omar
ac9aaf4b6e
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
2018-10-25 17:45:48 +02:00
omar
5f8c9ae0ef
Merge branch 'viewport' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2018-10-18 10:57:54 +02:00
omar
056af2b1af
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
2018-10-18 10:56:26 +02:00
Brandon
5f79a28a07
Examples: SDL: Fixed usage of SDL_GetDisplayDPI ( #2137 , #1676 )
2018-10-18 10:48:18 +02:00
omar
745f01022e
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 , #1929 )
2018-10-17 10:48:53 +02:00
Warren Moore
b4488d4f48
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 )
2018-10-17 10:46:49 +02:00
omar
e73217d6f7
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-10-12 15:50:48 +02:00
omar
c398153b40
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
# imgui_internal.h
2018-10-12 13:01:20 +02:00
hesiod
500a60debc
Examples: OpenGL3: Cast compile/link status to GLboolean ( #2112 , #2125 )
...
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
2018-10-07 18:14:24 +02:00
omar
02afbaeef0
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. ( #2112 ) [@hesiod]
2018-10-06 11:35:05 +02:00
omar
a3b0e0acfa
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. ( #2088 )
2018-10-05 11:36:49 +02:00
Michael Vetter
084c26aa41
Fix spacing in imgui_imp_sdl example ( #2111 )
2018-10-05 10:04:10 +02:00
omar
2cff3f6a65
Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift.
2018-10-01 18:35:21 +02:00
omar
c6193d0605
Merge branch 'viewport' into docking
2018-09-26 21:35:09 +02:00
omar
6cc380fc41
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
2018-09-26 21:34:52 +02:00
omar
788febf044
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097 )
2018-09-24 10:13:01 +02:00
omar
fda57f48d5
Merge branch 'viewport' into docking
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# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2018-09-21 11:52:32 +02:00
omar
7abc368927
Viewport: GLFW: Build fix for pre GLFW 3.2 ( #1542 )
2018-09-20 18:46:36 +02:00
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
2018-09-20 10:37:55 +02:00
omar
b57baa5ba0
Viewport: Enabled viewports by default in more example apps.
2018-09-20 10:31:23 +02:00
omar
e32256b4b4
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
2018-09-14 11:38:10 +02:00
omar
b85f345369
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
2018-09-14 11:32:55 +02:00
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
2018-09-13 16:50:13 +02:00
omar
9cc63ba279
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. ( #2078 )
2018-09-11 22:00:57 +02:00
omar
df65d4a14f
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2018-09-11 11:18:46 +02:00
omar
b872aa5c8e
Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem().
2018-09-10 11:24:27 +02:00
MindSpunk
7eadcf7d7d
example_glfw_vulkan was missing a reference to imgui_widgets.cpp ( #2071 , #2036 )
2018-09-09 21:09:58 +02:00
omar
a82be53407
Merge branch 'docking2' into viewport_docking
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# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2018-09-06 22:28:21 +02:00
omar
49533bc86e
Examples: Enabled Docking + Nav by default in the branch. ( #351 )
2018-09-06 21:53:35 +02:00
omar
bdb30d7145
Merge branch 'master' into viewport
2018-09-05 11:08:57 +02:00
Jiří Šebele
f8b7e4d94f
Examples: imgui_impl_opengl3 Fix GLAD error condition ( #2059 , #2002 )
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`gladLoadGL` returns 0 on fail, not the other way around.
2018-09-03 19:36:02 +02:00
omar
fd201a90f1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-08-31 18:39:02 +02:00
omar
5d40d295b3
Comments, readme updates
2018-08-31 11:37:14 +02:00
Omar Cornut
be6ea86f8d
OSX: Added imgui_widgets.cpp to xcode project files.
2018-08-31 11:29:25 +02:00
omar
e312363007
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
2018-08-30 19:00:33 +02:00
omar
01586d33f3
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
2018-08-30 14:29:11 +02:00
omar
36b2f64051
Merge branch 'master' into viewport
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2018-08-29 17:40:52 +02:00
omar
1b61b6b208
Examples: Vulkan: Minor tweaks.
2018-08-28 18:22:36 +02:00
omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727
WIP on configurable OpenGL loader. ( #2001 , #2002 )
2018-08-28 16:07:58 +02:00
omar
705ff49400
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032
( #1542 )
2018-08-25 21:21:14 +02:00
omar
f81caac459
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
2018-08-25 21:19:42 +02:00
omar
4dea0327e7
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
2018-08-25 21:16:08 +02:00
omar
0ada716184
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. ( #1542 )
2018-08-25 20:15:18 +02:00
omar
a4191857c1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
2018-08-22 21:35:44 +02:00
omar
7268c65d73
Examples: imgui_impl_vulkan: Comments (re)
2018-08-22 17:59:58 +02:00
omar
3fdfac3377
Examples: imgui_impl_vulkan: Comments
2018-08-22 16:43:29 +02:00
omar
5d630c930d
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). ( #1542 )
2018-08-15 16:15:44 -07:00
omar
e5f2295398
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-08-13 17:50:48 -07:00
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
2018-08-09 17:49:48 +02:00
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
2018-08-09 17:44:29 +02:00
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
2018-08-09 17:42:53 +02:00
Ryan Crandall
34203d5008
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )
2018-08-09 17:32:31 +02:00
luk1337
e3eb4111cc
Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )
2018-08-08 18:55:09 +02:00
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
...
