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Commit Graph

83 Commits

Author SHA1 Message Date
omar
7cc1bc7635 Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
2018-02-10 16:50:19 +01:00
omar
f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar
3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. () 2018-02-06 19:54:30 +01:00
omar
057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. () 2018-02-06 19:29:31 +01:00
omar
73d493c780 Examples: Organized header files to make available features more visible. 2018-02-05 20:34:11 +01:00
omar
27980d9688 Merge branch 'master' into context 2018-01-31 16:02:26 +01:00
omar
2933e6765c Merge branch 'master' into navigation 2018-01-29 17:42:39 +01:00
omar
6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 2018-01-29 14:38:46 +01:00
omar
3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). () 2018-01-25 16:02:33 +01:00
omar
dd89c9ea59 Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. () 2018-01-21 20:58:50 +01:00
omar
d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (, , , , ) 2018-01-21 20:16:55 +01:00
omar
7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. () 2018-01-20 12:36:59 +01:00
omar
ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. () 2018-01-08 15:30:39 +01:00
omar
3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. () 2018-01-05 22:32:27 +01:00
Nick Dandoulakis
bfc25bc8a3
CS_DBLCLKS support for DirectX 11 2018-01-05 22:28:27 +02:00
omar
b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 2017-12-23 14:07:27 +01:00
omar
fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (, , , , , , , , , , , , , , and more) 2017-11-01 14:24:09 +01:00
omar
d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. ()
ps: DirectX 12 example () may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 2017-10-23 10:01:18 +02:00
omar
c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 2017-10-23 09:57:59 +02:00
omar
a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior ()
ps: DirectX 12 example () may want to adopt that as well.
2017-10-23 09:46:49 +02:00
ocornut
d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ()
Missing support Vulkan (), Apple (, ), SDL (, ),
Allegro, Marmalade (, )
2017-09-18 16:04:44 +02:00
omar
99ff2ec6fb Examples: DirectX9/10/11: Comments 2017-06-02 11:28:48 +02:00
ocornut
7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (, ) 2016-11-12 19:46:52 +01:00
ocornut
612b17ef57 Fixing minor english typos () 2016-09-11 22:02:35 +02:00
ocornut
2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback () 2016-09-03 19:24:57 +02:00
ocornut
8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL () 2016-05-08 11:49:21 +02:00
ocornut
656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (, ) 2016-05-07 20:53:55 +02:00
ocornut
834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for 2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d DX11 example depth test 2016-05-07 10:42:48 -07:00
ocornut
552246feed Examples: DirectX10,DirectX11 : Minor renaming 2016-04-03 13:02:04 +02:00
ocornut
90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following ) 2016-04-03 12:48:38 +02:00
ocornut
2942240072 Examples: DX11: Cleanup state backup/restore code () 2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802 capture and restore all state 2016-04-02 19:08:27 -07:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
7661b1e778 Trim trailing spaces 2016-03-26 15:43:45 +01:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...) 2016-03-24 11:00:47 +01:00
ocornut
6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:19:38 +00:00
ocornut
9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes () 2015-12-03 18:32:01 +00:00
omar
fe2972e8b2 Merge pull request from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 2015-12-01 05:08:30 +11:00
ocornut
6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
6800939e73 Examples: Header comments. 2015-11-29 11:19:30 +00:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) () 2015-09-01 10:47:36 +01:00
ocornut
822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 2015-08-24 14:02:51 +02:00