Bruce Mitchener
b5d57a6615
Fix typos. ( #2413 )
2019-03-09 10:10:17 +01:00
Gilad Reich
0a6c5bc234
Examples: DirectX9: Added support for multi-viewport ( #2394 )
2019-03-06 21:36:42 +01:00
omar
e91d275b10
Merge branch 'master' into docking
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# Conflicts:
# imgui_demo.cpp
2019-03-06 21:18:46 +01:00
omar
510342f024
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )
2019-03-06 18:00:04 +01:00
omar
49eb5f0280
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
2019-03-03 23:34:56 +01:00
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
2019-03-03 23:34:28 +01:00
omar
9d1a392d7d
Examples: OpenGL: Comments about versions and loaders. ( #2393 , #2351 )
2019-03-03 23:25:51 +01:00
Richard Mitton
7a536f1bd2
Examples + Viewport: GLFW: context wasn't set when using multiple windows. ( #2392 )
2019-03-03 23:01:43 +01:00
omar
ff0c6c2bde
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2019-02-27 19:00:09 +01:00
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
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# Conflicts:
# examples/imgui_impl_allegro5.cpp
2019-02-27 14:39:41 +01:00
omar
87ded34f9f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-02-22 12:29:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
d0c98bf880
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
2019-02-19 20:13:06 +01:00
omar
ff0f9aa856
Comments for Linux/Mac ( #2117 )
2019-02-19 16:36:06 +01:00
omar
5bf9029bf9
Merge branch 'master' into docking
2019-02-18 12:16:13 +01:00
omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
2019-02-16 12:33:38 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
f977871854
ImFont: Minor adjustment to the structure.
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Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
09c9bf2edb
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2019-02-14 20:35:11 +01:00
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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Added more link to nothing's oversample document. Spacing bits.
2019-02-14 19:29:09 +01:00
omar
b46076458c
Examples: Win32: Removed unused code left-over from merge e9c625a1dc
2019-02-13 18:29:49 +01:00
omar
8691b56136
Merge branch 'master' into docking
2019-02-12 10:30:48 +01:00
omar
cc80d8e118
Examples: Metal: Compilation fix.
2019-02-12 10:30:09 +01:00
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
2019-02-11 19:09:54 +01:00
omar
7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. ( #2306 )
2019-02-11 19:00:33 +01:00
omar
2cada3c143
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
2019-02-11 18:59:49 +01:00
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
2019-02-11 18:52:08 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
Omar Cornut
ef7940699e
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 , #1873 )
2019-02-11 17:38:34 +01:00
omar
4a3a895be9
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2019-02-06 14:47:53 +01:00
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
2019-02-06 13:16:52 +01:00
omar
f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
2019-02-05 15:45:26 +01:00
omar
7227454dca
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
2019-02-03 17:31:16 +01:00
omar
03b0266b59
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). ( #2327 )
2019-02-01 15:23:25 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00
omar
e1143377c2
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. ( #1542 , #2117 )
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Fix e.g. clicking on protruding combo box stealing highlight from parent window with decoration.
2019-01-30 21:39:05 +01:00
omar
13a5f5ba8b
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2019-01-27 16:46:35 +01:00
omar
ab9cd44c89
Examples: DirectX9: Fix Clang warning.
2019-01-22 13:47:15 +01:00
omar
0947fa3de0
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-01-21 16:54:37 +01:00
omar
cb9a6b8a8b
Merge branch 'master' into viewport
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# Conflicts:
# examples/README.txt
# imgui.cpp
2019-01-21 16:52:22 +01:00
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
2019-01-20 22:23:29 +01:00
omar
f94af2f5c5
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
2019-01-20 22:13:35 +01:00
omar
8079344cee
Merge branch 'master' into viewport
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# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
2019-01-20 22:12:06 +01:00
omar
259f3c78a2
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. ( #2297 )
2019-01-20 18:13:39 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
82e31d34f0
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_win32.cpp
2019-01-18 12:31:33 +01:00
omar
295ada0364
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
2019-01-17 18:30:15 +01:00
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
2019-01-17 16:55:23 +01:00
omar
acdb4823dd
Examples: Win32: Fix for older Windows SDK.
