Ben Carter
75f5aaaa1c
Texture-based round corners: Use separate textures for square corners and fix a bunch of corner-case issues
2022-02-15 16:10:55 +01:00
ocornut
05d9502075
Texture-based round corners: Moved RenderResizeGripWithTex to RenderWindowResizeGrip
2022-02-15 16:10:55 +01:00
ocornut
5947842934
Texture-based round corners: Tweaks, renaming to match tex lines branch.
2022-02-15 16:10:55 +01:00
omar
1858d8d3f5
Texture-based round corners: Removed polling for Shift key in draw functions, moved that responsibility to demo code.
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Minor coding style tweaks. Using IM_ASSERT_PARANOID where suitable.
2022-02-15 16:10:54 +01:00
Ben Carter
ff3e7feba7
Texture-based round corners: Added support for multiple stroke widths
2022-02-15 16:10:54 +01:00
Ben Carter
8e97a4a724
Texture-based round corners: Refactoring and upgrades
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Changed texture-based rounded rectangle edges to draw using thin polygons
Rearranged data for texture-based rounded rectangles to reduce allocations and pre-calculate parametric coordinate
Made max texture-based corner size a constant
Added API for drawing n-gons
Added support in circle API to auto-calculate suitable segment count
2022-02-15 16:10:24 +01:00
Ben Carter
a0ef8c9187
Texture-based round corners: Added support for window grip rendering
2022-02-15 16:09:57 +01:00
Ben Carter
3f671bd282
Texture-based round corners: Adding style/drawlist flags for rounded corner textures
2022-02-15 16:09:57 +01:00
omar
d81c5cbae3
Texture-based round corners: Make FIXME consistent so they can be grepped. Tidying and added notes of things to fix.
2022-02-15 16:09:57 +01:00
Francisco Demartino
fbc6bce06b
Texture-based round corners: Store rounded corners in texture to use 1 quad per corner.
2022-02-15 16:09:57 +01:00
ocornut
5854da10e6
Declare other structures as constexpr ( #4995 ) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f
Stack Tool: Added option to copy item path to clipboard. ( #4631 )
2022-02-08 16:36:54 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7
IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
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Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d
Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 , #4317 )
2022-01-27 16:59:24 +01:00
ocornut
075f4ac661
Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
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This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972
Popups: Fix b17b2fb
( #4936 )
2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
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Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
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Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b
Comments, tweaks.
2022-01-21 14:50:31 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
90a6961638
IO: apply same flooring as UpdateMouseInputs() in dupe event processing. ( #4858 ) + provision for test engine.
2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
6188e94108
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
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https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684
IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). ( #4905 , #4858 )
2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
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Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
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(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00