omar
							
						 
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						4d46383100
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							Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
						
						
						
						
						
						
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						2018-03-08 20:27:01 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9dcc07422e
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							Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
						
						
						
						
						
						
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						2018-03-07 12:35:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						19b92751b9
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							Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
						
						
						
						
						
						
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						2018-03-07 12:05:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						c4a158656e
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_vulkan.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.cpp
#	imgui.h 
						
						
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						2018-03-03 23:13:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						69e700f869
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							Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
						
						
						
						
						
						
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						2018-03-03 20:15:10 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e9fa17e1bf
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							Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
						
						
						
						
						
						
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						2018-03-02 22:44:06 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						5b282bdd48
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							Examples: Renamed glfw error callback so it's more clear what it is.
						
						
						
						
						
						
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						2018-03-02 19:24:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						fc80f2b41a
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							Merge branch 'examples_refactor' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/sdl_vulkan_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
						
						
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						2018-03-01 23:27:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						124d8522b1
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							Do not store compiled objects outside the project tree.
						
						
						
						
						
						
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						2018-03-01 15:50:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						b6f251103b
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							Define SOURCES instead of OBJS in Makefiles.
						
						
						
						
						
						
						
						OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written. 
						
						
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						2018-03-01 15:46:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						d4f63c3844
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							Use make variables $@ and $^ where appropriate.
						
						
						
						
						
						
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						2018-03-01 15:45:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						551932697d
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							Ensure make clean is idempotent.
						
						
						
						
						
						
						
						Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail. 
						
						
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						2018-03-01 15:45:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						d98a5d54aa
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 19:03:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						8074d56bdd
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:58:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						2c9f45bbe7
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:51:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4cee46f909
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							Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
						
						
						
						
						
						
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						2018-02-27 23:27:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d7f97922b8
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							Examples: Fix d749d49903  missing the deletion code. (#1217)
						
						
						
						
						
						
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						2018-02-23 22:46:14 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						d749d49903
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							Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
						
						
						
						
						
						
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						2018-02-23 12:37:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9c20a40b36
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							Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
						
						
						
						
						
						
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						2018-02-20 15:49:17 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						daddd09cd5
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							Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
						
						
						
						
						
						
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						2018-02-20 14:23:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d534207622
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							Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
						
						
						
						
						
						
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						2018-02-20 14:18:02 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						11b12488e8
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							Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
						
						
						
						
						
						
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						2018-02-20 14:09:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						c8a9969511
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							Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
						
						
						
						
						
						
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						2018-02-18 20:26:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b0a8734c92
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							Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
						
						
						
						
						
						
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						2018-02-18 20:26:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						f5f3730b16
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							Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
						
						
						
						
						
						
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						2018-02-16 23:19:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						63332d152a
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							Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
						
						
						
						
						
						
						
						Examples: Updated examples. 
						
						
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						2018-02-16 19:18:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0cefd40888
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							Examples: Added Changelog to make updates easier.
						
						
						
						
						
						
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						2018-02-16 17:20:18 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f0364aa359
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							Merge branch 'context'
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-02-06 20:16:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						ae30efc0fd
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							Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
						
						
						
						
						
						
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						2018-02-06 19:58:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						3171f90a1a
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							Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
						
						
						
						
						
						
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						2018-02-06 19:54:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						057807f4a7
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							Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
						
						
						
						
						
						
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						2018-02-06 19:29:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						7e32fc7109
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							Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
						
						
						
						
						
						
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						2018-02-06 19:23:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						73d493c780
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							Examples: Organized header files to make available features more visible.
						
						
						
						
						
						
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						2018-02-05 20:34:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						27980d9688
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-01-31 16:02:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						47e81a6194
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							Merge branch 'master' into navigation
						
						
						
						
						
						
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						2018-01-31 16:00:25 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						cd3dd886de
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							Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
						
						
						
						
						
						
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						2018-01-31 16:00:07 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						23c11e9764
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							Merge branch 'master' into navigation
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
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						2018-01-31 15:43:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cca9c3e3da
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							Examples: Using Dark theme by default. (#707). Tweaked demo code.
						
						
						
						
						
						
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						2018-01-31 00:15:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						2933e6765c
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							Merge branch 'master' into navigation
						
						
						
						
						
						
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						2018-01-29 17:42:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						6a25a8720a
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							Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
						
						
						
						
						
						
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						2018-01-29 14:38:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						91d77be36e
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							Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
						
						
						
						
						
						
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						2018-01-29 00:55:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Omar Cornut
							
						 
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						3cdd2096ec
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							Examples: Use Clang in old Makefile.
						
						
						
						
						
						
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						2018-01-29 00:48:21 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						ddff378daf
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							Examples: Synced Makefile comments. Added build/ folder into git ignore list/
						
						
						
						
						
						
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						2018-01-29 00:38:00 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						827f4b17d3
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							Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
						
						
						
						
						
						
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						2018-01-25 16:18:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						3967ff58b2
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							Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
						
						
						
						
						
						
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						2018-01-25 16:02:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						f3776055d6
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-01-24 19:31:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						c2e92ab61b
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							Added imgui.natvis helper for visual studio users. Added to examples projects.
						
						
						
						
						
						
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						2018-01-24 18:40:54 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						d3e826c247
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							Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
						
						
						
						
						
						
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						2018-01-21 20:16:55 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						7e7c017b75
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							Examples: Simplified mouse wheel handling. (#1463)
						
						
						
						
						
						
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						2018-01-20 12:45:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						0b1fecb792
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							Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
						
						
						
						
						
						
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						2018-01-20 12:36:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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