ocornut 
							
						 
					 
					
						
						
							
						
						31fe006c85 
					 
					
						
						
							
							Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)  
						
						
						
						
					 
					
						2016-01-11 10:29:03 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6277ffe00f 
					 
					
						
						
							
							Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)  
						
						
						
						
					 
					
						2016-01-11 10:19:38 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						49fb7364b5 
					 
					
						
						
							
							Examples: SDL2+OpenGL3: Fix context creation options ( #468 ,  #463 )  
						
						
						
						
					 
					
						2016-01-05 10:23:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3aa4a108ed 
					 
					
						
						
							
							Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )  
						
						
						
						
					 
					
						2015-12-30 11:27:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						217a6c875a 
					 
					
						
						
							
							Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )  
						
						... 
						
						
						
						Fix for 980ca286fe 
						
						
					 
					
						2015-12-19 20:54:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bf83ac8b55 
					 
					
						
						
							
							Examples: Fixed msvc batch files from warning.  
						
						
						
						
					 
					
						2015-12-07 21:27:25 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9596e6f794 
					 
					
						
						
							
							Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )  
						
						
						
						
					 
					
						2015-12-03 18:32:01 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dadd03fc11 
					 
					
						
						
							
							Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )  
						
						
						
						
					 
					
						2015-12-03 18:20:48 +00:00 
						 
				 
			
				
					
						
							
							
								Julian Bosch 
							
						 
					 
					
						
						
							
						
						32c1a3e46c 
					 
					
						
						
							
							Removed d3d11 references  
						
						
						
						
					 
					
						2015-12-03 13:39:03 +01:00 
						 
				 
			
				
					
						
							
							
								Julian Bosch 
							
						 
					 
					
						
						
							
						
						1f3a0e78cc 
					 
					
						
						
							
							Ported d3d11 renderer to d3d10  
						
						
						
						
					 
					
						2015-12-03 13:18:35 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						fe2972e8b2 
					 
					
						
						
							
							Merge pull request  #420  from RaptorFactor/master  
						
						... 
						
						
						
						Examples: DX11: Compile shaders with lower features levels. 
						
						
					 
					
						2015-11-30 19:36:06 +00:00 
						 
				 
			
				
					
						
							
							
								Joshua Boyce 
							
						 
					 
					
						
						
							
						
						6adf644448 
					 
					
						
						
							
							Allow DX11 renderer to be used with devices with lower feature levels.  
						
						
						
						
					 
					
						2015-12-01 05:08:30 +11:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b7aee7b9d 
					 
					
						
						
							
							Examples: DX11: Remove debug flag ( #415 )  
						
						
						
						
					 
					
						2015-11-30 10:22:46 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6cee2fca94 
					 
					
						
						
							
							Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.  
						
						... 
						
						
						
						+ Standardized comments. 
						
						
					 
					
						2015-11-29 14:54:05 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						94ec3d534e 
					 
					
						
						
							
							Examples: Header comments.  
						
						
						
						
					 
					
						2015-11-29 11:25:15 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6800939e73 
					 
					
						
						
							
							Examples: Header comments.  
						
						
						
						
					 
					
						2015-11-29 11:19:30 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5c52e9ec0d 
					 
					
						
						
							
							Examples: Clarified comments. Removed font merging example from comments.  
						
						
						
						
					 
					
						2015-11-29 11:11:03 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d673db3092 
					 
					
						
						
							
							Examples: Added README into the Visual Studio solution to people are less likely to miss it.  
						
						
						
						
					 
					
						2015-11-29 11:01:50 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9735563b65 
					 
					
						
						
							
							Additional comments for new users  
						
						
						
						
					 
					
						2015-11-29 10:53:03 +00:00 
						 
				 
			
				
					
						
							
							
								zryan3 
							
						 
					 
					
						
						
							
						
						aa6cb32bd4 
					 
					
						
						
							
							fixed text referencing GLFW library in SDL examples  
						
						
						
						
					 
					
						2015-11-27 23:04:35 -07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						83e6cfbec0 
					 
					
						
						
							
							Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )  
						
						
						
						
					 
					
						2015-11-22 21:23:56 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dc86a8a0bf 
					 
					
						
						
							
							Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:16:55 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						38cfdafbaf 
					 
					
						
						
							
							Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:09:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e2ecc02e02 
					 
					
						
						
							
							Examples: Updated README  
						
						
						
						
					 
					
						2015-11-16 22:17:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						899cb3b4e9 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Fixed readme ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:13:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ab7e91b65e 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:12:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9d0caa2e66 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:05:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						624adb1b23 
					 