2019-01-17 14:35:26 +01:00
omar
b5144e477f
Merge branch 'viewport' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2019-01-17 14:06:42 +01:00
omar
e9c625a1dc
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# imgui_demo.cpp
2019-01-17 14:05:40 +01:00
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
Gilad Reich
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
2019-01-17 11:39:40 +01:00
omar
882f1bc135
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
2019-01-16 15:10:31 +01:00
omar
8a45c56c2c
Merge branch 'viewport' into docking
2019-01-15 21:22:29 +01:00
omar
9391a97fbf
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
2019-01-15 21:22:21 +01:00
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
omar
6b32570644
Merge branch 'viewport' into docking
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# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
2019-01-07 21:29:15 +01:00
omar
5af930f97a
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-07 21:28:29 +01:00
DomRe
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
2019-01-04 13:30:55 +01:00
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
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* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
ce1626a51e
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-02 21:36:21 +01:00
omar
0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. ( #1542 )
2019-01-02 21:33:23 +01:00
omar
cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. ( #1542 )
2019-01-02 19:03:45 +01:00
omar
4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
2019-01-02 19:03:36 +01:00
omar
951c9dd68b
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
2019-01-02 19:00:31 +01:00
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
2019-01-02 16:04:13 +01:00
omar
a9a60a24c1
Tweaked asserts
2018-12-23 17:51:50 +01:00
omar
a71d3c8cb3
Viewport: Misc comments following user feedbacks..
2018-12-21 18:40:16 +01:00
omar
238321c159
Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function.
2018-12-21 16:56:26 +01:00
omar
e181b0c3fc
Merge branch 'viewport' into docking
2018-12-21 16:53:13 +01:00
omar
2889a14f86
Build fix for master.
2018-12-21 16:45:24 +01:00
omar
9d0bc3f9ab
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
2018-12-21 16:43:12 +01:00
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
2018-12-21 16:41:29 +01:00
omar
afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5
. ( #1542 , #2117 )
2018-12-21 16:26:17 +01:00
omar
81a2546cea
Merge branch 'viewport' into docking
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# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
2018-12-20 23:06:29 +01:00
omar
ee5560a958
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
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# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
2018-12-20 23:04:40 +01:00
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
2018-12-20 22:58:34 +01:00
omar
62cfdceac1
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. ( #1542 )
2018-12-20 22:40:22 +01:00
omar
8dd83c5fe8
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. ( #1542 , #2117 )
2018-12-20 22:28:31 +01:00
omar
088ef6623a
Merge branch 'viewport' into docking
2018-12-18 15:03:01 +01:00
omar
5d20da1b36
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. ( #1676 )
2018-12-14 12:12:26 +01:00
omar
e6439e1a16
Merge branch 'viewport' into docking + moved io.ConfigFlags ImGuiConfigFlags_DockingNoSplit to io.ConfigDockingNoSplit
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2018-12-10 16:21:49 +01:00
omar
f768727284
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
2018-12-06 16:36:17 +01:00
omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
2018-12-06 16:30:10 +01:00
omar
5105c6c0d0
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2018-12-04 00:06:26 +01:00
omar
3a678d48b1
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
2018-12-04 00:05:45 +01:00
omar
8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
2018-12-03 17:47:10 +01:00
omar
ac10889bde
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2018-12-03 11:44:51 +01:00
omar
89a530b442
Somehow VS keeps modifying this GUID so I am going to playing along with it.
2018-12-03 11:44:08 +01:00
omar
65e579e558
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
# imgui_demo.cpp
2018-12-03 11:41:53 +01:00
omar
801645d350
Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
2018-12-03 10:17:17 +01:00
omar
48f6fdb349
Fixed typo.
2018-11-30 18:30:21 +01:00
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:30:21 +01:00
omar
f78b5a0cdb
Merge branch 'viewport' into docking
2018-11-30 18:27:14 +01:00
omar
afeefadb4e
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
2018-11-30 18:24:43 +01:00
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:18:15 +01:00
Sebastian Krzyszkowiak
b2e7a3806a
Examples: Allegro5: Add touchscreen support
2018-11-30 16:54:30 +01:00
omar
3c114b280a
Merge branch 'viewport' into docking
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# Conflicts:
# imgui_internal.h
2018-11-29 21:30:26 +01:00