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
2018-08-08 17:41:30 +02:00
omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
2018-08-03 15:04:35 +02:00
omar
8ef0ca9765
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-08-01 12:27:56 +02:00
omar
d69b2a1c1d
Changelog for #1989
2018-08-01 12:23:59 +02:00
Matthias Moulin
6011ddf1e5
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 ( #1989 )
2018-08-01 12:22:04 +02:00
omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
2018-08-01 11:34:17 +02:00
omar
b217251a63
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
2018-07-31 18:48:24 +02:00
omar
9824bf1ba1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-07-31 12:12:56 +02:00
omar
067edd09f9
imgui_impl_opengl3: Comments. ( #1987 )
2018-07-30 18:44:58 +02:00
Dado
81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )
2018-07-30 15:38:13 +02:00
Marcel Smit
faa7dad537
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. ( #1978 )
2018-07-30 14:15:24 +02:00
omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
2018-07-30 14:00:53 +02:00
Omar Sherif Fathy
fc737d2333
Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )
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* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional
2018-07-30 13:52:18 +02:00
omar
352695bc57
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-07-24 16:50:49 +02:00
omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
2018-07-23 17:31:13 +02:00
omar
d016ef1825
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. ( #1954 ) (+1 squashed commits)
2018-07-19 12:51:20 +02:00
omar
7b4fbf4301
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. ( #1542 )
2018-07-17 16:37:10 +02:00
omar
ee98a069f0
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
2018-07-16 22:25:36 +02:00
omar
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
2018-07-16 22:17:34 +02:00
omar
abe7b190dc
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. ( #1944 )
2018-07-13 11:25:54 +02:00
omar
88df66ec83
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_draw.cpp
# imgui_internal.h
2018-07-12 10:03:18 +02:00
omar
59fb3274a7
Examples: include for intptr_t on tdm-gcc + mingw32 ( #1936 ) + mouse buttons comments
2018-07-11 20:03:47 +02:00
omar
fff014dfed
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 , #1900 , #1513 , #1466 , etc.)
2018-07-10 18:29:57 +02:00
omar
de13261f1b
OpenGL3: Added error output when shaders fail to compile / link. ( #1938 )
2018-07-10 16:09:34 +02:00
omar
14cef31467
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-07-09 16:24:01 +02:00
omar
6201cad2b4
Examples: Comments, Demo: Log early out, TODO. ( #1553 )
2018-07-09 11:43:53 +02:00
omar
6277781e83
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-07-08 13:08:16 +02:00
omar
89e2ddf07f
Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
2018-07-08 11:16:11 +02:00
omar
569e0f07f1
Examples: Removed old example_apple/ + tweak comments ( #1873 )
2018-07-08 10:57:16 +02:00
Omar Cornut
839e4d34bd
Merge branch 'warrenm_osx'
2018-07-08 10:47:55 +02:00
Omar Cornut
c3f9220c15
Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
2018-07-08 10:47:31 +02:00
Warren Moore
d64157e803
Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873 )
2018-07-05 21:58:15 +09:00
omar
7b2662d245
Examples: Comments, bits of documentation
2018-07-04 19:06:28 +02:00
omar
deb7aa29cd
OSX: Various tweaks to imgui_impl_osx courtesy of @warrenm + fix NewFrame position which has been moved recently master. ( #1873 )
2018-07-04 13:24:16 +02:00
omar
0d7e779b37
Merge branch 'master' into osx
...
# Conflicts:
# examples/.gitignore
# examples/README.txt
2018-07-04 13:13:11 +02:00
omar
a765c83bad
Ignore list: added emscripten output
2018-07-03 15:57:34 +02:00
omar
770cba0bd0
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
2018-07-02 20:13:16 +02:00
Konstantin Podsvirov
ddb09c6011
Examples: Ignore all *.user files ( #1919 )
...
For example `Qt Creator` create `CMakeLists.txt.user` file with user settings.
2018-07-02 19:43:33 +02:00
omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
2018-06-30 14:33:45 +02:00
codecnotsupported
b62cc5c150
Fix include Example_glfw_vulkan cmake ( #1916 )
...
Probably got broken because of the refactor.
2018-06-30 10:53:36 +02:00
omar
62b3d7c51e
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. ( #1913 , #1914 )
2018-06-29 16:36:40 +02:00
Aiekick
ecd9a223e3
add hand cursor support (+11 squashed commit)
2018-06-29 16:36:40 +02:00
Omar Cornut
42a919f303
Examples: Apple: Fixed paths of GLFW+GL2 example. ( #1906 ) Update ignore list.
2018-06-27 09:39:52 +02:00
omar
c38fe6b0e1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-06-26 12:41:36 +02:00
omar
a1ec7723ef
Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings.
2018-06-25 09:50:06 +02:00
omar
20e89201cb
Examples: Fixes.
2018-06-23 09:42:47 +02:00