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https://github.com/Drezil/imgui.git
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TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label.
Removed DisableHideTextAfterDoubleHash hack used by Metrics window.
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parent
739e73b07b
commit
3922988dea
20
imgui.cpp
20
imgui.cpp
@ -2488,17 +2488,8 @@ static const char* FindTextDisplayEnd(const char* text, const char* text_end)
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if (!text_end)
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text_end = (const char*)-1;
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ImGuiState& g = *GImGui;
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if (g.DisableHideTextAfterDoubleHash > 0)
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{
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while (text_display_end < text_end && *text_display_end != '\0')
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text_display_end++;
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}
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else
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{
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while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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text_display_end++;
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}
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while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
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text_display_end++;
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return text_display_end;
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}
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@ -5601,8 +5592,9 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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str_id = label;
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if (label == NULL)
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label = str_id;
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const bool label_hide_text_after_double_hash = (label == str_id); // Only search and hide text after ## if we have passed label and ID separately, otherwise allow "##" within format string.
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const ImGuiID id = window->GetID(str_id);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, label_hide_text_after_double_hash);
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// We vertically grow up to current line height up the typical widget height.
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
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@ -5665,7 +5657,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
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if (g.LogEnabled)
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LogRenderedText(text_pos, ">");
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RenderText(text_pos, label);
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RenderText(text_pos, label, NULL, label_hide_text_after_double_hash);
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}
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return opened;
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@ -9288,7 +9280,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
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};
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ImGuiState& g = *GImGui; // Access private state
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g.DisableHideTextAfterDoubleHash++; // Not exposed (yet). Disable processing that hides text after '##' markers.
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
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{
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@ -9314,7 +9305,6 @@ void ImGui::ShowMetricsWindow(bool* opened)
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ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::TreePop();
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}
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g.DisableHideTextAfterDoubleHash--;
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}
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ImGui::End();
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}
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@ -371,7 +371,6 @@ struct ImGuiState
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini settinngs on disk when time reaches zero
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int DisableHideTextAfterDoubleHash;
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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@ -455,7 +454,6 @@ struct ImGuiState
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ActiveIdWindow = NULL;
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MovedWindow = NULL;
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SettingsDirtyTimer = 0.0f;
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DisableHideTextAfterDoubleHash = 0;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
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