Commit Graph

560 Commits

Author SHA1 Message Date
omar
6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 2017-11-24 09:23:17 +01:00
Codecat
979fe30a6f Fix wrong comment in dx implementation headers 2017-11-18 13:56:59 +01:00
omar
fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 2017-11-01 14:24:09 +01:00
omar
36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 2017-10-28 19:28:22 +02:00
omar
cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 2017-10-28 18:21:44 +02:00
omar
c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394) 2017-10-25 20:55:15 +02:00
omar
d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments. 2017-10-23 10:04:38 +02:00
omar
d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 2017-10-23 10:01:18 +02:00
omar
c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 2017-10-23 09:57:59 +02:00
omar
a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
2017-10-23 09:46:49 +02:00
omar
3e0765ee22 Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375) 2017-10-23 09:43:30 +02:00
omar
e03198bb0f Fixed compilation for #1375 + coding style fixes. 2017-10-23 09:43:30 +02:00
Gargaj
839067fda9 Capture/release window in DX9 implementation
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
2017-10-17 12:37:21 +02:00
omar
b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. 2017-10-04 19:28:04 -07:00
omar
842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 2017-09-27 15:47:08 +02:00
omar
3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 2017-09-24 12:54:49 +02:00
ocornut
d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() 2017-09-01 17:07:19 +02:00
omar
4abce8af58 Examples: GL2: Renaming, comments. 2017-09-01 17:07:19 +02:00
omar
d9016964ad Examples: GL3: Comments, tweaks (#1145) 2017-09-01 16:55:04 +02:00
omar
c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 2017-09-01 16:49:36 +02:00
omar
7d1f2c0dc5 Examples: GL2: rename functions to include GL2 in name 2017-09-01 16:45:31 +02:00
unknown
cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 2017-09-01 20:39:12 +12:00
omar
92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 2017-08-25 16:43:25 +08:00
omar
3b11e73333 Examples: gitignore added patterns for modern MSVC versions 2017-08-20 15:17:37 +08:00
omar
b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 2017-08-12 00:46:58 +08:00
omar
048322f3fd Merge pull request #1147 from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147)
2017-08-12 00:43:34 +08:00
omar
7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2017-08-11 13:36:28 +08:00
omar
645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 2017-07-23 16:13:17 +08:00
omar
166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116) 2017-07-23 15:57:39 +08:00
omar
c8794c246e Examples: Vulkan: Batch file builds both debug and release 2017-07-23 15:22:21 +08:00
omar
f3cf5e0322 Examples: SDL+GL3: Fixed old comments (#1229) 2017-07-15 17:50:01 +08:00
omar
52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:19:13 +08:00
omar
358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:13:09 +08:00
omar
0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209) 2017-07-15 13:07:43 +08:00
radius
8b6896faf9 add SDL GL3 makefile 2017-07-02 21:38:27 -05:00
radius
d43695b748 fix gl2 sample too 2017-07-02 21:28:56 -05:00
radius
e0aac34672 fix compilation on MINGW 2017-07-02 11:21:24 -05:00
omar
99ff2ec6fb Examples: DirectX9/10/11: Comments 2017-06-02 11:28:48 +02:00
omar
51c200ac0d Examples: DirectX9: Clarified texture release code (#1163) 2017-06-02 11:25:45 +02:00
TinyTinni
3a7111cfcd casting to GLint on init 2017-05-17 21:42:34 +02:00
Nicolas Guillemot
ad3c1e68ab save and restore sampler in GL 3 examples 2017-05-16 16:43:59 -07:00
TinyTinni
0981d8e381 fixes types 2017-05-16 12:49:47 +02:00
omar
b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) (#1042) 2017-05-01 17:07:53 +02:00
omar
f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. (#1042 #1043) 2017-05-01 17:07:05 +02:00
Peter Particle
201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain. 2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented. 2017-05-01 16:48:16 +02:00
omar
89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK. 2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix 2017-05-01 16:21:43 +02:00
omar
5418bb19ff Examples: Vulkan: windows batch file for 64-bits. 2017-05-01 16:14:13 +02:00
omar
ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix 2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32. 2017-05-01 15:00:42 +02:00
omar
475446b8b9 Merge pull request #1080 from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce Examples: SDL2: Added build .bat files for win32. 2017-05-01 13:47:59 +02:00
omar
9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 2017-04-26 18:27:10 +02:00
omar
50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd Clip negative scissor offsets to zero 2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11 Set required depth member for buffer image copy 2017-03-26 19:38:05 +02:00
Peter Particle
337019a68f typo, #elif instead of #else, fixed 2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1 Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62 Fix scissor offset being negative 2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279 Fix new Vulkan validation warnings 2017-02-11 12:19:44 +01:00
ocornut
1396659b72 Examples: Speculative fix for OSX Makefile to make Travis happy (re #812) 2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9 Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937) 2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c Examples: Vulkan: Coding style fixes (#910) 2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59 Vulkan example: Proper surface format search. 2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6 Vulkan example: Fix gamma for some implementations. 2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8 Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex. 2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909) 2016-11-12 19:46:52 +01:00
ocornut
55863dd274 Examples: Vulkan: Shallow stylistic changes (following #879) 2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2 Merge branch 'master' of https://github.com/martty/imgui into martty-master 2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 2016-11-12 12:48:33 +01:00
ocornut
775ac24d45 Fixed overzealous GCC warnings (#883) + partly undo 8553bab241 2016-11-12 11:14:37 +01:00
omar
89d033aba3 Merge pull request #898 from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b Minor const fixes for overzealous warnings (#883) 2016-11-11 18:40:13 +01:00
sushitao
833ed760ae update cmdline syntax in windows compilation 2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713 Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x) 2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50 Null the released resources 2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 2016-10-15 11:36:43 +02:00
ocornut
2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800) 2016-10-01 14:59:28 +02:00
ocornut
b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 2016-10-01 14:56:24 +02:00
ocornut
612b17ef57 Fixing minor english typos (#827) 2016-09-11 22:02:35 +02:00
ocornut
02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824) 2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho
6e6f04f513 Fix Mac OS X build and remove cruft from Makefile 2016-09-10 11:22:40 +02:00
ocornut
bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 2016-09-05 23:39:52 +02:00
ocornut
031d4e689d Examples: OpenGL3: Revert Makefile change for OSX for now (#812) 2016-09-05 22:52:45 +02:00
ocornut
2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 2016-09-03 19:24:57 +02:00
Kun Lin
aa0cb13aa4 Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.

Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav
08a9e78da5 fixed space issues 2016-08-29 23:35:56 +02:00
Håvard Mathisen
99b4f951b9 Fix Vulkan example for use when a depth buffer is active. 2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:25:51 +02:00
ocornut
3c384c2f10 Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:18:09 +02:00
ocornut
82768e05f3 Ignore list for Visual Studio 2016-08-20 13:30:42 +02:00
Marcell Kiss
4bc6a951fe tabs to space, remove braces 2016-08-20 13:27:03 +02:00
Marcell Kiss
3234f81cb1 maxImageCount may be 0; add missing sType; change to 1 push constant range 2016-08-20 13:08:34 +02:00
Jamie Seward
0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 2016-07-29 10:10:41 +02:00
Jeongseok Lee
47911d92b2 Fix minor typo in examples/README.txt 2016-05-20 07:04:54 -04:00
ocornut
1349d0aacf Examples: DirectX9: Removing spaces (#663) 2016-05-16 10:54:52 +02:00
Trezanik
790275eae2 Example: DirectX9: Backup and restore all state 2016-05-16 01:02:09 +01:00
ocornut
8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636) 2016-05-07 20:57:38 +02:00
ocornut
656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636) 2016-05-07 20:53:55 +02:00
ocornut
f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code. 2016-05-07 20:19:04 +02:00
ocornut
834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for #640 2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d DX11 example depth test 2016-05-07 10:42:48 -07:00
ocornut
c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) 2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2 Fixed various Clang -Weverything warnings (#626) 2016-05-04 23:17:53 +02:00
ocornut
f46c91f5ad Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611) 2016-05-03 11:30:43 +02:00
ocornut
731ff3d3f5 Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611) 2016-05-03 11:12:59 +02:00
ocornut
50df86985d Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611) 2016-05-03 10:47:42 +02:00
ocornut
bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) 2016-04-30 19:02:19 +02:00
ocornut
c2c0b57e5e Examples: OpenGL2: Extra comments (#606) 2016-04-24 18:11:54 +02:00
ocornut
559963e832 Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575) 2016-04-20 20:49:49 +02:00
ocornut
1612ca071b Examples: SDL: Initialize video+timer subsystem only. 2016-04-13 00:15:58 +02:00
ocornut
4466a7b3b0 Examples: DirectX9: save/restore some more device state. 2016-04-11 18:33:16 +02:00
omar
319e288eef Update README.md 2016-04-05 23:08:21 +02:00
ocornut
71b981d05f Examples: Apple: Readme tweaks (#575 #247) 2016-04-05 22:50:23 +02:00
James Chen
67b604412b Remove local glfw3 lib for osx. (+1 squashed commit)
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
2016-04-05 18:13:48 +08:00
ocornut
c1427de5b6 Examples: Libs: Update glfw binaries to glfw master. 2016-04-03 17:41:59 +02:00
ocornut
0e7b9b8284 Examples: Vulkan: Coding style tweaks. 2016-04-03 17:32:53 +02:00
ocornut
9c513d4443 Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master 2016-04-03 16:42:56 +02:00
ocornut
552246feed Examples: DirectX10,DirectX11 : Minor renaming 2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups (#570) 2016-04-03 12:59:56 +02:00
ocornut
90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570) 2016-04-03 12:48:38 +02:00
ocornut
2942240072 Examples: DX11: Cleanup state backup/restore code (#570) 2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802 capture and restore all state 2016-04-02 19:08:27 -07:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
ae0c33c983 Examples: Links 2016-03-29 11:33:23 +02:00
ocornut
7661b1e778 Trim trailing spaces 2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) 2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 2016-03-24 11:00:47 +01:00
Håvard Mathisen
1394616d9c Vulkan Example: Some code layout changes. 2016-03-10 12:30:38 +01:00
Håvard Mathisen
4ea4fa3e73 Vulkan Example: Fix synchronization. 2016-03-10 11:59:42 +01:00
Håvard Mathisen
0ceddc29ff Vulkan Example: Fix windows build. 2016-03-09 17:01:38 +01:00
Håvard Mathisen
4cbd316f01 Vulkan example. 2016-03-09 16:39:54 +01:00
ocornut
1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 2016-03-06 10:46:57 +01:00
ocornut
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
ocornut
87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 2016-02-15 10:55:20 +01:00