ocornut 
							
						 
					 
					
						
						
							
						
						07e379a950 
					 
					
						
						
							
							Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )  
						
						
						
						
					 
					
						2016-02-08 09:03:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b8f86ec4bd 
					 
					
						
						
							
							Examples: OpenGL2/3 Makefile; Added -lGL to Linux build  
						
						
						
						
					 
					
						2016-01-21 22:30:47 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a81a5e5235 
					 
					
						
						
							
							Commented Clang warning that's not compatible with all versions. Comments.  
						
						
						
						
					 
					
						2016-01-21 21:40:22 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9e8795f4e2 
					 
					
						
						
							
							Examples: Added extra comments  
						
						
						
						
					 
					
						2016-01-21 18:51:42 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						31fe006c85 
					 
					
						
						
							
							Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)  
						
						
						
						
					 
					
						2016-01-11 10:29:03 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6277ffe00f 
					 
					
						
						
							
							Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)  
						
						
						
						
					 
					
						2016-01-11 10:19:38 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						49fb7364b5 
					 
					
						
						
							
							Examples: SDL2+OpenGL3: Fix context creation options ( #468 ,  #463 )  
						
						
						
						
					 
					
						2016-01-05 10:23:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3aa4a108ed 
					 
					
						
						
							
							Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )  
						
						
						
						
					 
					
						2015-12-30 11:27:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						217a6c875a 
					 
					
						
						
							
							Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )  
						
						... 
						
						
						
						Fix for 980ca286fe 
						
						
					 
					
						2015-12-19 20:54:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bf83ac8b55 
					 
					
						
						
							
							Examples: Fixed msvc batch files from warning.  
						
						
						
						
					 
					
						2015-12-07 21:27:25 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9596e6f794 
					 
					
						
						
							
							Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )  
						
						
						
						
					 
					
						2015-12-03 18:32:01 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dadd03fc11 
					 
					
						
						
							
							Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )  
						
						
						
						
					 
					
						2015-12-03 18:20:48 +00:00 
						 
				 
			
				
					
						
							
							
								Julian Bosch 
							
						 
					 
					
						
						
							
						
						32c1a3e46c 
					 
					
						
						
							
							Removed d3d11 references  
						
						
						
						
					 
					
						2015-12-03 13:39:03 +01:00 
						 
				 
			
				
					
						
							
							
								Julian Bosch 
							
						 
					 
					
						
						
							
						
						1f3a0e78cc 
					 
					
						
						
							
							Ported d3d11 renderer to d3d10  
						
						
						
						
					 
					
						2015-12-03 13:18:35 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						fe2972e8b2 
					 
					
						
						
							
							Merge pull request  #420  from RaptorFactor/master  
						
						... 
						
						
						
						Examples: DX11: Compile shaders with lower features levels. 
						
						
					 
					
						2015-11-30 19:36:06 +00:00 
						 
				 
			
				
					
						
							
							
								Joshua Boyce 
							
						 
					 
					
						
						
							
						
						6adf644448 
					 
					
						
						
							
							Allow DX11 renderer to be used with devices with lower feature levels.  
						
						
						
						
					 
					
						2015-12-01 05:08:30 +11:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1b7aee7b9d 
					 
					
						
						
							
							Examples: DX11: Remove debug flag ( #415 )  
						
						
						
						
					 
					
						2015-11-30 10:22:46 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6cee2fca94 
					 
					
						
						
							
							Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.  
						
						... 
						
						
						
						+ Standardized comments. 
						
						
					 
					
						2015-11-29 14:54:05 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						94ec3d534e 
					 
					
						
						
							
							Examples: Header comments.  
						
						
						
						
					 
					
						2015-11-29 11:25:15 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6800939e73 
					 
					
						
						
							
							Examples: Header comments.  
						
						
						
						
					 
					
						2015-11-29 11:19:30 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5c52e9ec0d 
					 
					
						
						
							
							Examples: Clarified comments. Removed font merging example from comments.  
						
						
						
						
					 
					
						2015-11-29 11:11:03 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d673db3092 
					 
					
						
						
							
							Examples: Added README into the Visual Studio solution to people are less likely to miss it.  
						
