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Commit Graph

42 Commits

Author SHA1 Message Date
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
7b1ab5b275 ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings. 2020-10-01 14:48:19 +02:00
omar
209a6a751c Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
2020-08-10 11:33:59 +02:00
omar
a24578ec09 Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain) 2020-08-05 15:02:30 +02:00
omar
fb7f6cab8c Backends: Amend, docs + extra comments. (, ) 2020-07-10 14:36:00 +02:00
Moritz Heinemann
06f7854b16 Backends: OpenGL3: Add glad 2 to OpenGL loaders. () 2020-07-10 14:34:25 +02:00
ocornut
40b799023b Docs: Update fonts.md () + update all references to FONTS.txt 2020-06-09 16:56:48 +02:00
Rokas Kupstys
dc49b14e29 Misc: Fix examples of using other OpenGL3 bindings in Makefiles. 2020-06-05 14:05:39 +02:00
omar
f2b01c3436 Changelog, tweak OpenGL3 backends. (), update Gallery thread links. 2020-03-24 18:45:05 +01:00
David Kalnischkies
ac4262ad01 Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 ()
This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: , 5e2329b98e
2020-03-24 18:36:34 +01:00
Rokas Kupstys
21b9e42964 Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.

Closes .
2020-02-10 16:53:37 +01:00
Rokas Kupstys
00c515f51a Add glbinding build sample to Makefiles of GL3 examples. () 2020-01-09 16:26:42 +01:00
Rokas Kupstys
5e2329b98e Backends: GL3: Implement glbinding opengl loader support. () 2020-01-07 21:06:37 +01:00
omar
7ff13f4ee1 Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [, ]
2019-12-06 10:43:27 +01:00
omar
26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 2019-11-25 18:29:28 +01:00
omar
97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 () 2019-09-22 23:19:04 +02:00
NeroBurner
e7e88ed413 Examples: SDL/GLFW + OpenGL3: Fixes for Makefile ()
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
2019-09-17 17:04:40 +09:00
omar
516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. () 2019-06-18 11:28:26 +02:00
omar
431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00
omar
35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 2019-04-15 15:48:38 +02:00
omar
42423d5ea4 Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. () 2019-04-07 23:02:07 +02:00
omar
d0c98bf880 Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution. 2019-02-19 20:13:06 +01:00
omar
2c38b32db1 Removed trailing spaces (, ) 2019-01-20 17:56:17 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
omar
772354377b Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. () 2018-11-08 16:24:41 +01:00
omar
9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. () 2018-11-08 16:06:22 +01:00
omar
a419d46205 Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). () 2018-11-08 15:14:09 +01:00
omar
f388216ff0 Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (, , ) 2018-11-05 17:28:09 +01:00
Hui
e6db078eda gladLoadGL() return 0 to indicate failure () 2018-10-29 15:51:32 +01:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
omar
01586d33f3 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly () 2018-08-30 14:29:11 +02:00
omar
b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (, ). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727 WIP on configurable OpenGL loader. (, ) 2018-08-28 16:07:58 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (, , , , etc.) 2018-07-10 18:29:57 +02:00
omar
6201cad2b4 Examples: Comments, Demo: Log early out, TODO. () 2018-07-09 11:43:53 +02:00
omar
20e89201cb Examples: Fixes. 2018-06-23 09:42:47 +02:00
omar
cdf51cad2d Comments, documentation 2018-06-11 19:52:40 +02:00
omar
8d58fbb5ed Examples: Renamed example folders. () 2018-06-10 15:42:14 +02:00