rokups
d768b8c812
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
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'#if __has_feature(objc_arc)' was removed as callback gets required reference via ImGui_ImplMetal_GetBackendData() so that weakref is not really needed.
2022-05-04 16:40:35 +02:00
stuartcarnie
d58b8414b9
Backends: OSX, Metal: Tweaks. Use preferred method of obtaining a timestamp. ( #4821 )
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+ Rename ImGuiFocusObserver. Docking branch will use it for more than focus.
2022-05-03 12:12:03 +02:00
noisewuwei
e54db4ee70
Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. ( #5203 , #5221 , #4141 )
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# Conflicts:
# docs/CHANGELOG.txt
2022-04-27 15:17:32 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
whale02
2d76b09d2e
Backends: Metal: Conditional check, amend 7602277
( #5122 , #5123 )
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Co-authored-by: Wvader <34067397+wvader@users.noreply.github.com>
2022-03-28 10:58:27 +02:00
Wvader
7602277c86
Backends: Metal: Remove weak ref ( #5122 , #5123 )
2022-03-22 17:24:51 +01:00
ocornut
efa50f72a7
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
2022-01-03 22:14:19 +01:00
luigifcruz
41e39ea6e1
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
2021-12-30 15:04:03 +01:00
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
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Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
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Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
Belinsky-L-V
695a4bd1a9
Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. ( #3748 )
2021-01-25 15:11:43 +01:00
Albin Odervall
b934b9bb86
Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. ( #3555 )
2020-11-03 15:38:59 +01:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00