mirror of
https://github.com/Drezil/imgui.git
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Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. (#5203, #5221, #4141)
# Conflicts: # docs/CHANGELOG.txt
This commit is contained in:
parent
04689979b4
commit
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@ -12,6 +12,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
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// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
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// 2021-08-24: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
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@ -54,6 +55,7 @@
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// renderer backend. Stores the render pipeline state cache and the default
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// font texture, and manages the reusable buffer cache.
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@interface MetalContext : NSObject
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@property (nonatomic, strong) id<MTLDevice> device;
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@property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState;
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@property (nonatomic, strong) FramebufferDescriptor *framebufferDescriptor; // framebuffer descriptor for current frame; transient
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@property (nonatomic, strong) NSMutableDictionary *renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors
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@ -77,7 +79,16 @@
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commandEncoder:(id<MTLRenderCommandEncoder>)commandEncoder;
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@end
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static MetalContext *g_sharedMetalContext = nil;
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struct ImGui_ImplMetal_Data
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{
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MetalContext* SharedMetalContext;
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ImGui_ImplMetal_Data() { memset(this, 0, sizeof(*this)); }
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};
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static ImGui_ImplMetal_Data* ImGui_ImplMetal_CreateBackendData() { return IM_NEW(ImGui_ImplMetal_Data)(); }
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static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : NULL; }
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static void ImGui_ImplMetal_DestroyBackendData() { IM_DELETE(ImGui_ImplMetal_GetBackendData()); }
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#ifdef IMGUI_IMPL_METAL_CPP
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@ -119,16 +130,14 @@ bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device)
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bool ImGui_ImplMetal_Init(id<MTLDevice> device)
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_CreateBackendData();
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ImGuiIO& io = ImGui::GetIO();
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io.BackendRendererUserData = (void*)bd;
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io.BackendRendererName = "imgui_impl_metal";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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g_sharedMetalContext = [[MetalContext alloc] init];
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});
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ImGui_ImplMetal_CreateDeviceObjects(device);
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bd->SharedMetalContext = [[MetalContext alloc] init];
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bd->SharedMetalContext.device = device;
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return true;
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}
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@ -136,42 +145,48 @@ bool ImGui_ImplMetal_Init(id<MTLDevice> device)
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void ImGui_ImplMetal_Shutdown()
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{
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ImGui_ImplMetal_DestroyDeviceObjects();
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ImGui_ImplMetal_DestroyBackendData();
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}
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void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor)
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{
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IM_ASSERT(g_sharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?");
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bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
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g_sharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
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if (bd->SharedMetalContext.depthStencilState == nil)
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ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device);
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}
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// Metal Render function.
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void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, id<MTLCommandBuffer> commandBuffer, id<MTLRenderCommandEncoder> commandEncoder)
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{
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[g_sharedMetalContext renderDrawData:draw_data commandBuffer:commandBuffer commandEncoder:commandEncoder];
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[bd->SharedMetalContext renderDrawData:draw_data commandBuffer:commandBuffer commandEncoder:commandEncoder];
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}
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bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
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{
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[g_sharedMetalContext makeFontTextureWithDevice:device];
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->SetTexID((__bridge void *)g_sharedMetalContext.fontTexture); // ImTextureID == void*
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[bd->SharedMetalContext makeFontTextureWithDevice:device];
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io.Fonts->SetTexID((__bridge void *)bd->SharedMetalContext.fontTexture); // ImTextureID == void*
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return (g_sharedMetalContext.fontTexture != nil);
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return (bd->SharedMetalContext.fontTexture != nil);
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}
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void ImGui_ImplMetal_DestroyFontsTexture()
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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g_sharedMetalContext.fontTexture = nil;
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bd->SharedMetalContext.fontTexture = nil;
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io.Fonts->SetTexID(nullptr);
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}
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bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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{
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[g_sharedMetalContext makeDeviceObjectsWithDevice:device];
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[bd->SharedMetalContext makeDeviceObjectsWithDevice:device];
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ImGui_ImplMetal_CreateFontsTexture(device);
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return true;
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@ -179,8 +194,9 @@ bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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void ImGui_ImplMetal_DestroyDeviceObjects()
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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ImGui_ImplMetal_DestroyFontsTexture();
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[g_sharedMetalContext emptyRenderPipelineStateCache];
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[bd->SharedMetalContext emptyRenderPipelineStateCache];
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}
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#pragma mark - MetalBuffer implementation
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@ -458,8 +474,9 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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vertexBuffer:(MetalBuffer *)vertexBuffer
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vertexBufferOffset:(size_t)vertexBufferOffset
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{
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ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
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[commandEncoder setCullMode:MTLCullModeNone];
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[commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
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[commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState];
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
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@ -57,13 +58,22 @@
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@class KeyEventResponder;
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// Data
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static double g_HostClockPeriod = 0.0;
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static double g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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static ImFocusObserver* g_FocusObserver = nil;
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static KeyEventResponder* g_KeyEventResponder = nil;
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static NSTextInputContext* g_InputContext = nil;
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struct ImGui_ImplOSX_Data
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{
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double HostClockPeriod;
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double Time;
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NSCursor* MouseCursors[ImGuiMouseCursor_COUNT];
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bool MouseCursorHidden;
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ImFocusObserver* FocusObserver;
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KeyEventResponder* KeyEventResponder;
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NSTextInputContext* InputContext;
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); }
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};
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_CreateBackendData() { return IM_NEW(ImGui_ImplOSX_Data)(); }
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
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static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); }
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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@ -75,14 +85,16 @@ static NSTextInputContext* g_InputContext = nil;
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static void InitHostClockPeriod()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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struct mach_timebase_info info;
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mach_timebase_info(&info);
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g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
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bd->HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
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}
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static double GetMachAbsoluteTimeInSeconds()
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{
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return (double)mach_absolute_time() * g_HostClockPeriod;
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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return (double)mach_absolute_time() * bd->HostClockPeriod;
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}
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/**
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@ -363,6 +375,8 @@ static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
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bool ImGui_ImplOSX_Init(NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_CreateBackendData();
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io.BackendPlatformUserData = (void*)bd;
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// Setup backend capabilities flags
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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@ -372,16 +386,16 @@ bool ImGui_ImplOSX_Init(NSView* view)
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io.BackendPlatformName = "imgui_impl_osx";
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// Load cursors. Some of them are undocumented.
