Commit Graph

3937 Commits

Author SHA1 Message Date
ocornut
7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 2022-01-12 16:12:10 +01:00
ocornut
956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 2022-01-10 15:09:56 +01:00
ocornut
afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) 2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. 2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e Platform IME: reworked internals to simplify adding new features. 2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8 Fix IdxBuffer related comments. (#4845, #4863) 2022-01-05 12:20:33 +01:00
ocornut
28eabcb099 Internals: refactor: mouse input functions into their own section. 2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs(). 2022-01-04 13:01:30 +01:00
ocornut
b0a6cd6305 Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 2021-12-29 12:44:12 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0 Version 1.86 2021-12-22 15:31:13 +01:00
ocornut
612b787b0d Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 2021-12-20 19:29:41 +01:00
ocornut
4a43dcb940 Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0 2021-12-15 16:05:15 +01:00
ocornut
1c4066cd9e Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797) 2021-12-15 14:27:56 +01:00
ocornut
48f263336b Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77 Internals: support for varying _ChildWindow flag for menu windows. (#3496, #4797) 2021-12-14 16:19:43 +01:00
ocornut
11638fdf7d Menus: reuse more menu windows when stacked over popups.
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
xndcn
8a9fe26866 Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) 2021-12-10 18:58:41 +01:00
ocornut
c801799218 Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. (#1414, #2562, #2807, #4008, #4158, #4375, #4548, #4657, #4796)
#4158, #4375, #4548, #4657, #4796)
2021-12-09 15:35:02 +01:00
ocornut
a8e1dde357 Fix static analyser, update readme. 2021-12-09 15:17:58 +01:00
ocornut
e03383d088 Fixes for tooltip over modals leading to incorrect modal dimming. (#4729)
Amend 23ef6c1. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
ocornut
270d4d0855 Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
(amend 1dc3af3, 23ef6c1, 657073a)

# Conflicts:
#	imgui.cpp
2021-12-08 17:07:07 +01:00
Rokas Kupstys
b38af0f522 Popups: Fix popups being closed by newly appearing windows. (#4317)
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
657073a650 Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend 1dc3af3, 23ef6c1)
# Conflicts:
#	imgui.cpp
2021-12-06 19:16:14 +01:00
ocornut
20e040c858 Clipper, Tables: remove table specific code path should now be ok (added assert). 2021-12-06 17:17:43 +01:00
ocornut
926addbfe2 Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
+ Bonus rather unorthodox coding style.
2021-12-06 17:17:43 +01:00
ocornut
027a7ba3eb Clipper: use line size instead of cursor comparaison when range are large. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5 Window, Clipper: store initial precision loss and apply in clipper. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
23ef6c149e Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3 from docking) 2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd Backport from docking branch: minor stuff.
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229) 2021-12-03 12:38:58 +01:00
ocornut
5b1a70aa2d Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.
The round corner flag change in 033dfd9d forgot to default to _None.
2021-12-01 15:26:34 +01:00
ocornut
f087a5b856 Metrics: Added a node showing windows in submission order and showing the Begin() stack. 2021-11-30 16:04:19 +01:00
ocornut
c5db276521 InputText, Nav: fixed tabbing through InputTextMultiline(). (#4761, #3092)
Messy... Broken by 66f0fb9. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3 Internals: wrapped ImQsort() in an inline function + added a define guard. 2021-11-30 12:59:00 +01:00
ocornut
764f9e606d Fixed crash on right-click without modal, introduced by previous commit a3667f46, (#4729) 2021-11-17 12:45:33 +01:00
ocornut
a3667f462a Fixed tooltip in own viewport over modal from being incorrectly dimmed. (#4729)
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:13:04 +01:00
ocornut
d80a9123b7 Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes) 2021-11-10 20:18:51 +01:00
ocornut
2c29e391dd Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. (#143)
Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
2021-11-10 19:17:01 +01:00