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https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.
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@ -14,24 +14,24 @@
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extern const char* vertexShader; // Implemented at the bottom
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extern const char* pixelShader;
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static HWND hWnd;
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static ID3D11Device* g_pd3dDevice = NULL;
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static ID3D11DeviceContext* g_pd3dDeviceImmediateContext = NULL;
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static IDXGISwapChain* g_pSwapChain = NULL;
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static ID3D11Buffer* g_pVB = NULL;
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static ID3D11RenderTargetView* g_mainRenderTargetView;
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static HWND hWnd;
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static ID3D11Device* g_pd3dDevice = NULL;
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static ID3D11DeviceContext* g_pd3dDeviceImmediateContext = NULL;
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static IDXGISwapChain* g_pSwapChain = NULL;
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static ID3D11Buffer* g_pVB = NULL;
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static ID3D11RenderTargetView* g_mainRenderTargetView;
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static ID3D10Blob * g_pVertexShaderBlob = NULL;
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static ID3D11VertexShader* g_pVertexShader = NULL;
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static ID3D11InputLayout* g_pInputLayout = NULL;
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static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
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static ID3D10Blob * g_pVertexShaderBlob = NULL;
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static ID3D11VertexShader* g_pVertexShader = NULL;
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static ID3D11InputLayout* g_pInputLayout = NULL;
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static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
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static ID3D10Blob * g_pPixelShaderBlob = NULL;
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static ID3D11PixelShader* g_pPixelShader = NULL;
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static ID3D10Blob * g_pPixelShaderBlob = NULL;
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static ID3D11PixelShader* g_pPixelShader = NULL;
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static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
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static ID3D11SamplerState* g_pFontSampler = NULL;
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static ID3D11BlendState* g_blendState = NULL;
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static ID3D11SamplerState* g_pFontSampler = NULL;
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static ID3D11BlendState* g_blendState = NULL;
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struct CUSTOMVERTEX
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{
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@ -92,10 +92,10 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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const float T = 0.5f;
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const float mvp[4][4] =
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{
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
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{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f,},
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{ 0.0f, 0.0f, 0.5f, 0.0f }, // -1.0f
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{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, // 0.0f
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
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{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f,},
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{ 0.0f, 0.0f, 0.5f, 0.0f },
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{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
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};
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memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp));
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g_pd3dDeviceImmediateContext->Unmap(g_pVertexConstantBuffer, 0);
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@ -143,7 +143,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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const D3D11_RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
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g_pd3dDeviceImmediateContext->RSSetScissorRects(1, &r);
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g_pd3dDeviceImmediateContext->RSSetScissorRects(1, &r);
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g_pd3dDeviceImmediateContext->Draw(pcmd->vtx_count, vtx_offset);
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vtx_offset += pcmd->vtx_count;
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}
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@ -203,15 +203,15 @@ HRESULT InitD3D(HWND hWnd)
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else
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RSDesc.MultisampleEnable = FALSE;
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ID3D11RasterizerState* pRState = NULL;
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ID3D11RasterizerState* pRState = NULL;
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g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState);
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g_pd3dDeviceImmediateContext->RSSetState(pRState);
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pRState->Release();
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pRState->Release();
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}
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// Create the render target
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{
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ID3D11Texture2D* pBackBuffer;
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ID3D11Texture2D* pBackBuffer;
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
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render_target_view_desc.Format = sd.BufferDesc.Format;
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22
imgui.cpp
22
imgui.cpp
@ -4143,7 +4143,7 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
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static bool is_white(unsigned int c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; }
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static bool is_separator(unsigned int c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
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#define STB_TEXTEDIT_IS_SPACE(CH) ( is_white((unsigned int)CH) || is_separator((unsigned int)CH) )
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#define STB_TEXTEDIT_IS_SPACE(CH) ( is_white((unsigned int)CH) || is_separator((unsigned int)CH) )
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static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n) { ImWchar* dst = obj->Text+pos; const ImWchar* src = obj->Text+pos+n; while (ImWchar c = *src++) *dst++ = c; *dst = '\0'; }
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static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
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{
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@ -4389,7 +4389,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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const bool is_ctrl_down = io.KeyCtrl;
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const bool is_shift_down = io.KeyShift;
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const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
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const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
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//const bool align_center = (bool)(flags & ImGuiInputTextFlags_AlignCenter); // FIXME: Unsupported
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(frame_bb);
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@ -6727,10 +6727,10 @@ void ImGui::ShowTestWindow(bool* open)
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// Testing IMGUI_ONCE_UPON_A_FRAME macro
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//for (int i = 0; i < 5; i++)
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//{
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// IMGUI_ONCE_UPON_A_FRAME
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// {
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// ImGui::Text("This will be displayed only once.");
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// }
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// IMGUI_ONCE_UPON_A_FRAME
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// {
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// ImGui::Text("This will be displayed only once.");
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// }
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//}
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ImGui::Separator();
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@ -7118,9 +7118,9 @@ static void ShowExampleAppAutoResize(bool* open)
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struct ExampleAppConsole
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{
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ImVector<char*> Items;
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bool NewItems;
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bool NewItems;
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void Clear()
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void Clear()
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{
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for (size_t i = 0; i < Items.size(); i++)
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ImGui::MemFree(Items[i]);
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@ -7128,7 +7128,7 @@ struct ExampleAppConsole
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NewItems = true;
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}
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void AddLog(const char* fmt, ...)
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void AddLog(const char* fmt, ...)
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{
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char buf[512];
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va_list args;
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@ -7139,7 +7139,7 @@ struct ExampleAppConsole
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NewItems = true;
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}
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void TextEditCallback(ImGuiTextEditCallbackData* data)
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void TextEditCallback(ImGuiTextEditCallbackData* data)
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{
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//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
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switch (data->EventKey)
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@ -7290,7 +7290,7 @@ static void ShowExampleAppConsole(bool* open)
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if (input_trimmed_end > input)
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{
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console.AddLog("# %s\n", input);
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console.AddLog("Unknown command: '%.*s'\n", input_trimmed_end-input, input); // NB: we don't actually handle any command in this sample code
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console.AddLog("Unknown command: '%.*s'\n", input_trimmed_end-input, input); // NB: we don't actually handle any command in this sample code
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}
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strcpy(input, "");
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}
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22
imgui.h
22
imgui.h
@ -537,7 +537,7 @@ struct ImGuiOnceUponAFrame
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{
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ImGuiOnceUponAFrame() { RefFrame = -1; }
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mutable int RefFrame;
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operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
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operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
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};
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// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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@ -608,15 +608,15 @@ struct ImGuiStorage
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// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
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struct ImGuiTextEditCallbackData
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{
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
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char* Buf; // Current text // Read-write (pointed data only)
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size_t BufSize; // // Read-only
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bool BufDirty; // Set if you modify Buf directly // Write
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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int CursorPos; // // Read-write
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int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write
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void* UserData; // What user passed to InputText()
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
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char* Buf; // Current text // Read-write (pointed data only)
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size_t BufSize; // // Read-only
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bool BufDirty; // Set if you modify Buf directly // Write
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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int CursorPos; // // Read-write
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int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write
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void* UserData; // What user passed to InputText()
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// NB: calling those function loses selection.
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void DeleteChars(int pos, int bytes_count);
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@ -722,7 +722,7 @@ struct ImFont
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromFile(const char* filename);
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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