup/comments.
|
2015-01-18 10:46:49 +00:00 |
|
ocornut
|
2c31599bcc
|
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
|
2015-01-17 22:15:29 +00:00 |
|
ocornut
|
cb9a3235be
|
Removed PixelCenterOffset, uncesssary
|
2015-01-17 17:17:18 +00:00 |
|
ocornut
|
43c8b5e0d2
|
Examples: DirectX11: use linear sampler to be in sync with other examples.
|
2015-01-17 16:52:21 +00:00 |
|
ocornut
|
ab8d2782c6
|
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
|
2015-01-15 18:07:44 +00:00 |
|
ocornut
|
62ecdd21a5
|
Examples: Added a color slider for the background color + tweak first example use of button.s
|
2015-01-15 09:59:18 +00:00 |
|
ocornut
|
0f4d74d614
|
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
2015-01-11 21:06:57 +00:00 |
|
ocornut
|
241e8086fa
|
Mde it optional to new() io.Font - however it stills needs to be loaded.
|
2015-01-11 18:27:05 +00:00 |
|
ocornut
|
a09f426b89
|
TAB to spaces
|
2015-01-11 17:56:43 +00:00 |
|
ocornut
|
20bb6270bc
|
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
|
2015-01-11 17:17:43 +00:00 |
|
ocornut
|
b3a208901a
|
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
|
2015-01-08 23:35:01 +00:00 |
|
ocornut
|
dd8a7655f5
|
Fixed DirectX11 example.
|
2015-01-08 18:56:47 +00:00 |
|
ocornut
|
1c657564ac
|
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
|
2015-01-06 17:35:36 +00:00 |
|
omar
|
e9e0e36f98
|
New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
|
2014-12-10 19:22:30 +00:00 |
|
omar
|
2e5b81627f
|
Examples: DirectX11: moved shader to be close to its usage location,
|
2014-12-03 18:46:13 +00:00 |
|
omar
|
b02eed3e49
|
Examples: adding title to the top of each examples. Cleaning up file headers.
|
2014-12-03 18:29:46 +00:00 |
|
omar
|
6c9edb6db0
|
Examples: removed LICENSE file from MSVC project.
|
2014-12-03 18:19:05 +00:00 |
|
ocornut
|
bd762b559c
|
DirectX11 example: fixed projection matrix offset.
|
2014-12-01 09:34:17 +00:00 |
|
ocornut
|
b4fd216bd2
|
DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor.
|
2014-11-30 18:02:08 +00:00 |
|
ocornut
|
0730ec7577
|
Example apps: accumulate mouse wheel to accodomate for slow framerate.
|
2014-11-30 17:41:08 +00:00 |
|
ocornut
|
0e6f288a2f
|
DirectX11 example: further tweaks/massaging (-15 lines). Syncing example.
|
2014-11-30 17:26:44 +00:00 |
|
ocornut
|
7f804d3d64
|
Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.
|
2014-11-30 16:56:35 +00:00 |
|
ocornut
|
de44af5227
|
DirectX11 example: closing all handler/resources in Cleanup.
|
2014-11-30 16:53:33 +00:00 |
|
ocornut
|
0f29cd7a14
|
Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block.
|
2014-11-30 15:54:58 +00:00 |
|
ocornut
|
a5a84a9b69
|
Tab->Spaces :(
|
2014-11-30 15:53:47 +00:00 |
|
ocornut
|
197b2763fc
|
Fixed DirectX11 example Release build include
|
2014-11-30 15:51:42 +00:00 |
|
ocornut
|
df00fa8113
|
Fixed DirectX11 example to compile with whatever Visual Studio version user has
|
2014-11-30 15:33:57 +00:00 |
|
ocornut
|
9e16317382
|
Added DirectX11 example application (code is too long!)
|
2014-11-30 14:59:21 +00:00 |
|