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g_MouseCursorHidden = false;
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
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bd->MouseCursorHidden = false;
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bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
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// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
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// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
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@ -412,44 +426,45 @@ bool ImGui_ImplOSX_Init(NSView* view)
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return s_clipboard.Data;
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};
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g_FocusObserver = [[ImFocusObserver alloc] init];
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
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bd->FocusObserver = [[ImFocusObserver alloc] init];
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[[NSNotificationCenter defaultCenter] addObserver:bd->FocusObserver
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selector:@selector(onApplicationBecomeActive:)
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name:NSApplicationDidBecomeActiveNotification
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object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
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[[NSNotificationCenter defaultCenter] addObserver:bd->FocusObserver
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selector:@selector(onApplicationBecomeInactive:)
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name:NSApplicationDidResignActiveNotification
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object:nil];
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// Add the NSTextInputClient to the view hierarchy,
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// to receive keyboard events and translate them to input text.
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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g_InputContext = [[NSTextInputContext alloc] initWithClient:g_KeyEventResponder];
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[view addSubview:g_KeyEventResponder];
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bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
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[view addSubview:bd->KeyEventResponder];
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
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// This monitor taps into global event stream and captures these events.
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NSEventMask eventMask = NSEventMaskFromType(NSKeyUp) | NSEventMaskFlagsChanged;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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ImGui_ImplOSX_HandleEvent(event, g_KeyEventResponder);
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ImGui_ImplOSX_HandleEvent(event, bd->KeyEventResponder);
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return event;
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}];
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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{
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[g_InputContext activate];
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[bd->InputContext activate];
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}
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else
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{
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[g_InputContext discardMarkedText];
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[g_InputContext invalidateCharacterCoordinates];
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[g_InputContext deactivate];
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[bd->InputContext discardMarkedText];
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[bd->InputContext invalidateCharacterCoordinates];
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[bd->InputContext deactivate];
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}
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[g_KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
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[bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
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};
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return true;
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@ -457,11 +472,14 @@ bool ImGui_ImplOSX_Init(NSView* view)
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void ImGui_ImplOSX_Shutdown()
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{
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g_FocusObserver = NULL;
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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bd->FocusObserver = NULL;
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ImGui_ImplOSX_DestroyBackendData();
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}
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static void ImGui_ImplOSX_UpdateMouseCursor()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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@ -470,23 +488,23 @@ static void ImGui_ImplOSX_UpdateMouseCursor()
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
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{
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// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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if (!g_MouseCursorHidden)
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if (!bd->MouseCursorHidden)
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{
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g_MouseCursorHidden = true;
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bd->MouseCursorHidden = true;
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[NSCursor hide];
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}
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}
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else
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{
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NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow];
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NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
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// -[NSCursor set] generates measureable overhead if called unconditionally.
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if (desired != NSCursor.currentCursor)
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{
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[desired set];
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}
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if (g_MouseCursorHidden)
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if (bd->MouseCursorHidden)
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{
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g_MouseCursorHidden = false;
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bd->MouseCursorHidden = false;
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[NSCursor unhide];
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}
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}
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@ -553,15 +571,18 @@ static void ImGui_ImplOSX_UpdateGamepads()
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static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (io.WantTextInput)
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[g_KeyEventResponder updateImePosWithView:view];
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[bd->KeyEventResponder updateImePosWithView:view];
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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// Setup display size
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size
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if (view)
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{
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const float dpi = (float)[view.window backingScaleFactor];
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@ -570,14 +591,14 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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}
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// Setup time step
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if (g_Time == 0.0)
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if (bd->Time == 0.0)
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{
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InitHostClockPeriod();
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g_Time = GetMachAbsoluteTimeInSeconds();
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bd->Time = GetMachAbsoluteTimeInSeconds();
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}
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double current_time = GetMachAbsoluteTimeInSeconds();
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io.DeltaTime = (float)(current_time - g_Time);
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g_Time = current_time;
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io.DeltaTime = (float)(current_time - bd->Time);
|
||||
bd->Time = current_time;
|
||||
|
||||
ImGui_ImplOSX_UpdateMouseCursor();
|
||||
ImGui_ImplOSX_UpdateGamepads();
|
||||
|
@ -99,6 +99,8 @@ Other Changes:
|
||||
- Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu]
|
||||
- Backends: SDL, OpenGL3: Fixes to facilitate building on AmigaOS4. (#5190) [@afxgroup]
|
||||
- Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
|
||||
- Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with
|
||||
multiple contexts. (#5203, #5221, #4141) [@noisewuwei]
|
||||
- Examples: Emscripten+WebGPU: Fix building for latest WebGPU specs. (#3632)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user