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						2cff3f6a65
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							Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift.
						
						
						
						
						
						
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						2018-10-01 18:35:21 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						c6193d0605
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							Merge branch 'viewport' into docking
						
						
						
						
						
						
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						2018-09-26 21:35:09 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						6cc380fc41
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp 
						
						
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						2018-09-26 21:34:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						788febf044
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							Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
						
						
						
						
						
						
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						2018-09-24 10:13:01 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						fda57f48d5
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							Merge branch 'viewport' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp 
						
						
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						2018-09-21 11:52:32 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7abc368927
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							Viewport: GLFW: Build fix  for pre GLFW 3.2 (#1542)
						
						
						
						
						
						
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						2018-09-20 18:46:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7c3b9172ad
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							Examples: Referring to missing gamepad support in back-end that are missing it.
						
						
						
						
						
						
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						2018-09-20 10:37:55 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b57baa5ba0
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							Viewport: Enabled viewports by default in more example apps.
						
						
						
						
						
						
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						2018-09-20 10:31:23 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e32256b4b4
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							Merge branch 'viewport' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt
#	imgui_demo.cpp
#	imgui_internal.h 
						
						
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						2018-09-14 11:38:10 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b85f345369
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_vulkan.cpp 
						
						
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						2018-09-14 11:32:55 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						1afd29d382
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							Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
						
						
						
						
						
						
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						2018-09-13 16:50:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9cc63ba279
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							Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
						
						
						
						
						
						
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						2018-09-11 22:00:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						df65d4a14f
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
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						2018-09-11 11:18:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b872aa5c8e
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							Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem().
						
						
						
						
						
						
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						2018-09-10 11:24:27 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								MindSpunk
							
						 
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						7eadcf7d7d
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							example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
						
						
						
						
						
						
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						2018-09-09 21:09:58 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						a82be53407
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							Merge branch 'docking2' into viewport_docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h 
						
						
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						2018-09-06 22:28:21 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						49533bc86e
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							Examples: Enabled Docking + Nav by default in the branch. (#351)
						
						
						
						
						
						
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						2018-09-06 21:53:35 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						bdb30d7145
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							Merge branch 'master' into viewport
						
						
						
						
						
						
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						2018-09-05 11:08:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jiří Šebele
							
						 
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						f8b7e4d94f
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							Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
						
						
						
						
						
						
						
						`gladLoadGL` returns 0 on fail, not the other way around. 
						
						
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						2018-09-03 19:36:02 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						fd201a90f1
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
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						2018-08-31 18:39:02 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						5d40d295b3
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							Comments, readme updates
						
						
						
						
						
						
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						2018-08-31 11:37:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Omar Cornut
							
						 
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						be6ea86f8d
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							OSX: Added imgui_widgets.cpp to xcode project files.
						
						
						
						
						
						
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						2018-08-31 11:29:25 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e312363007
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							Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
						
						
						
						
						
						
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						2018-08-30 19:00:33 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						01586d33f3
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							Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
						
						
						
						
						
						
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						2018-08-30 14:29:11 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						36b2f64051
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
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						2018-08-29 17:40:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						1b61b6b208
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							Examples: Vulkan: Minor tweaks.
						
						
						
						
						
						
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						2018-08-28 18:22:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b127027cbd
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							Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
						
						
						
						
						
						
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						2018-08-28 16:08:04 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jérémie Dumas
							
						 
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						e476b7e727
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							WIP on configurable OpenGL loader. (#2001, #2002)
						
						
						
						
						
						
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						2018-08-28 16:07:58 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						705ff49400
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							Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
						
						
						
						
						
						
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						2018-08-25 21:21:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f81caac459
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui.h 
						
						
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						2018-08-25 21:19:42 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4dea0327e7
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							Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
						
						
						
						
						
						
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						2018-08-25 21:16:08 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0ada716184
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							Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
						
						
						
						
						
						
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						2018-08-25 20:15:18 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						a4191857c1
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_vulkan.h
#	imgui.cpp 
						
						
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						2018-08-22 21:35:44 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7268c65d73
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							Examples: imgui_impl_vulkan: Comments (re)
						
						
						
						
						
						
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						2018-08-22 17:59:58 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						3fdfac3377
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							Examples: imgui_impl_vulkan: Comments
						
						
						
						
						
						
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						2018-08-22 16:43:29 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						5d630c930d
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							Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
						
						
						
						
						
						
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						2018-08-15 16:15:44 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e5f2295398
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp 
						
						
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						2018-08-13 17:50:48 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						421dc19798
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							Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
						
						
						
						
						
						
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						2018-08-09 17:49:48 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Crandall
							
						 
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						9c0805010f
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							imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
						
						
						
						
						
						
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						2018-08-09 17:44:29 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d5793102db
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							imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
						
						
						
						
						
						
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						2018-08-09 17:42:53 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Crandall
							
						 
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						34203d5008
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							imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
						
						
						
						
						
						
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						2018-08-09 17:32:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								luk1337
							
						 
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						e3eb4111cc
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							Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
						
						
						
						
						
						
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						2018-08-08 18:55:09 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						35124cdd07
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							imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
						
						
						
						
						
						
						
						Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested). 
						
						
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						2018-08-08 17:41:30 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						00e29832d4
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							Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
						
						
						
						
						
						
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						2018-08-03 15:04:35 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						8ef0ca9765
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp 
						
						
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						2018-08-01 12:27:56 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d69b2a1c1d
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							Changelog for #1989
						
						
						
						
						
						
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						2018-08-01 12:23:59 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Matthias Moulin
							
						 
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						6011ddf1e5
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							imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
						
						
						
						
						
						
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						2018-08-01 12:22:04 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b1fc988c6b
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							imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
						
						
						
						
						
						
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						2018-08-01 11:34:17 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b217251a63
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							Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
						
						
						
						
						
						
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						2018-07-31 18:48:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9824bf1ba1
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp 
						
						
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						2018-07-31 12:12:56 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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