omar
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516c3dee80
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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2019-06-18 11:28:26 +02:00 |
|
omar
|
431aa4e456
|
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
|
omar
|
dfb82d5c22
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
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2019-04-25 17:53:11 +02:00 |
|
omar
|
6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
|
David Amador
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994a92d79d
|
Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
|
omar
|
f159eb35fb
|
Examples: SDL: Removed unused code. (#2484)
|
2019-04-22 10:43:14 +02:00 |
|
omar
|
b89202824e
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2019-04-15 16:03:17 +02:00 |
|
omar
|
35cbf9c052
|
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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2019-04-15 15:48:38 +02:00 |
|
omar
|
cf029b3e1c
|
Merge branch 'master' into docking
|
2019-04-08 18:05:52 +02:00 |
|
omar
|
42423d5ea4
|
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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2019-04-07 23:02:07 +02:00 |
|
omar
|
49fb8e6c45
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl3.cpp
|
2019-04-03 11:17:26 +02:00 |
|
omar
|
da035ced97
|
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
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2019-04-03 11:04:00 +02:00 |
|
omar
|
3eedb542a6
|
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
|
2019-03-11 11:07:23 +01:00 |
|
omar
|
87ded34f9f
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
|
2019-02-22 12:29:18 +01:00 |
|
omar
|
d0c98bf880
|
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
|
2019-02-19 20:13:06 +01:00 |
|
omar
|
2cada3c143
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
|
2019-02-11 18:59:49 +01:00 |
|
omar
|
d16dbc5b87
|
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
|
2019-02-11 18:52:08 +01:00 |
|
omar
|
f94af2f5c5
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
|
2019-01-20 22:13:35 +01:00 |
|
omar
|
8079344cee
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
2019-01-20 22:12:06 +01:00 |
|
omar
|
2c38b32db1
|
Removed trailing spaces (#2038, #2299)
|
2019-01-20 17:56:17 +01:00 |
|
omar
|
ce1626a51e
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2019-01-02 21:36:21 +01:00 |
|
omar
|
a71d3c8cb3
|
Viewport: Misc comments following user feedbacks..
|
2018-12-21 18:40:16 +01:00 |
|
omar
|
81a2546cea
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
|
2018-12-20 23:06:29 +01:00 |
|
omar
|
ee5560a958
|
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
|
2018-12-20 23:04:40 +01:00 |
|
omar
|
d5b22fb635
|
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
|
2018-12-20 22:58:34 +01:00 |
|
omar
|
62cfdceac1
|
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
|
2018-12-20 22:40:22 +01:00 |
|
omar
|
b8d9c5c130
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
|
2018-11-26 21:36:48 +01:00 |
|
omar
|
12a1e7d04e
|
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
|
2018-11-26 19:20:37 +01:00 |
|
omar
|
4a43f347bb
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
|
2018-11-15 14:00:01 +01:00 |
|
omar
|
a3d6554e8e
|
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
|
2018-11-08 16:56:51 +01:00 |
|
omar
|
9d155c73bc
|
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
|
2018-11-08 16:06:22 +01:00 |
|
omar
|
a419d46205
|
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
|
2018-11-08 15:14:09 +01:00 |
|
omar
|
565af90958
|
Merge branch 'viewport' into docking
|
2018-11-06 09:52:38 +01:00 |
|
omar
|
131bf5ee4a
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
2018-11-06 09:51:21 +01:00 |
|
omar
|
5ea08394f5
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
|
2018-11-06 09:46:43 +01:00 |
|
omar
|
b57baa5ba0
|
Viewport: Enabled viewports by default in more example apps.
|
2018-09-20 10:31:23 +02:00 |
|
omar
|
e32256b4b4
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
|
2018-09-14 11:38:10 +02:00 |
|
omar
|
b85f345369
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
|
2018-09-14 11:32:55 +02:00 |
|
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
2018-09-13 16:50:13 +02:00 |
|
omar
|
a82be53407
|
Merge branch 'docking2' into viewport_docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2018-09-06 22:28:21 +02:00 |
|
omar
|
49533bc86e
|
Examples: Enabled Docking + Nav by default in the branch. (#351)
|
2018-09-06 21:53:35 +02:00 |
|
omar
|
bdb30d7145
|
Merge branch 'master' into viewport
|
2018-09-05 11:08:57 +02:00 |
|
Jiří Šebele
|
f8b7e4d94f
|
Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
|
2018-09-03 19:36:02 +02:00 |
|
omar
|
e312363007
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
2018-08-30 19:00:33 +02:00 |
|
omar
|
01586d33f3
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
2018-08-30 14:29:11 +02:00 |
|
omar
|
36b2f64051
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
|
2018-08-29 17:40:52 +02:00 |
|
omar
|
b127027cbd
|
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
|
2018-08-28 16:08:04 +02:00 |
|
omar
|
e5f2295398
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
|
2018-08-13 17:50:48 -07:00 |
|
luk1337
|
e3eb4111cc
|
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
|
2018-08-08 18:55:09 +02:00 |
|
omar
|
352695bc57
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-07-24 16:50:49 +02:00 |
|
omar
|
ff83d0e369
|
Examples: Using fully qualified "Dear ImGui" name in window titles.
|
2018-07-23 17:31:13 +02:00 |
|
omar
|
ee98a069f0
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
|
2018-07-16 22:25:36 +02:00 |
|
omar
|
73e13a0762
|
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
|
2018-07-16 22:17:34 +02:00 |
|
omar
|
88df66ec83
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_draw.cpp
# imgui_internal.h
|
2018-07-12 10:03:18 +02:00 |
|
omar
|
fff014dfed
|
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
|
2018-07-10 18:29:57 +02:00 |
|
omar
|
14cef31467
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
2018-07-09 16:24:01 +02:00 |
|
omar
|
6201cad2b4
|
Examples: Comments, Demo: Log early out, TODO. (#1553)
|
2018-07-09 11:43:53 +02:00 |
|
omar
|
24aeca3d0c
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# examples/imgui_impl_vulkan.h
# examples/imgui_impl_win32.cpp
|
2018-06-12 16:24:24 +02:00 |
|
omar
|
cdf51cad2d
|
Comments, documentation
|
2018-06-11 19:52:40 +02:00 |
|
omar
|
9660657e95
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2018-06-10 15:59:35 +02:00 |
|
omar
|
5a13e4dcde
|
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
|
2018-06-10 15:58:21 +02:00 |
|
omar
|
8d58fbb5ed
|
Examples: Renamed example folders. (#1870)
|
2018-06-10 15:42:14 +02:00 |
|