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								 omar | 745f01022e | Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929) | 2018-10-17 10:48:53 +02:00 |  | 
			
				
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								 Warren Moore | b4488d4f48 | Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133) | 2018-10-17 10:46:49 +02:00 |  | 
			
				
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								 omar | e73217d6f7 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp | 2018-10-12 15:50:48 +02:00 |  | 
			
				
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								 omar | c398153b40 | Merge branch 'master' into docking # Conflicts:
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
#	imgui_internal.h | 2018-10-12 13:01:20 +02:00 |  | 
			
				
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								 hesiod | 500a60debc | Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125) Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans. | 2018-10-07 18:14:24 +02:00 |  | 
			
				
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								 omar | 02afbaeef0 | Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod] | 2018-10-06 11:35:05 +02:00 |  | 
			
				
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								 omar | a3b0e0acfa | Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088) | 2018-10-05 11:36:49 +02:00 |  | 
			
				
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								 Michael Vetter | 084c26aa41 | Fix spacing in imgui_imp_sdl example (#2111) | 2018-10-05 10:04:10 +02:00 |  | 
			
				
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								 omar | 2cff3f6a65 | Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift. | 2018-10-01 18:35:21 +02:00 |  | 
			
				
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								 omar | c6193d0605 | Merge branch 'viewport' into docking | 2018-09-26 21:35:09 +02:00 |  | 
			
				
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								 omar | 6cc380fc41 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp | 2018-09-26 21:34:52 +02:00 |  | 
			
				
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								 omar | 788febf044 | Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097) | 2018-09-24 10:13:01 +02:00 |  | 
			
				
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								 omar | fda57f48d5 | Merge branch 'viewport' into docking # Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp | 2018-09-21 11:52:32 +02:00 |  | 
			
				
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								 omar | 7abc368927 | Viewport: GLFW: Build fix  for pre GLFW 3.2 (#1542) | 2018-09-20 18:46:36 +02:00 |  | 
			
				
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								 omar | 7c3b9172ad | Examples: Referring to missing gamepad support in back-end that are missing it. | 2018-09-20 10:37:55 +02:00 |  | 
			
				
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								 omar | b57baa5ba0 | Viewport: Enabled viewports by default in more example apps. | 2018-09-20 10:31:23 +02:00 |  | 
			
				
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								 omar | e32256b4b4 | Merge branch 'viewport' into docking # Conflicts:
#	docs/CHANGELOG.txt
#	imgui_demo.cpp
#	imgui_internal.h | 2018-09-14 11:38:10 +02:00 |  | 
			
				
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								 omar | b85f345369 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_vulkan.cpp | 2018-09-14 11:32:55 +02:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 omar | 9cc63ba279 | Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078) | 2018-09-11 22:00:57 +02:00 |  | 
			
				
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								 omar | df65d4a14f | Merge branch 'master' into viewport # Conflicts:
#	imgui.cpp
#	imgui_internal.h | 2018-09-11 11:18:46 +02:00 |  | 
			
				
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								 omar | b872aa5c8e | Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem(). | 2018-09-10 11:24:27 +02:00 |  | 
			
				
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								 MindSpunk | 7eadcf7d7d | example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036) | 2018-09-09 21:09:58 +02:00 |  | 
			
				
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								 omar | a82be53407 | Merge branch 'docking2' into viewport_docking # Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h | 2018-09-06 22:28:21 +02:00 |  | 
			
				
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								 omar | 49533bc86e | Examples: Enabled Docking + Nav by default in the branch. (#351) | 2018-09-06 21:53:35 +02:00 |  | 
			
				
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								 omar | bdb30d7145 | Merge branch 'master' into viewport | 2018-09-05 11:08:57 +02:00 |  | 
			
				
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								 Jiří Šebele | f8b7e4d94f | Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) `gladLoadGL` returns 0 on fail, not the other way around. | 2018-09-03 19:36:02 +02:00 |  | 
			
				
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								 omar | fd201a90f1 | Merge branch 'master' into viewport # Conflicts:
#	imgui.cpp | 2018-08-31 18:39:02 +02:00 |  | 
			
				
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								 omar | 5d40d295b3 | Comments, readme updates | 2018-08-31 11:37:14 +02:00 |  | 
			
				
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								 Omar Cornut | be6ea86f8d | OSX: Added imgui_widgets.cpp to xcode project files. | 2018-08-31 11:29:25 +02:00 |  | 
			
				
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								 omar | e312363007 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | 2018-08-30 19:00:33 +02:00 |  | 
			
				
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								 omar | 01586d33f3 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | 2018-08-30 14:29:11 +02:00 |  | 
			
				
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								 omar | 36b2f64051 | Merge branch 'master' into viewport # Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h | 2018-08-29 17:40:52 +02:00 |  | 
			
				
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								 omar | 1b61b6b208 | Examples: Vulkan: Minor tweaks. | 2018-08-28 18:22:36 +02:00 |  | 
			
				
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								 omar | b127027cbd | Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. | 2018-08-28 16:08:04 +02:00 |  | 
			
				
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								 Jérémie Dumas | e476b7e727 | WIP on configurable OpenGL loader. (#2001, #2002) | 2018-08-28 16:07:58 +02:00 |  | 
			
				
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								 omar | 705ff49400 | Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032(#1542) | 2018-08-25 21:21:14 +02:00 |  | 
			
				
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								 omar | f81caac459 | Merge branch 'master' into viewport # Conflicts:
#	imgui.cpp
#	imgui.h | 2018-08-25 21:19:42 +02:00 |  | 
			
				
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								 omar | 4dea0327e7 | Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. | 2018-08-25 21:16:08 +02:00 |  | 
			
				
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								 omar | 0ada716184 | Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542) | 2018-08-25 20:15:18 +02:00 |  | 
			
				
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								 omar | a4191857c1 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_vulkan.h
#	imgui.cpp | 2018-08-22 21:35:44 +02:00 |  | 
			
				
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								 omar | 7268c65d73 | Examples: imgui_impl_vulkan: Comments (re) | 2018-08-22 17:59:58 +02:00 |  | 
			
				
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								 omar | 3fdfac3377 | Examples: imgui_impl_vulkan: Comments | 2018-08-22 16:43:29 +02:00 |  | 
			
				
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								 omar | 5d630c930d | Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542) | 2018-08-15 16:15:44 -07:00 |  | 
			
				
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								 omar | e5f2295398 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp | 2018-08-13 17:50:48 -07:00 |  | 
			
				
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								 omar | 421dc19798 | Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015) | 2018-08-09 17:49:48 +02:00 |  | 
			
				
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								 Ryan Crandall | 9c0805010f | imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301) | 2018-08-09 17:44:29 +02:00 |  | 
			
				
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								 omar | d5793102db | imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873) | 2018-08-09 17:42:53 +02:00 |  | 
			
				
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								 Ryan Crandall | 34203d5008 | imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014) | 2018-08-09 17:32:31 +02:00 |  | 
			
				
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								 luk1337 | e3eb4111cc | Examples: Fix 'How to build' instructions for SDL2 examples (#2012) | 2018-08-08 18:55:09 +02:00 |  |