					
						
						
							
							Tweak build batch files and readmes  
						
						
						
						
					 
					
						2015-11-16 22:03:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a8cbf128d 
					 
					
						
						
							
							Merge branch 'SDL_OpenGL3_Implementation' of  https://github.com/zach2good/imgui  into zach2good-SDL_OpenGL3_Implementation  
						
						
						
						
					 
					
						2015-11-16 21:35:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f87deff0f3 
					 
					
						
						
							
							Moving stdlib.h include outside of imgui.h ( #405 )  
						
						
						
						
					 
					
						2015-11-13 17:08:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3b2fdf27a8 
					 
					
						
						
							
							Examples: Added /Zi (output debug information) in build_win32.bat files  
						
						
						
						
					 
					
						2015-11-11 09:45:18 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1d76890526 
					 
					
						
						
							
							Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.  
						
						
						
						
					 
					
						2015-11-08 22:52:25 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e46c7b70eb 
					 
					
						
						
							
							Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16  
						
						
						
						
					 
					
						2015-11-08 11:00:31 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a23e2c832 
					 
					
						
						
							
							Tabs to spaces  
						
						
						
						
					 
					
						2015-10-30 15:57:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						980ca286fe 
					 
					
						
						
							
							Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix   #392 )  
						
						
						
						
					 
					
						2015-10-30 15:44:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e858d229a0 
					 
					
						
						
							
							Examples: update all examples with same comment ( #389 )  
						
						
						
						
					 
					
						2015-10-30 10:45:16 +01:00 
						 
				 
			
				
					
						
							
							
								Doug Binks 
							
						 
					 
					
						
						
							
						
						e1bc0dd7d5 
					 
					
						
						
							
							Font merge demo and documentation minor additions.  
						
						... 
						
						
						
						Clarifies the lifetime requirements for the ranges parameter for AddFont* functions. 
						
						
					 
					
						2015-10-25 16:06:42 +00:00 
						 
				 
			
				
					
						
							
							
								Gargaj 
							
						 
					 
					
						
						
							
						
						e4d916a4b3 
					 
					
						
						
							
							NULL out font texture on invalidate  
						
						... 
						
						
						
						If this isn't done, NewFrame won't re-create the font. 
						
						
					 
					
						2015-10-18 19:05:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2b3fb5c0f7 
					 
					
						
						
							
							Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )  
						
						
						
						
					 
					
						2015-10-15 12:44:30 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ba9c469ff0 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:13:02 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ebf4f1fa02 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:05:01 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						79ca203850 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/ocornut/imgui  
						
						
						
						
					 
					
						2015-10-14 23:01:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d53f37a5d 
					 
					
						
						
							
							Examples: Possibly clarified the intent of imgui_impl_* files.  
						
						
						
						
					 
					
						2015-10-13 17:53:43 +02:00 
						 
				 
			
				
					
						
							
							
								Nicolas Guillemot 
							
						 
					 
					
						
						
							
						
						509ac33abe 
					 
					
						
						
							
							fix POSITION format (ImDrawVert::pos is 2D, not 4D)  
						
						... 
						
						
						
						the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s. 
						
						
					 
					
						2015-10-11 16:42:22 -07:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						50b25b6c75 
					 
					
						
						
							
							Added example for the Marmalade platform  
						
						
						
						
					 
					
						2015-10-08 22:38:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a77e534ded 
					 
					
						
						
							
							Examples: OpenGL2: Add msys2/mingw64 target ( #361 )  
						
						
						
						
					 
					
						2015-10-08 20:48:50 +02:00 
						 
				 
			
				
					
						
							
							
								radius 
							
						 
					 
					
						
						
							
						
						a465b2b3d8 
					 
					
						
						
							
							add msys2/mingw64 target  
						
						
						
						
					 
					
						2015-10-04 15:14:35 -05:00 
						 
				 
			
				
					
						
							
							
								Zach Toogood 
							
						 
					 
					
						
						
							
						
						e130b09d91 
					 
					
						
						
							
							Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.  
						
						
						
						
					 
					
						2015-09-30 15:12:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						963f6b782d 
					 
					
						
						
							
							Examples: OpenGL3: saving more of blend state ( #347 )  
						
						
						
						
					 
					
						2015-09-27 22:21:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d5502cdd6d 
					 
					
						
						
							
							Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )  
						
						
						
						
					 
					
						2015-09-23 09:14:27 +02:00