ocornut
6bd447c885
Backends: GLFW: Fixed unused variable warning for empty assert macro. ( #4459 )
2021-08-22 18:46:49 +02:00
ocornut
5a7d18a441
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86
Version 1.84
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Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
Rokas Kupstys
fc062e6028
Backends: OpenGL3: Update loader to include APIs used by test framework.
2021-08-20 17:22:27 +02:00
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-19 17:25:12 +02:00
ocornut
e3988a84db
Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )
2021-08-19 16:24:59 +02:00
Rokas Kupstys
459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )
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Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
ocornut
f24abbc47d
Fix various warnings ( #4442 )
2021-08-18 12:38:24 +02:00
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
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Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
ocornut
b380d3abe3
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
2021-08-17 15:16:29 +02:00
ocornut
f99fe72c42
Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )
2021-08-02 17:22:33 +02:00
ocornut
80b5fb51ed
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 , #2445 , #2696 , #3751 , #4377 )
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2021-08-02 16:21:13 +02:00
ocornut
2ad912bb85
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 , #2445 , #2696 , #3751 , #4377 )
2021-08-02 16:19:50 +02:00
ocornut
f9b5168fb3
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
db686ad522
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #2696 , #3751 , #4377 )
2021-07-29 19:38:33 +02:00
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
2021-07-29 19:37:18 +02:00
ocornut
1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #3751 , #4377 )
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(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
ocornut
baa4caf9e3
Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
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+ Comments (#3934 )
2021-07-07 14:12:48 +02:00
ocornut
327a5d8253
Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)
2021-07-05 17:52:44 +02:00
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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+ Update gallery links (#4280 )
2021-06-30 15:50:15 +02:00
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
2021-06-30 15:04:40 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
36a0d1028c
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385
)
2021-06-29 15:46:50 +02:00
ocornut
0f7eb00f67
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:31:05 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
682447306d
Merge branch 'features/backends_context' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
2021-06-29 14:53:25 +02:00
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
2021-06-25 17:27:17 +02:00
Chaoya Li
2ab7f96f21
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 , #4267 )
2021-06-25 16:19:55 +02:00
Anthony
8ced41570e
Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )
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imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
ocornut
ac35b4bba2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
20d415e939
FIx static analysers warnings and disable false positives.
2021-06-24 17:15:14 +02:00
Rokas Kupstys
0b8a247074
Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )
2021-06-23 15:25:10 +02:00
Ivan Sokolov
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
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In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
Michel Lesoinne
90deb0959a
Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. ( #4208 )
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The fence being waited upon was not the one associated with the current frame.
This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use.
Read more details in #4208
2021-06-14 17:54:19 +02:00
ocornut
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
2021-06-14 17:43:42 +02:00
ocornut
a44d4da87c
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
2021-06-08 18:38:51 +02:00
ocornut
b66529fe3e
Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 , #4191 )
2021-06-08 18:38:20 +02:00
Tatsuya Yatagawa
fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. ( #4201 )
2021-06-05 16:27:31 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
ocornut
1ad1429c6d
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-05-25 18:45:54 +02:00
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
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Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
Vladimir Davidovich
142c866bd9
Backends: WebGPU: Support draw_data->FramebufferScale ( #4163 )
2021-05-24 17:12:23 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
ocornut
fd06dc511f
Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]
2021-05-19 19:03:15 +02:00
ocornut
4181ccceea
Backends: WebGPU: Fix build, amend 3c72e51
. ( #3761 )
2021-05-19 18:50:31 +02:00