Commit Graph

3012 Commits

Author SHA1 Message Date
ocornut
a43a9e602a ColorEdit4: support ImGuiColorEditFlags_NoSliders to display only a button (wip #346) 2016-02-21 23:55:01 +01:00
ocornut
f8fede1d8b Added ColorPicker3/ColorPicker4, refactoring ColorEdit3/ColorEdit4 adding a bunch of flags and access to picker (wip #346)
Still pretty much experimenting so may break API
2016-02-21 23:23:30 +01:00
ocornut
ab97b42935 Merge branch 'master' of https://github.com/ocornut/imgui 2016-02-21 18:10:44 +01:00
ocornut
d1061c8799 Exposed FindWindowByName() in imgui_internal.h (missing chunk following 339b67c01a) 2016-02-21 18:10:35 +01:00
omar
991d9e2884 Update README.md 2016-02-20 23:20:15 +01:00
omar
874df53403 Update README.md 2016-02-20 20:46:08 +01:00
ocornut
339b67c01a Exposed FindWindowByName() in imgui_internal.h 2016-02-20 17:37:36 +01:00
ocornut
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
ocornut
87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 2016-02-15 10:55:20 +01:00
ocornut
20ba769644 Allow windows with only a callback only to be functional + minor cleanup (#524) 2016-02-14 10:33:56 +01:00
ocornut
5b7a0b1b40 InputText() added comment (#526) 2016-02-11 23:00:14 +01:00
ocornut
07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) 2016-02-08 09:03:43 +01:00
ocornut
dafedc3246 Demo: use locally defined strdup because compilers/standard librairies are an annoyance (#520) 2016-02-08 08:44:45 +01:00
ocornut
2c6bc95dd5 Demo: InputText password demo filters out blanks (#515) 2016-02-03 09:24:57 +01:00
ocornut
b329a36d27 Moved declaration of SetItemAllowOverlap() to imgui.h (ref #517) 2016-02-02 19:52:30 +01:00
Nikolay Zapolnov
a908c109c0 Added flag for selectables to handle double clicks. 2016-01-31 22:08:35 +01:00
ocornut
62fe0b59bf Updated todo list 2016-01-30 18:34:19 +01:00
ocornut
2efaa9a86f ImDrawList: fixed index overflow check broken by AddText(). Added extra assert. (#514) 2016-01-30 17:01:10 +01:00
ocornut
a3b00b79f2 Fixed removal of trailing draw command if it is a callback command 2016-01-30 16:37:30 +01:00
ocornut
b671840d15 InputTex(): Comment (#512) 2016-01-30 15:00:45 +01:00
ocornut
b1ec90d565 InputText() fixed clipping bounds of contents (#512) 2016-01-30 14:57:24 +01:00
ocornut
7afd62ec57 Tentative fix for GCC/Clang (#484, #504) 2016-01-25 21:45:45 +00:00
ocornut
595684e08c Remove dependency on <new> header (#484, #504)
(Now expecting something to fail somewhere..)
2016-01-25 21:26:53 +00:00
ocornut
3ee50af57e Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506) 2016-01-25 20:55:34 +00:00
ocornut
005b897d7d ProgressBar() handling of border size + storing border size in window structure (#503) 2016-01-24 11:00:37 +00:00
ocornut
9f6b1ace8f Tidying up internal FindBestPopupWindowPos() 2016-01-23 15:13:55 +00:00
ocornut
94dc3df956 ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346) 2016-01-23 14:57:48 +00:00
ocornut
b6fe5eb4b4 Cleaned up the top of imgui.h, documenting all types / forward declarations 2016-01-23 12:45:56 +00:00
ocornut
d5fd87e806 Added IM_COL32 macros (ref #346) 2016-01-23 12:15:49 +00:00
ocornut
570a9dadc4 Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346)
If you had manual pixel-perfect alignment in place it might affect you.
2016-01-23 12:07:26 +00:00
ocornut
8f0f71c7ba InputScalarEx(): removed unnecessary aabb computation. 2016-01-23 11:56:39 +00:00
ocornut
2a505ebb9a ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode. 2016-01-23 11:29:22 +00:00
ocornut
56927cbb54 Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499) 2016-01-22 10:00:32 +00:00
ocornut
13b1e0ec9b Merge branch 'master' of https://github.com/ocornut/imgui 2016-01-21 22:30:51 +00:00
ocornut
b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build 2016-01-21 22:30:47 +00:00
omar
d6be992bef Travis CI: test adding osx 2016-01-21 21:43:24 +00:00
ocornut
a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. 2016-01-21 21:40:22 +00:00
ocornut
9e8795f4e2 Examples: Added extra comments 2016-01-21 18:51:42 +00:00
ocornut
f144646c83 Merge branch 'master' of https://github.com/ocornut/imgui 2016-01-20 10:30:33 +00:00
ocornut
e585204d82 ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491) 2016-01-20 10:30:28 +00:00
omar
39510d05ea Update README.md 2016-01-17 10:35:21 +00:00
ocornut
3922988dea TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label.
Removed DisableHideTextAfterDoubleHash hack used by Metrics window.
2016-01-16 12:25:40 +00:00
ocornut
739e73b07b CalcTextSize(): adding early out for empty displayed string (#487) 2016-01-16 12:11:57 +00:00
ocornut
fc66365805 Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487) 2016-01-16 12:01:18 +00:00
ocornut
31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:29:03 +00:00
ocornut
6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:19:38 +00:00
ocornut
85725ff9c6 Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476) 2016-01-10 12:01:56 +00:00
ocornut
76ca7c42ca ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads 2016-01-08 14:57:25 +00:00
ocornut
bf6f6ba858 Demo: extra comments and example for PushItemWidth(-1) 2016-01-06 01:24:49 +01:00