omar
9350158d61
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2019-03-25 16:08:09 +01:00
omar
221bf93a55
Comments, todo list, remove trailing spaces.
2019-03-17 00:56:21 +01:00
omar
ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )
2019-03-15 13:09:07 +01:00
omar
cf2c52282d
Version 1.70 WIP
2019-03-15 13:07:30 +01:00
omar
b1af4d36ce
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2019-03-13 15:30:35 +01:00
omar
55c02099c5
Version 1.69, comments, typos
2019-03-13 15:29:43 +01:00
omar
a26085ed53
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items ( #211 ) + Examples comments
2019-03-12 22:23:56 +01:00
omar
9afb849e16
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
2019-03-12 18:28:47 +01:00
omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
2019-03-12 18:27:14 +01:00
omar
f7db4fad31
Merge branch 'master' into docking
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# Conflicts:
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2019-03-11 16:08:16 +01:00
omar
6767b0a1b0
Examples: Win32+DirectX: moved helper functions below main.
2019-03-11 16:00:18 +01:00
omar
3eedb542a6
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
2019-03-11 11:07:23 +01:00
Bruce Mitchener
b5d57a6615
Fix typos. ( #2413 )
2019-03-09 10:10:17 +01:00
Gilad Reich
0a6c5bc234
Examples: DirectX9: Added support for multi-viewport ( #2394 )
2019-03-06 21:36:42 +01:00
omar
e91d275b10
Merge branch 'master' into docking
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# Conflicts:
# imgui_demo.cpp
2019-03-06 21:18:46 +01:00
omar
510342f024
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )
2019-03-06 18:00:04 +01:00
omar
49eb5f0280
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
2019-03-03 23:34:56 +01:00
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
2019-03-03 23:34:28 +01:00
omar
9d1a392d7d
Examples: OpenGL: Comments about versions and loaders. ( #2393 , #2351 )
2019-03-03 23:25:51 +01:00
Richard Mitton
7a536f1bd2
Examples + Viewport: GLFW: context wasn't set when using multiple windows. ( #2392 )
2019-03-03 23:01:43 +01:00
omar
ff0c6c2bde
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2019-02-27 19:00:09 +01:00
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
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# Conflicts:
# examples/imgui_impl_allegro5.cpp
2019-02-27 14:39:41 +01:00
omar
87ded34f9f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-02-22 12:29:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
d0c98bf880
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
2019-02-19 20:13:06 +01:00
omar
ff0f9aa856
Comments for Linux/Mac ( #2117 )
2019-02-19 16:36:06 +01:00
omar
5bf9029bf9
Merge branch 'master' into docking
2019-02-18 12:16:13 +01:00
omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
2019-02-16 12:33:38 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
f977871854
ImFont: Minor adjustment to the structure.
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Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
09c9bf2edb
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2019-02-14 20:35:11 +01:00
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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Added more link to nothing's oversample document. Spacing bits.
2019-02-14 19:29:09 +01:00
omar
b46076458c
Examples: Win32: Removed unused code left-over from merge e9c625a1dc
2019-02-13 18:29:49 +01:00
omar
8691b56136
Merge branch 'master' into docking
2019-02-12 10:30:48 +01:00
omar
cc80d8e118
Examples: Metal: Compilation fix.
2019-02-12 10:30:09 +01:00
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
2019-02-11 19:09:54 +01:00
omar
7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. ( #2306 )
2019-02-11 19:00:33 +01:00
omar
2cada3c143
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
2019-02-11 18:59:49 +01:00
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
2019-02-11 18:52:08 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
Omar Cornut
ef7940699e
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 , #1873 )
2019-02-11 17:38:34 +01:00
omar
4a3a895be9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2019-02-06 14:47:53 +01:00
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
2019-02-06 13:16:52 +01:00
omar
f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
2019-02-05 15:45:26 +01:00
omar
7227454dca
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
2019-02-03 17:31:16 +01:00
omar
03b0266b59
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). ( #2327 )
2019-02-01 15:23:25 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00
omar
e1143377c2
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. ( #1542 , #2117 )
...
Fix e.g. clicking on protruding combo box stealing highlight from parent window with decoration.
2019-01-30 21:39:05 +01:00
omar
13a5f5ba8b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2019-01-27 16:46:35 +01:00
omar
ab9cd44c89
Examples: DirectX9: Fix Clang warning.
2019-01-22 13:47:15 +01:00