omar
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ce17e0f274
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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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2018-01-19 09:25:31 +01:00 |
|
omar
|
60d5dc7902
|
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
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2018-01-18 10:01:36 +01:00 |
|
omar
|
ce95b84825
|
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
|
omar
|
7484c63449
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Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
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2018-01-07 19:09:33 +01:00 |
|
omar
|
407955d9fb
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Examples: Using IM_OFFSETOF macro. + Comments
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2018-01-05 22:05:02 +01:00 |
|
omar
|
9f8632b131
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Examples: Comments about invalid mouse pos.
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2017-12-29 15:03:36 +01:00 |
|
omar
|
ce13426a1a
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Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
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2017-12-24 18:45:11 +01:00 |
|
omar
|
1b86e7343f
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Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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2017-12-24 18:16:22 +01:00 |
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omar
|
fba704bf5d
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Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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2017-11-01 14:24:09 +01:00 |
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omar
|
36f00811b9
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Examples: Comments to guide people unfamiliar with the librairies used.
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2017-10-28 19:28:22 +02:00 |
|
omar
|
cb38caeda4
|
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
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2017-10-28 18:21:44 +02:00 |
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omar
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b3099d650c
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Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
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2017-10-04 19:28:04 -07:00 |
|
omar
|
842e88a8e3
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Examples: Avoid using ImColor() to not tempt newcomers into looking at it
|
2017-09-27 15:47:08 +02:00 |
|
omar
|
b8ade0b94f
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Examples: Main: Removed call to SetNextWindowSize()
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2017-09-01 17:07:19 +02:00 |
|
omar
|
d9016964ad
|
Examples: GL3: Comments, tweaks (#1145)
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2017-09-01 16:55:04 +02:00 |
|
omar
|
c47e5fc76a
|
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
|
2017-09-01 16:49:36 +02:00 |
|
unknown
|
cf48e28932
|
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
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2017-09-01 20:39:12 +12:00 |
|
omar
|
92a6faca6f
|
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
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2017-08-25 16:43:25 +08:00 |
|
omar
|
b4fe5d36a4
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Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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2017-08-12 00:46:58 +08:00 |
|
omar
|
7e452ec737
|
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2017-08-11 13:36:28 +08:00 |
|
omar
|
f3cf5e0322
|
Examples: SDL+GL3: Fixed old comments (#1229)
|
2017-07-15 17:50:01 +08:00 |
|
omar
|
52df0032a5
|
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
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2017-07-15 13:19:13 +08:00 |
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omar
|
358e667b7a
|
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
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2017-07-15 13:13:09 +08:00 |
|
omar
|
0fe5728971
|
Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209)
|
2017-07-15 13:07:43 +08:00 |
|
radius
|
8b6896faf9
|
add SDL GL3 makefile
|
2017-07-02 21:38:27 -05:00 |
|
Nicolas Guillemot
|
ad3c1e68ab
|
save and restore sampler in GL 3 examples
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2017-05-16 16:43:59 -07:00 |
|
omar
|
c3d9e0a6eb
|
Examples: SDL2: Tweaked batch files for Win32.
|
2017-05-01 15:00:42 +02:00 |
|
omar
|
b3d237a5ce
|
Examples: SDL2: Added build .bat files for win32.
|
2017-05-01 13:47:59 +02:00 |
|
omar
|
9fdd66330f
|
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
|
2017-05-01 12:20:51 +02:00 |
|
omar
|
50b4b29beb
|
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
|
2017-04-26 18:16:59 +02:00 |
|
ocornut
|
a68ac96bc4
|
Examples: GL3: Comments about gl3w (#880)
|
2016-11-12 12:48:33 +01:00 |
|
ocornut
|
0d3f8807c7
|
Added a void* user_data parameter to Clipboard function handlers. (#875)
|
2016-10-15 11:36:43 +02:00 |
|
ocornut
|
b96471143f
|
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
|
2016-10-01 14:56:24 +02:00 |
|
ocornut
|
bc57fd5d1d
|
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
|
2016-09-05 23:39:52 +02:00 |
|
ocornut
|
2825eaa0be
|
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
|
2016-09-03 19:24:57 +02:00 |
|
Gustav
|
08a9e78da5
|
fixed space issues
|
2016-08-29 23:35:56 +02:00 |
|
Gustav
|
5def10c3a0
|
Fixed OpenGL error when calling Shutdown without calling NewFrame
|
2016-08-27 00:32:20 +02:00 |
|
Jamie Seward
|
0a1d456de1
|
Fix compile warnings in SDL examples
|
2016-07-30 15:26:49 -07:00 |
|
ocornut
|
d8dacd729b
|
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
|
2016-07-29 10:10:41 +02:00 |
|
ocornut
|
c1da3e354e
|
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
|
2016-05-04 23:20:41 +02:00 |
|
ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
|
2016-04-30 19:02:19 +02:00 |
|
ocornut
|
1612ca071b
|
Examples: SDL: Initialize video+timer subsystem only.
|
2016-04-13 00:15:58 +02:00 |
|
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
|
2016-04-02 18:22:40 +02:00 |
|
ocornut
|
7661b1e778
|
Trim trailing spaces
|
2016-03-26 15:43:45 +01:00 |
|
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
2016-03-25 22:27:43 +01:00 |
|
ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
2016-03-25 22:25:20 +01:00 |
|
Nick Gravelyn
|
8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
|
2016-03-25 22:20:57 +01:00 |
|
ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
2016-03-24 11:00:47 +01:00 |
|
ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
2016-03-06 10:46:57 +01:00 |
|
ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
2016-02-16 09:14:38 +01:00 |
|