Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.

This commit is contained in:
ocornut 2014-11-30 16:56:35 +00:00
parent de44af5227
commit 7f804d3d64
3 changed files with 44 additions and 44 deletions

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@ -14,24 +14,24 @@
extern const char* vertexShader; // Implemented at the bottom
extern const char* pixelShader;
static HWND hWnd;
static ID3D11Device* g_pd3dDevice = NULL;
static ID3D11DeviceContext* g_pd3dDeviceImmediateContext = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D11Buffer* g_pVB = NULL;
static ID3D11RenderTargetView* g_mainRenderTargetView;
static HWND hWnd;
static ID3D11Device* g_pd3dDevice = NULL;
static ID3D11DeviceContext* g_pd3dDeviceImmediateContext = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D11Buffer* g_pVB = NULL;
static ID3D11RenderTargetView* g_mainRenderTargetView;
static ID3D10Blob * g_pVertexShaderBlob = NULL;
static ID3D11VertexShader* g_pVertexShader = NULL;
static ID3D11InputLayout* g_pInputLayout = NULL;
static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
static ID3D10Blob * g_pVertexShaderBlob = NULL;
static ID3D11VertexShader* g_pVertexShader = NULL;
static ID3D11InputLayout* g_pInputLayout = NULL;
static ID3D11Buffer* g_pVertexConstantBuffer = NULL;
static ID3D10Blob * g_pPixelShaderBlob = NULL;
static ID3D11PixelShader* g_pPixelShader = NULL;
static ID3D10Blob * g_pPixelShaderBlob = NULL;
static ID3D11PixelShader* g_pPixelShader = NULL;
static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
static ID3D11SamplerState* g_pFontSampler = NULL;
static ID3D11BlendState* g_blendState = NULL;
static ID3D11SamplerState* g_pFontSampler = NULL;
static ID3D11BlendState* g_blendState = NULL;
struct CUSTOMVERTEX
{
@ -92,10 +92,10 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
const float T = 0.5f;
const float mvp[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f,},
{ 0.0f, 0.0f, 0.5f, 0.0f }, // -1.0f
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, // 0.0f
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f,},
{ 0.0f, 0.0f, 0.5f, 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
};
memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp));
g_pd3dDeviceImmediateContext->Unmap(g_pVertexConstantBuffer, 0);
@ -143,7 +143,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const D3D11_RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
g_pd3dDeviceImmediateContext->RSSetScissorRects(1, &r);
g_pd3dDeviceImmediateContext->RSSetScissorRects(1, &r);
g_pd3dDeviceImmediateContext->Draw(pcmd->vtx_count, vtx_offset);
vtx_offset += pcmd->vtx_count;
}
@ -203,15 +203,15 @@ HRESULT InitD3D(HWND hWnd)
else
RSDesc.MultisampleEnable = FALSE;
ID3D11RasterizerState* pRState = NULL;
ID3D11RasterizerState* pRState = NULL;
g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState);
g_pd3dDeviceImmediateContext->RSSetState(pRState);
pRState->Release();
pRState->Release();
}
// Create the render target
{
ID3D11Texture2D* pBackBuffer;
ID3D11Texture2D* pBackBuffer;
D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
render_target_view_desc.Format = sd.BufferDesc.Format;

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@ -4143,7 +4143,7 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
static bool is_white(unsigned int c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; }
static bool is_separator(unsigned int c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
#define STB_TEXTEDIT_IS_SPACE(CH) ( is_white((unsigned int)CH) || is_separator((unsigned int)CH) )
#define STB_TEXTEDIT_IS_SPACE(CH) ( is_white((unsigned int)CH) || is_separator((unsigned int)CH) )
static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n) { ImWchar* dst = obj->Text+pos; const ImWchar* src = obj->Text+pos+n; while (ImWchar c = *src++) *dst++ = c; *dst = '\0'; }
static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
{
@ -4389,7 +4389,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
const bool is_ctrl_down = io.KeyCtrl;
const bool is_shift_down = io.KeyShift;
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
//const bool align_center = (bool)(flags & ImGuiInputTextFlags_AlignCenter); // FIXME: Unsupported
const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(frame_bb);
@ -6727,10 +6727,10 @@ void ImGui::ShowTestWindow(bool* open)
// Testing IMGUI_ONCE_UPON_A_FRAME macro
//for (int i = 0; i < 5; i++)
//{
// IMGUI_ONCE_UPON_A_FRAME
// {
// ImGui::Text("This will be displayed only once.");
// }
// IMGUI_ONCE_UPON_A_FRAME
// {
// ImGui::Text("This will be displayed only once.");
// }
//}
ImGui::Separator();
@ -7118,9 +7118,9 @@ static void ShowExampleAppAutoResize(bool* open)
struct ExampleAppConsole
{
ImVector<char*> Items;
bool NewItems;
bool NewItems;
void Clear()
void Clear()
{
for (size_t i = 0; i < Items.size(); i++)
ImGui::MemFree(Items[i]);
@ -7128,7 +7128,7 @@ struct ExampleAppConsole
NewItems = true;
}
void AddLog(const char* fmt, ...)
void AddLog(const char* fmt, ...)
{
char buf[512];
va_list args;
@ -7139,7 +7139,7 @@ struct ExampleAppConsole
NewItems = true;
}
void TextEditCallback(ImGuiTextEditCallbackData* data)
void TextEditCallback(ImGuiTextEditCallbackData* data)
{
//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
switch (data->EventKey)
@ -7290,7 +7290,7 @@ static void ShowExampleAppConsole(bool* open)
if (input_trimmed_end > input)
{
console.AddLog("# %s\n", input);
console.AddLog("Unknown command: '%.*s'\n", input_trimmed_end-input, input); // NB: we don't actually handle any command in this sample code
console.AddLog("Unknown command: '%.*s'\n", input_trimmed_end-input, input); // NB: we don't actually handle any command in this sample code
}
strcpy(input, "");
}

22
imgui.h
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@ -537,7 +537,7 @@ struct ImGuiOnceUponAFrame
{
ImGuiOnceUponAFrame() { RefFrame = -1; }
mutable int RefFrame;
operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
};
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
@ -608,15 +608,15 @@ struct ImGuiStorage
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
struct ImGuiTextEditCallbackData
{
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only)
size_t BufSize; // // Read-only
bool BufDirty; // Set if you modify Buf directly // Write
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write
void* UserData; // What user passed to InputText()
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only)
size_t BufSize; // // Read-only
bool BufDirty; // Set if you modify Buf directly // Write
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write
void* UserData; // What user passed to InputText()
// NB: calling those function loses selection.
void DeleteChars(int pos, int bytes_count);
@ -722,7 +722,7 @@ struct ImFont
IMGUI_API ImFont();
IMGUI_API ~ImFont() { Clear(); }
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
IMGUI_API bool LoadFromFile(const char* filename);
IMGUI_API void Clear();
IMGUI_API void BuildLookupTable();