mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
This commit is contained in:
parent
a9b0abe493
commit
8a61c0afea
@ -352,7 +352,10 @@ void ImGui_ImplSdlGL3_NewFrame()
|
||||
int w, h;
|
||||
SDL_GetWindowSize(g_Window, &w, &h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
|
||||
|
||||
int glW, glH;
|
||||
SDL_GL_GetDrawableSize(window, &glW, &glH);
|
||||
io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
|
||||
|
||||
// Setup time step
|
||||
Uint32 time = SDL_GetTicks();
|
||||
|
@ -240,9 +240,9 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
|
||||
int glW, glH;
|
||||
SDL_GL_GetDrawableSize(window, &glW, &glH);
|
||||
io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
|
||||
int glW, glH;
|
||||
SDL_GL_GetDrawableSize(window, &glW, &glH);
|
||||
io.DisplayFramebufferScale = ImVec2(glW / io.DisplaySize.x, glH / io.DisplaySize.y);
|
||||
|
||||
// Setup time step
|
||||
Uint32 time = SDL_GetTicks();
|
||||
|
Loading…
Reference in New Issue
Block a user