ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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1dcb9c877d
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Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
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2016-03-06 10:46:57 +01:00 |
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ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
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ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
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ocornut
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87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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2016-02-15 10:55:20 +01:00 |
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ocornut
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07e379a950
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Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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2016-02-08 09:03:43 +01:00 |
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ocornut
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b8f86ec4bd
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Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
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2016-01-21 22:30:47 +00:00 |
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ocornut
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a81a5e5235
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Commented Clang warning that's not compatible with all versions. Comments.
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2016-01-21 21:40:22 +00:00 |
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ocornut
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9e8795f4e2
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Examples: Added extra comments
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2016-01-21 18:51:42 +00:00 |
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ocornut
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31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:29:03 +00:00 |
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ocornut
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6277ffe00f
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:19:38 +00:00 |
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ocornut
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49fb7364b5
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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2016-01-05 10:23:43 +01:00 |
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ocornut
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3aa4a108ed
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Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
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2015-12-30 11:27:39 +01:00 |
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ocornut
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217a6c875a
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Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
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2015-12-19 20:54:23 +01:00 |
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ocornut
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bf83ac8b55
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Examples: Fixed msvc batch files from warning.
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2015-12-07 21:27:25 +00:00 |
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ocornut
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9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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2015-12-03 18:32:01 +00:00 |
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ocornut
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dadd03fc11
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
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2015-12-03 18:20:48 +00:00 |
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Julian Bosch
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32c1a3e46c
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Removed d3d11 references
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2015-12-03 13:39:03 +01:00 |
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Julian Bosch
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1f3a0e78cc
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Ported d3d11 renderer to d3d10
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2015-12-03 13:18:35 +01:00 |
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omar
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fe2972e8b2
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Merge pull request #420 from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
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2015-11-30 19:36:06 +00:00 |
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Joshua Boyce
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6adf644448
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Allow DX11 renderer to be used with devices with lower feature levels.
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2015-12-01 05:08:30 +11:00 |
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ocornut
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1b7aee7b9d
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Examples: DX11: Remove debug flag (#415)
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2015-11-30 10:22:46 +00:00 |
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ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
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ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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2015-11-29 11:11:03 +00:00 |
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ocornut
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d673db3092
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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
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2015-11-29 11:01:50 +00:00 |
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ocornut
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9735563b65
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Additional comments for new users
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2015-11-29 10:53:03 +00:00 |
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zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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dc86a8a0bf
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Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
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2015-11-22 17:16:55 +00:00 |
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ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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2015-11-22 17:09:03 +01:00 |
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ocornut
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e2ecc02e02
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Examples: Updated README
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2015-11-16 22:17:10 +01:00 |
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ocornut
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899cb3b4e9
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Examples: SDL+OpenGL3: Fixed readme (#356)
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2015-11-16 22:13:06 +01:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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ocornut
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624adb1b23
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Tweak build batch files and readmes
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2015-11-16 22:03:13 +01:00 |
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ocornut
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9a8cbf128d
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Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
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2015-11-16 21:35:49 +01:00 |
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ocornut
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f87deff0f3
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Moving stdlib.h include outside of imgui.h (#405)
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2015-11-13 17:08:54 +01:00 |
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ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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2015-11-11 09:45:18 +00:00 |
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ocornut
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1d76890526
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Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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2015-11-08 22:52:25 +00:00 |
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ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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2015-11-08 11:00:31 +00:00 |
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ocornut
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0a23e2c832
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Tabs to spaces
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2015-10-30 15:57:03 +01:00 |
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ocornut
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980ca286fe
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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2015-10-30 15:44:47 +01:00 |
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ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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2015-10-30 10:45:16 +01:00 |
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Doug Binks
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e1bc0dd7d5
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Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
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2015-10-25 16:06:42 +00:00 |
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Gargaj
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e4d916a4b3
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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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2015-10-18 19:05:04 +02:00 |
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ocornut
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2b3fb5c0f7
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Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
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2015-10-15 12:44:30 +02:00 |
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gzito
|
ba9c469ff0
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no message
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2015-10-14 23:13:02 +02:00 |
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gzito
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ebf4f1fa02
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no message
|
2015-10-14 23:05:01 +02:00 |
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