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								 omar | b1cd52b674 | Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) | 2018-12-21 16:41:29 +01:00 |  | 
			
				
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								 omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 2018-12-20 22:58:34 +01:00 |  | 
			
				
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								 omar | 8d58055a54 | Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration. | 2018-12-03 17:47:10 +01:00 |  | 
			
				
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								 omar | 801645d350 | Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22). | 2018-12-03 10:17:17 +01:00 |  | 
			
				
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								 omar | 48f6fdb349 | Fixed typo. | 2018-11-30 18:30:21 +01:00 |  | 
			
				
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								 omar | 7658035e5a | About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. | 2018-11-30 18:30:21 +01:00 |  | 
			
				
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								 Sebastian Krzyszkowiak | b2e7a3806a | Examples: Allegro5: Add touchscreen support | 2018-11-30 16:54:30 +01:00 |  | 
			
				
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								 omar | 35d648341b | Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) | 2018-11-23 18:12:37 +01:00 |  | 
			
				
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								 omar | c00a3bd98f | Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181) | 2018-11-21 18:43:25 +01:00 |  | 
			
				
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								 omar | be66f94639 | Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277 | 2018-11-21 18:24:24 +01:00 |  | 
			
				
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								 omar | f52f0a5277 | Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186) | 2018-11-13 18:54:02 +01:00 |  | 
			
				
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								 omar | 772354377b | Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) | 2018-11-08 16:24:41 +01:00 |  | 
			
				
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								 omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | 2018-11-08 16:06:22 +01:00 |  | 
			
				
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								 omar | a419d46205 | Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) | 2018-11-08 15:14:09 +01:00 |  | 
			
				
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								 omar | 131bf5ee4a | Examples: SDL: Tweaked Windows instructions and batch files. (#2175) | 2018-11-06 09:51:21 +01:00 |  | 
			
				
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								 omar | f388216ff0 | Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) | 2018-11-05 17:28:09 +01:00 |  | 
			
				
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								 Michał Janiszewski | 2e6e1bec58 | Examples: Add missing include guards (#2166) | 2018-11-01 20:56:36 +01:00 |  | 
			
				
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								 Cort | ed0f7004d0 | Examples: Vulkan: Avoid unreferenced parameter warning. (#2162) | 2018-10-30 21:15:30 +01:00 |  | 
			
				
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								 Hui | e6db078eda | gladLoadGL() return 0 to indicate failure (#2157) | 2018-10-29 15:51:32 +01:00 |  | 
			
				
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								 omar | ac9aaf4b6e | Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern. | 2018-10-25 17:45:48 +02:00 |  | 
			
				
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								 omar | 745f01022e | Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929) | 2018-10-17 10:48:53 +02:00 |  | 
			
				
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								 Warren Moore | b4488d4f48 | Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133) | 2018-10-17 10:46:49 +02:00 |  | 
			
				
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								 hesiod | 500a60debc | Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125) Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans. | 2018-10-07 18:14:24 +02:00 |  | 
			
				
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								 omar | 02afbaeef0 | Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod] | 2018-10-06 11:35:05 +02:00 |  | 
			
				
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								 omar | a3b0e0acfa | Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088) | 2018-10-05 11:36:49 +02:00 |  | 
			
				
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								 Michael Vetter | 084c26aa41 | Fix spacing in imgui_imp_sdl example (#2111) | 2018-10-05 10:04:10 +02:00 |  | 
			
				
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								 omar | 788febf044 | Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097) | 2018-09-24 10:13:01 +02:00 |  | 
			
				
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								 omar | 7c3b9172ad | Examples: Referring to missing gamepad support in back-end that are missing it. | 2018-09-20 10:37:55 +02:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 omar | 9cc63ba279 | Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078) | 2018-09-11 22:00:57 +02:00 |  | 
			
				
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								 MindSpunk | 7eadcf7d7d | example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036) | 2018-09-09 21:09:58 +02:00 |  | 
			
				
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								 Jiří Šebele | f8b7e4d94f | Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) `gladLoadGL` returns 0 on fail, not the other way around. | 2018-09-03 19:36:02 +02:00 |  | 
			
				
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								 omar | 5d40d295b3 | Comments, readme updates | 2018-08-31 11:37:14 +02:00 |  | 
			
				
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								 Omar Cornut | be6ea86f8d | OSX: Added imgui_widgets.cpp to xcode project files. | 2018-08-31 11:29:25 +02:00 |  | 
			
				
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								 omar | 01586d33f3 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | 2018-08-30 14:29:11 +02:00 |  | 
			
				
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								 omar | 1b61b6b208 | Examples: Vulkan: Minor tweaks. | 2018-08-28 18:22:36 +02:00 |  | 
			
				
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								 omar | b127027cbd | Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. | 2018-08-28 16:08:04 +02:00 |  | 
			
				
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								 Jérémie Dumas | e476b7e727 | WIP on configurable OpenGL loader. (#2001, #2002) | 2018-08-28 16:07:58 +02:00 |  | 
			
				
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								 omar | 4dea0327e7 | Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. | 2018-08-25 21:16:08 +02:00 |  | 
			
				
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								 omar | 7268c65d73 | Examples: imgui_impl_vulkan: Comments (re) | 2018-08-22 17:59:58 +02:00 |  | 
			
				
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								 omar | 3fdfac3377 | Examples: imgui_impl_vulkan: Comments | 2018-08-22 16:43:29 +02:00 |  | 
			
				
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								 omar | 421dc19798 | Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015) | 2018-08-09 17:49:48 +02:00 |  | 
			
				
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								 Ryan Crandall | 9c0805010f | imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301) | 2018-08-09 17:44:29 +02:00 |  | 
			
				
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								 omar | d5793102db | imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873) | 2018-08-09 17:42:53 +02:00 |  | 
			
				
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								 Ryan Crandall | 34203d5008 | imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014) | 2018-08-09 17:32:31 +02:00 |  | 
			
				
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								 luk1337 | e3eb4111cc | Examples: Fix 'How to build' instructions for SDL2 examples (#2012) | 2018-08-08 18:55:09 +02:00 |  | 
			
				
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								 omar | 35124cdd07 | imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873) Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested). | 2018-08-08 17:41:30 +02:00 |  | 
			
				
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								 omar | 00e29832d4 | Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996) | 2018-08-03 15:04:35 +02:00 |  | 
			
				
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								 omar | d69b2a1c1d | Changelog for #1989 | 2018-08-01 12:23:59 +02:00 |  | 
			
				
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								 Matthias Moulin | 6011ddf1e5 | imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989) | 2018-08-01 12:22:04 +02:00 |  |