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Example apps: accumulate mouse wheel to accodomate for slow framerate.
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@ -317,7 +317,7 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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io.MouseDown[1] = false;
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return true;
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case WM_MOUSEWHEEL:
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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case WM_MOUSEMOVE:
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// Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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@ -153,7 +153,7 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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io.MouseDown[1] = false;
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return true;
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case WM_MOUSEWHEEL:
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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return true;
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case WM_MOUSEMOVE:
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// Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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@ -114,7 +114,7 @@ static void glfw_mouse_button_callback(GLFWwindow* window, int button, int actio
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static void glfw_scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MouseWheel = (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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io.MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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@ -258,7 +258,6 @@ int main(int argc, char** argv)
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{
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ImGuiIO& io = ImGui::GetIO();
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mousePressed[0] = mousePressed[1] = false;
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io.MouseWheel = 0;
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glfwPollEvents();
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UpdateImGui();
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