9cda3035fd
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2019-07-22 10:29:14 -07:00
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
...
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
2019-07-21 19:06:07 -07:00
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
2019-07-21 18:39:50 -07:00
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
2019-07-21 18:29:11 -07:00
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
2019-06-18 23:37:57 +02:00
3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. ( #1542 , #2635 )
2019-06-18 23:16:52 +02:00
2cbc0f1287
Restore SLN which in Docking branch includes more projects.
2019-06-18 23:13:12 +02:00
e2c1f0a7cd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2019-06-18 23:12:50 +02:00
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
2019-06-18 11:28:26 +02:00
cc4d76cc23
Implement SDL/dx11 sample
2019-06-18 11:05:29 +02:00
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
2019-06-18 10:55:33 +02:00
b27fd87177
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2019-06-17 11:10:14 +02:00
5286ecb8a7
Version 1.72 WIP
2019-06-14 11:58:58 +02:00
d3d998a885
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/README.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2019-06-12 18:40:50 +02:00
2da1c66d15
Version 1.71 + comments
2019-06-12 18:30:06 +02:00
4597632662
Readme, comments, dear imgui prefixes
2019-06-11 16:11:36 +02:00
63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
2019-06-06 16:16:18 +02:00
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
2019-06-06 16:13:30 +02:00
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
...
This reverts commit 597c024904
.
2019-06-06 01:00:30 +02:00
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
2019-06-06 00:42:27 +02:00
cc48f1e5dd
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
2019-05-30 16:47:11 +02:00
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
2019-05-30 16:45:59 +02:00
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
2019-05-29 19:45:15 +02:00
8dc04a4c9f
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.h
# imgui_demo.cpp
2019-05-29 16:32:27 +02:00
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
c72040a715
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_osx.h
# examples/imgui_impl_osx.mm
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2019-05-29 16:20:26 +02:00
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
2019-05-29 16:13:38 +02:00
2742663ad2
Changelog, minor tweaks. ( #2585 )
2019-05-28 11:23:04 +02:00
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
2019-05-28 11:15:59 +02:00
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
...
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
2019-05-27 10:47:18 +02:00
04022114d9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2019-05-21 14:47:29 +02:00
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
2019-05-18 17:34:58 +02:00
4158cba1ff
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2019-05-13 19:23:18 +02:00
02d6d2d487
Platform Binding for GLFW updated with the release of GLFW 3.3 ( #2547 )
...
* With the release of GLFW 3.3, it is now possible to detect correctly monitors working area (see GLFW_HAS_MONITOR_WORK_AREA). GLFW 3.3 also introduced the window hint GLFW_FOCUS_ON_SHOW. This fixed the case where a new created window (viewport) takes the focus even if not visible.
* Disable a GLFW 3.2 windows hack when GLFW 3.3 is detected (related to window focused when shown).
2019-05-11 10:54:56 +02:00
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
835a8b2c9b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2019-05-10 22:56:43 +02:00
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
e6c982509d
Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. ( #2520 , #2502 )
2019-05-06 12:12:32 +02:00
9ddb8493d5
Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. ( #2520 , #2502 )
2019-05-06 12:07:29 +02:00
76e61958fd
Merge branch 'master' into docking
...
# Conflicts:
# examples/README.txt
# examples/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2019-05-06 10:16:43 +02:00
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
2019-05-06 10:15:22 +02:00
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
2019-05-06 10:02:59 +02:00
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
2019-05-06 09:51:21 +02:00
4f22a45cb5
Removed git merge leftovers
2019-05-04 15:02:28 +02:00
825b61e4ba
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
2019-05-02 14:56:47 +02:00
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
2019-04-30 22:28:29 +02:00
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
2019-04-30 22:18:25 +02:00