						
						
						
					 
					
						2015-11-29 11:01:50 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9735563b65 
					 
					
						
						
							
							Additional comments for new users  
						
						
						
						
					 
					
						2015-11-29 10:53:03 +00:00 
						 
				 
			
				
					
						
							
							
								zryan3 
							
						 
					 
					
						
						
							
						
						aa6cb32bd4 
					 
					
						
						
							
							fixed text referencing GLFW library in SDL examples  
						
						
						
						
					 
					
						2015-11-27 23:04:35 -07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						83e6cfbec0 
					 
					
						
						
							
							Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )  
						
						
						
						
					 
					
						2015-11-22 21:23:56 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dc86a8a0bf 
					 
					
						
						
							
							Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:16:55 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						38cfdafbaf 
					 
					
						
						
							
							Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:09:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e2ecc02e02 
					 
					
						
						
							
							Examples: Updated README  
						
						
						
						
					 
					
						2015-11-16 22:17:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						899cb3b4e9 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Fixed readme ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:13:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ab7e91b65e 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:12:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9d0caa2e66 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:05:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						624adb1b23 
					 
					
						
						
							
							Tweak build batch files and readmes  
						
						
						
						
					 
					
						2015-11-16 22:03:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a8cbf128d 
					 
					
						
						
							
							Merge branch 'SDL_OpenGL3_Implementation' of  https://github.com/zach2good/imgui  into zach2good-SDL_OpenGL3_Implementation  
						
						
						
						
					 
					
						2015-11-16 21:35:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f87deff0f3 
					 
					
						
						
							
							Moving stdlib.h include outside of imgui.h ( #405 )  
						
						
						
						
					 
					
						2015-11-13 17:08:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3b2fdf27a8 
					 
					
						
						
							
							Examples: Added /Zi (output debug information) in build_win32.bat files  
						
						
						
						
					 
					
						2015-11-11 09:45:18 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1d76890526 
					 
					
						
						
							
							Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.  
						
						
						
						
					 
					
						2015-11-08 22:52:25 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e46c7b70eb 
					 
					
						
						
							
							Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16  
						
						
						
						
					 
					
						2015-11-08 11:00:31 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a23e2c832 
					 
					
						
						
							
							Tabs to spaces  
						
						
						
						
					 
					
						2015-10-30 15:57:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						980ca286fe 
					 
					
						
						
							
							Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix   #392 )  
						
						
						
						
					 
					
						2015-10-30 15:44:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e858d229a0 
					 
					
						
						
							
							Examples: update all examples with same comment ( #389 )  
						
						
						
						
					 
					
						2015-10-30 10:45:16 +01:00 
						 
				 
			
				
					
						
							
							
								Doug Binks 
							
						 
					 
					
						
						
							
						
						e1bc0dd7d5 
					 
					
						
						
							
							Font merge demo and documentation minor additions.  
						
						... 
						
						
						
						Clarifies the lifetime requirements for the ranges parameter for AddFont* functions. 
						
						
					 
					
						2015-10-25 16:06:42 +00:00 
						 
				 
			
				
					
						
							
							
								Gargaj 
							
						 
					 
					
						
						
							
						
						e4d916a4b3 
					 
					
						
						
							
							NULL out font texture on invalidate  
						
						... 
						
						
						
						If this isn't done, NewFrame won't re-create the font. 
						
						
					 
					
						2015-10-18 19:05:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2b3fb5c0f7 
					 
					
						
						
							
							Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )  
						
						
						
						
					 
					
						2015-10-15 12:44:30 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ba9c469ff0 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:13:02 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ebf4f1fa02 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:05:01 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						79ca203850 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/ocornut/imgui  
						
						
						
						
					 
					
						2015-10-14 23:01:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d53f37a5d 
					 
					
						
						
							
							Examples: Possibly clarified the intent of imgui_impl_* files.  
						
						
						
						
					 
					
						2015-10-13 17:53:43 +02:00 
						 
				 
			
				
					
						
							
							
								Nicolas Guillemot 
							
						 
					 
					
						
						
							
						
						509ac33abe 
					 
					
						
						
							
							fix POSITION format (ImDrawVert::pos is 2D, not 4D)  
						
						... 
						
						
						
						the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s. 
						
						
					 
					
						2015-10-11 16:42:22 -07:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						50b25b6c75 
					 
					
						
						
							
							Added example for the Marmalade platform  
						
						
						
						
					 
					
						2015-10-08 22:38:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a77e534ded 
					 
					
						
						
							
							Examples: OpenGL2: Add msys2/mingw64 target ( #361 )  
						
						
						
						
					 
					
						2015-10-08 20:48:50 +02:00