Brandon
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5f79a28a07
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Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
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2018-10-18 10:48:18 +02:00 |
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omar
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e73217d6f7
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-10-12 15:50:48 +02:00 |
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hesiod
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500a60debc
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Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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2018-10-07 18:14:24 +02:00 |
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omar
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02afbaeef0
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Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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2018-10-06 11:35:05 +02:00 |
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omar
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a3b0e0acfa
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
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2018-10-05 11:36:49 +02:00 |
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Michael Vetter
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084c26aa41
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Fix spacing in imgui_imp_sdl example (#2111)
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2018-10-05 10:04:10 +02:00 |
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omar
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6cc380fc41
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
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2018-09-26 21:34:52 +02:00 |
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omar
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788febf044
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Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
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2018-09-24 10:13:01 +02:00 |
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omar
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7abc368927
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Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
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2018-09-20 18:46:36 +02:00 |
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omar
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7c3b9172ad
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Examples: Referring to missing gamepad support in back-end that are missing it.
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2018-09-20 10:37:55 +02:00 |
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omar
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b57baa5ba0
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Viewport: Enabled viewports by default in more example apps.
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2018-09-20 10:31:23 +02:00 |
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omar
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b85f345369
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
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2018-09-14 11:32:55 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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9cc63ba279
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Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
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2018-09-11 22:00:57 +02:00 |
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omar
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df65d4a14f
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2018-09-11 11:18:46 +02:00 |
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MindSpunk
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7eadcf7d7d
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example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
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2018-09-09 21:09:58 +02:00 |
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omar
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bdb30d7145
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Merge branch 'master' into viewport
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2018-09-05 11:08:57 +02:00 |
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Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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2018-09-03 19:36:02 +02:00 |
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omar
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fd201a90f1
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-08-31 18:39:02 +02:00 |
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omar
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5d40d295b3
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Comments, readme updates
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2018-08-31 11:37:14 +02:00 |
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Omar Cornut
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be6ea86f8d
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OSX: Added imgui_widgets.cpp to xcode project files.
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2018-08-31 11:29:25 +02:00 |
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omar
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e312363007
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 19:00:33 +02:00 |
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omar
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01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 14:29:11 +02:00 |
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omar
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36b2f64051
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Merge branch 'master' into viewport
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
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2018-08-29 17:40:52 +02:00 |
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omar
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1b61b6b208
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Examples: Vulkan: Minor tweaks.
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2018-08-28 18:22:36 +02:00 |
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omar
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b127027cbd
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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2018-08-28 16:08:04 +02:00 |
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Jérémie Dumas
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e476b7e727
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WIP on configurable OpenGL loader. (#2001, #2002)
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2018-08-28 16:07:58 +02:00 |
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omar
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705ff49400
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Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
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2018-08-25 21:21:14 +02:00 |
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omar
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f81caac459
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
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2018-08-25 21:19:42 +02:00 |
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omar
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4dea0327e7
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Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
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2018-08-25 21:16:08 +02:00 |
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omar
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0ada716184
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Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
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2018-08-25 20:15:18 +02:00 |
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omar
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a4191857c1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2018-08-22 21:35:44 +02:00 |
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omar
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7268c65d73
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Examples: imgui_impl_vulkan: Comments (re)
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2018-08-22 17:59:58 +02:00 |
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omar
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3fdfac3377
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Examples: imgui_impl_vulkan: Comments
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2018-08-22 16:43:29 +02:00 |
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omar
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5d630c930d
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Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
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2018-08-15 16:15:44 -07:00 |
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omar
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e5f2295398
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-08-13 17:50:48 -07:00 |
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omar
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421dc19798
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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2018-08-09 17:49:48 +02:00 |
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Ryan Crandall
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9c0805010f
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
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2018-08-09 17:44:29 +02:00 |
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omar
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d5793102db
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
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2018-08-09 17:42:53 +02:00 |
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Ryan Crandall
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34203d5008
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
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2018-08-09 17:32:31 +02:00 |
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luk1337
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e3eb4111cc
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Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
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2018-08-08 18:55:09 +02:00 |
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omar
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35124cdd07
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
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2018-08-08 17:41:30 +02:00 |
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omar
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00e29832d4
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
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2018-08-03 15:04:35 +02:00 |
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omar
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8ef0ca9765
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-08-01 12:27:56 +02:00 |
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omar
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d69b2a1c1d
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Changelog for #1989
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2018-08-01 12:23:59 +02:00 |
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Matthias Moulin
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6011ddf1e5
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
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2018-08-01 12:22:04 +02:00 |
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omar
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b1fc988c6b
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
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2018-08-01 11:34:17 +02:00 |
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omar
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b217251a63
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Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
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2018-07-31 18:48:24 +02:00 |
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omar
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9824bf1ba1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-07-31 12:12:56 +02:00 |
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omar
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067edd09f9
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imgui_impl_opengl3: Comments. (#1987)
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2018-07-30 18:44:58 +02:00 |
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